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Posts from Demon attack.

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I tried playing as the Light Elves on the "Hero" difficulty (version of the map DEMONS_ATTACK_V_1.1.1.). On the very first day, I captured the outpost protecting the sawmill (I managed to do this without losing any archer elves – the outpost was defended by 40 Miggers, so I had to sacrifice some fairies). On the second day, I captured the sawmill (it's basically impossible to do on the first day – the hero simply doesn't have enough movement points to reach it), but even with these resources, I couldn't build the "tree houses" to create forest elf archers by the end of the week – there wasn't enough wood – it simply wasn't available (three piles of 4 wood + 6 days of sawmill operation + 3 initial = 27, and to build, you need the 6th level of the city, i.e., 5 buildings, of which only the town hall doesn't require wood – that's 20 wood + 12 wood for building the archer generator itself = 32), and this determined the outcome of the subsequent events.
On the fifth day, Alaric arrived – by sacrificing two minor heroes, I managed to delay his approach to the castle until the beginning of the next week. By hiring everything possible, I managed to defeat him with my main hero (even though the danger was "high," and the Light Elves, unlike their dark counterparts, don't have any trump cards like "plague" or "hunters"). And then, as expected, a blue demon appeared – I defeated him, but almost all of my remaining archers were lost in the battle (the demon personally took them out), so when the yellow elf arrived, there was simply nothing left to fight with.

I think that this map, version 1.1.1, is not beatable for this race on "Hero" difficulty. I'm willing to acknowledge anyone who proves me wrong.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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a friend is actually needed for something else =)
Astral gates - are they on the map?! It can't be, I'll check.
Difficulty - yes, I already understood. Okay, I'm releasing a new patch.
Thanks to everyone for the comments and attempts to complete the map.

Added 35 minutes ago
Updated version, see post #1

Astral gates should have been unavailable even in the first version of the map. Demons were giving too much of an advantage, so I reduced the armies at the rebel outposts, Alaric's, and the orange demon's. Only the yellow player remains, but I don't think he will pose a threat now.

Added 53 minutes ago
In future updates, I think it would be useful to create a small Dungeon, and to develop the map's ending.

Thank you.

Whatever
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As far as I can tell, the difference from the original map is that the demon-worshipping faction of the "red" Haven became significantly stronger than the dark elf faction from the previous version, and it's impossible to defeat them with the Stronghold. There aren't enough resources to build a structure with summons (specifically, the life-saving "frightening roar"). And even if it is built, it's not certain that it will be used. However, you can try to make the green hero follow a secondary hero (if the AI falls for it) – this will give you an extra 3-4 days of peace to develop the city, but there are so few resources that it will likely result in a standstill.
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Please specify the map version. In the current 1.2.2 version, the rebels are significantly weakened; demons attack approximately 2.5 times slower. Alarik has almost no starting army, and the rebels have no armies at all, only about 20% more resources + a stronghold is built. If this is still not enough, I can, of course, weaken them even further. I easily completed the game as the Warrior for Markel, and on Easy, the map can be completed by almost any hero on auto-battle, including the battle with the General, who is about 2.5-3 times stronger than the previous hero. I am almost certain that on Veteran, a more or less decent player will also be able to complete the map without much difficulty, and as for Hero difficulty, I would not like to weaken it too much, because then I would have to proportionally reduce the strength of other difficulty levels. As for the number of resources, adding them is a matter of 1 minute (55 seconds of this is opening the map in the editor). Sincerely.

Whatever
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IMHO - No one needs to be weakened; everything plays out perfectly, even on the "hero" difficulty - I started playing yesterday. I defeated two yellow heroes (one fled, and I completely crushed the other), defeated Alaric (without letting him escape), captured two blue outposts, repelled an attack by one demon, developed the castle to the level of a Capitol, and built generators for all creatures, except for dragons - I don't have enough resources for them yet, but I don't think it will take long.

As soon as I have time, I'll finish the game and write about it, but right now, I'm busy with pre-holiday work.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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So, I'm playing as Humans on "Warrior" difficulty. On "Veteran," something didn't work out. It's the 4th month, 1st week, 7th day. I think I've defeated everyone, but I can't get to the Inferno outpost – the Demon Legion is blocking the way. And, it seems like another one should emerge from underground, because the "defeat the demons" mission hasn't been marked as completed yet. As for suggestions: I think it would be good to bring back the "reinforcement" reward for completing missions, as in the original version. But instead of giving Phoenixes, give creatures from the chosen faction. It's especially frustrating with the amulet; I defeated the fighters, got the amulet... and all I got was internal satisfaction, because the amulet is completely useless to the Human faction.
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1) The last demon appears quite late, around day 100; it's Orlando. If he's already been killed, that's my mistake. 2) The Amulet, Hero, and Altar are now needed for something else. As I wrote, the game can be completed in three ways. The first is to keep pressing Enter until you get a decent army (not very cool, right?). The second is to gather a good hero with Dark Magic and Subjugation skills (pretty good, but it will be a long battle). The third way, the most logical, is to read the messages in the TAVERN! After 10-11 times, you will see the right hint, after which completing the outpost will become simple and painless. Upt: Dear asseco, if you're really on your 4th month, it means that for some strange reason, Orlando didn't appear, or (most likely) the quest simply wasn't completed. I'm not sure, but I think this might not affect the completion of the map, as Sanctuary now opens in a different way. In the worst case, the failure to complete the quest may be related (most likely) to the fact that you or one of the players hired one of the demons as an assistant. Check if you have defeated all the enemies (the 2nd, 3rd, and 4th main quests to kill Rebels, Demon Worshippers, and Demons, respectively), and/or remove the demon if he is hired by you. Then, after completing all of the above + the "repel the demon attack" mission, Sanctuary will be opened. Thank you

Whatever
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I played version 1.2.2 on the "hero" difficulty with the Stronghold faction. (I was lucky that "Frightful Roar" appeared in the combat spells.) I really liked the map. As for suggestions, after killing the Inferno general, it's extremely easy to destroy the remaining demon worshippers and rebels – the AI is very weak, and the outposts show a low threat level by the 4th-5th month of the game. I would like to see strong, non-mobile heroes defending their castles. I didn't complete most of the secondary quests; at the beginning, I didn't have the opportunity, and later, there was no need. It would be good to replace the outpost with 10,000 archdevils with a strong hero and a relatively small army, but one that focuses on magic and berserker skills. Thank you for the map. I look forward to the sequel.
In reply to Heroist
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Heroist
1) The last demon appears quite late, around day 100; it's Orlando. If he's already been killed, that's my mistake.

Upt: Dear asseco, if you're really in your 4th month, it means that for some strange reason, Orlando didn't appear, or (most likely) the quest simply wasn't completed. I'm not sure, but I think this might not affect the map's progress, as Sanctuary now opens in a different way. In the worst case, the failure to complete the quest may be (most likely) due to the fact that you or one of the players hired one of the demons as an assistant. Check if you've defeated all the enemies (the 2nd, 3rd, and 4th main quests to kill the Rebels, Demon Worshippers, and Demons, respectively), and/or remove the demon if you've hired him. Then, after completing all of the above + the "repel the demon attack" mission, Sanctuary will be opened.
Thank you.

That's exactly what happened.
I had Orlando in human form. On day 100, which is the 4th month, he appeared as a demon, but under my flag. It was both funny and frustrating. I removed him... and then nothing happened. I had to restart. Now I'm checking the tavern, but there's no hint yet.
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asseco: You started for no reason; the function that checks if Nimue, Jajaz (or whatever his name is), Grok, Marbas, Alastor, and Orlando are still alive is checked every day. Maybe you had other heroes occupied?
As for the message in the tavern, it appears quite late, in my estimation, around the 10th-12th time. That is, you'll have to pay 1000-1200 gold.

jjjoker777: Outposts shouldn't hold the player back for too long. They are only there so that the AI isn't defeated too quickly. An outpost with 10,000 Archdevils can be passed in three ways, as I wrote above. If you want, go straight through; if not, read the messages in the tavern. Regarding the defending heroes, yes, probably Alaric will defend the Castle for the Demon Cultists, but with a decent army. Accordingly, I will increase his level and army. The same goes for the Rebels. As for the AI heroes, oh, it's so difficult to work with them. They don't want to use magic; they are slow on all difficulty levels. They can only fight "head-on," with high attack and defense. But they have problems with tactics...

Thank you for your comments.

Whatever
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:smile35: Maybe I'm just really dumb, but I couldn't find any hints in the tavern... The only thing that somewhat fits is that "Strike from Heaven" destroys Inferno armies. But how many times do I need to cast it to destroy 10,000 demons?:smile11:
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I defeated the razoyniks. They wrote about phoenixes that were supposed to arrive in the capital, but I didn't see them there, nor did I see any dragons.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Regarding the bandits, yes, I probably forgot to fix that issue. Instead of them, the main hero receives a Level Advancement Potion (LvAP). Regarding the hint, that's what it was meant to be. If you read the text, carefully considering each word, especially those in CAPS, you will understand.

Whatever
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Heroist, if it’s possible to program the AI for combat, it would be good to make the Inferno general use Subjugate and Berserk at the Dark Magic and Wizardry skill levels on every turn, which would make it a truly formidable opponent. (And give him the "Sandro's Cloak" artifact so that undead and titans become vulnerable.)
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He already has a decent army. As for programming the AI, unfortunately, I'm not sure. Although, I suppose it could be done with regular scripts using functions. If not, I'm not capable of programming bots at the Nival level. I need to look around; I think I have a file with some regular script functions somewhere...

Whatever

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