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#22
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Dyrman
Well, honestly, I don't know, there's nowhere to reduce it further, unless I can suggest you lower the game's difficulty ;) I also made an increased initial bonus for the player on Warrior and Recruit difficulty against the AI.
I was playing as a hero; maybe it will be easier on Veteran difficulty...
Dyrman

And I lost my main hero on the second week against the AI, he didn't even manage to escape. I hired another hero of a different race in the tavern, leveled him up, and it turned out to be an excellent combination, which I used to defeat the AI. It's an interesting combination when you're not playing with your own army ;) It would be great if you could always have one of your own heroes and one hero of a different race in the tavern (maybe it's possible, I haven't checked yet, but I doubt it), instead of only your own heroes. Otherwise, if only your own heroes are available, we won't be able to re-hire a lost hero who didn't even have time to escape during a battle, and at a high level, which is not good. But, despite this, I think it's better to stick to native heroes. It's more reliable; I haven't thought about it myself yet. Thank you for that.
This way, you can set a restriction on the appearance of heroes after death/escape in the tavern.
Dyrman

And I was already thinking about doing that. But how many heroes can be transferred in Multiplayer? The outposts are already good enough. The AI attacks the hero, but several of your own heroes are lost/flee :D This means each hero needs leveling up, and will there be enough heroes? Unless it's in version 2.0, but 2.0 is already starting to resemble a remake.

Try the SM version. There's a boss in the outpost ;)

There's no need to transfer them; I haven't figured out how to do the technical part yet, but I meant a standard attack against the garrison, and summoning, say, the main hero (you can choose the hero in different ways, for example, by the highest level), and at the end of the battle, the hero doesn't die; he remains standing with his army where he was at the end of the turn, so to speak, he was just summoned to repel the garrison, and now he continues with his own affairs.

P.S. I think this can be done by reserving heroes... reserve all standard heroes and summon the hero who is the main one on the global map... although the name might be the same... then I think you need to make copies of all standard heroes with different names in the script (it's a hassle, of course, but interesting :smile01:)
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация