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Dear forum members, has anyone had experience working with the **MoveHeroRealTime** command? I'm having a problem with it, specifically:
I have coordinates (example): x = 2, y = 3.
And I have, say, 4 heroes who should arrive at this point on the map at a certain interval. The problem is that the first hero reaches point 2, 3 (where my trigger catches him and starts the next action – in my case, a battle), and the second hero reaches point 2, 4 and stops, the third reaches 2, 5 and stops, and so on.
After the first hero is defeated, the tile should be freed, right? Or not? Judging by the fact that the other heroes can't reach the destination after the hero's death, the hero (in fact) remains in the place where he arrived.
(The **problem is that, besides the first hero, no one else can be delivered to the destination...**)