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Ugh, I forgot again. It's always like that. I'll fix it now.
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Regarding the EMPIRE map, it showcases some changes I've made to the game's mechanics. As far as I know, a map affects the entire game unless it's deleted afterward. Then, a mod can be created.
1) All the Haven heroes you choose at the start of the game (including campaign heroes) have been radically changed. There are 20 of them in total, but there's a clone of Frida that's invisible in the editor; I don't know how to deal with it...
2) All the creatures of Haven will be changed.
3) Some spells, effects, artifacts, etc., have already been changed.
4) And, of course, the map demonstrating the mod. =)
(I plan to have 7 difficulty levels in the map because some heroes turned out to be TOO unbalanced.)
==
Regarding the EMPIRE map, it showcases some changes I've made to the game's mechanics. As far as I know, a map affects the entire game unless it's deleted afterward. Then, a mod can be created.
1) All the Haven heroes you choose at the start of the game (including campaign heroes) have been radically changed. There are 20 of them in total, but there's a clone of Frida that's invisible in the editor; I don't know how to deal with it...
2) All the creatures of Haven will be changed.
3) Some spells, effects, artifacts, etc., have already been changed.
4) And, of course, the map demonstrating the mod. =)
(I plan to have 7 difficulty levels in the map because some heroes turned out to be TOO unbalanced.)
Whatever