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#11
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Dyrman, hello. I finished your map on Veteran difficulty after 3 months of leisurely gameplay. Version 0.4. Overall, I enjoyed it, especially considering the map's simple and small storyline. I have a few suggestions regarding the technical aspects of the map: 1) I would like to reduce the rate at which creatures accumulate in garrisons. Their numbers grow too quickly, almost in a geometric progression (or was that the intention? That if you don't capture the garrisons immediately, you'll never be able to?). It becomes impossible to capture the garrisons after 2 months. The number of creatures in them ranges from 1,000 to 3,000, with 1 to 4 creatures of levels 5-6, and with this growth rate, it's impossible to gather a sufficient army to defeat them! 2) For objects with a "visited" status that are tied to scripts (treasure vault, obelisk), the status should change after visiting them. I know that with treasure vaults, you can "re-loot" them after 14 days, but it would still look more logical if, after visiting once, the status changed to "already visited." 3) Limit the number of heroes controlled by the AI. By the 3rd month, the AI had about 10 heroes running around. I couldn't keep up with capturing mines in the Dungeon because they would come and take them back. I even placed a hero with a small army there to catch these intruders, but it didn't help; the AI just keeps hiring new ones and sending them. I think that on this map, the AI only needs two or three heroes at most for balance, and the player should have the same limit. When playing as a Necromancer, I increased the weekly growth rate of low-level creatures in taverns by +20-30, and it worked well. P.S. I would like to see more new, unpretentious maps. It's not interesting to play self-made maps because you know everything about them from A to Z. But playing someone else's map is different, and by "unpretentious," I mean maps with a storyline like this one (maybe even bigger in size).
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация