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#429
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JonnyP
Since the points are running out, implement the check within the loop, and, for example, when they are less than half, add them to the appropriate hero. ;)

Here's an idea ;) thank you!

It won't look good to teleport them to the middle of the map) They run from the Dungeon (from the point where the player can't see them) through the visible part (large) of the map... so it can only be done this way :)

Added 8 minutes later
I tried, but it doesn't work. I put a sensor that shows that the points are added every second by 2500, but it still runs its distance and stops earlier than it should... I don't understand why the developers didn't come up with such a functional command to move a hero using normal movement over long distances in real time...
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация

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