I need more options for recruiting creatures of a certain level in the camp, but the camp won't allow it (that's why I wrote about the idea of only 7 dwellings). And that's what I meant by "substituting" them.
In that case, maybe you could try using the mechanism used in cities? Redesign the city with a camp model and all the consequences... but essentially cut off the use of everything from the city except for recruiting creatures, and in this city, build the necessary dwellings. Then, the hero simply enters the camp and recruits creatures from these dwellings. Or maybe it can be done even simpler, by trying to create new structures in the camp type, as is done in cities... I don't know, it needs to be tested (maybe the idea is crazy :smile11: )
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация