You've already hinted at it ;)
And let's use "you" instead of the formal "you," if you don't mind (after all, we're all mapmakers and/or players, and we'll be communicating on the forum for a long time, and I won't be able to resist anyway :)).
I'd also like to make another comment: what about the map design? Will there be any changes in this area?
Because right now, it looks quite simple. Although, in essence, it's not really needed here, but since there are external "rewards," the question is quite relevant.
I didn't understand the last sentence, but regarding the design, I'm constantly refining the map over time in this direction (although in this case, I don't even know what else I could add without it seeming superfluous (perhaps minor landscape details that I haven't paid much attention to: like little stumps or something)).
I also do, and that's why I disable enemy turns with scripts. There was also an idea to create a huge RPG map, but after WoE with its sluggishness, the idea was quickly abandoned.
And also: I would like a few more external objects, but again, this is just my opinion (I still want to be able to explore).
I, on the other hand, don't like interfering with the game structure that was originally proposed (in other words, I don't like modifying the game from the outside). I try to work with what's available, although in the future, I might, but I don't have much experience in this area yet (in fact, I've only made 5 full maps...)
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация