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#493
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Oligarch
I'm an idiot!!!!! I have version 3.0!!!:smile35:

:)

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The command: EnableAutoFinish() doesn't work for me. I set it to nil, but the battle ends when unsummoned creatures are destroyed... Does anyone know how to use it correctly?)

Added 15 minutes later
Oligarch
I'm an idiot!!!!! I have version 3.0!!!:smile35:

:)

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The command: EnableAutoFinish() doesn't work for me. I set it to nil, but the battle ends when unsummoned creatures are destroyed... Does anyone know how to use it correctly?)
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I'm also interested in how the wait function works, what parameters does it have? For example, the situation is as follows:
There is a function - AttackerCreatureDeath. When the creature I need dies, I summon another creature to its position (for now, it's simple), but I also remove its body, and that's where the fun begins)). No matter how many seconds of delay I set (sleep(1-100)), the body disappears before the creature (which is still alive) is actually hit. Visually, it looks like an enemy creature is hitting an empty space, from which the number of dead creatures flies away, and then other creatures are summoned. So I decided to try using wait, but I can't understand how this function works and what parameters it can have.

P.S. sorry for the long text :smile26:

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