I mean making the difficulty depend on the game's difficulty setting. That would be much more accurate. Why is it designed this way?
The map is built with minimal script intervention, which is why I think so:smile01:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация