this time, Begghar stopped again near the dwarven castle :(
p.s. I'll have to wait for the beta testing to end; after that, I might try to complete this map again...
This can't be! The movements of each hero are calculated with precision to within 1 tile! But I still checked (just in case), and the result is: everything works, there are no problems.
P.S. I assume that you encountered a rare case where the effects of weekly events caused neutral creatures to spawn on the map, specifically on the path between the hero and the castle.