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☀️ Arselia and Akonia

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Celestial Beings
Miss Cosmos

A playful, yet kind-hearted celestial being who gives mortals a chance at a second life in one of the myriad worlds to which she has access. 

The player can continue the game with one of their characters from the following worlds:

Vistéria
- Vistéria
- Lungwort
- Serberia

Lafrenia
- Lafrenia
- Sakuramoria

Reim
- Reim Empire
- Reim Empire 2
- Fragments of Reim
- Thiaral
- Reim Empire 3

Erthenia
- Erthenia
- Novaru
- Lapistia
- Alrion
- Veldaran

There is potential for unique traits and abilities depending on who the character was in the previous world.
The character's faith is converted into charisma, beauty, or intelligence, as chosen by the player. 
The character cannot choose a new belief under any circumstances. 

In Anuzish, the summoning of a "Hero" is carried out by sorcerers using royal blood.
Sophia

A mortal who managed to become a celestial being by killing the goddess of her own world. She favors "like-minded" individuals from other worlds. 

The player can create a second character without any restrictions, provided that the first and second characters are in love with each other.
Tevta

Who said that sea pirates only sail the seas and oceans? 

Cosmic pirate Tevta favors all those who live boldly and are not afraid to take what belongs to others.

Once per game, the character can activate a special feature of this belief.
Its effect depends on the character's faith at the time of activation.

Faith 10: the character gains a trait that allows them to receive additional items when searching containers and looting. 

Faith 20: the character gains possession of two random artifacts from the available starting list.

Faith 30: the character once copies the appearance and abilities of a chosen target without the ability to return to the previous state (the target must not have protection against curses). 

When changing beliefs or upon death, the character loses the effect gained from activating this belief; in addition, they and their companions also lose all their possessions. 
Gnosis

A celestial being who collects various information from different worlds, whether it be science, magic, technology, martial arts, or anything else.

The character can acquire an item (e.g., a weapon) that is significantly ahead of its time or create a unique skill for themselves. The effectiveness and power of this item/skill depend on the character's faith. 

When changing beliefs, the character loses all their skills and traits.
Otherworldly Deities
Rinze

A goddess from one of the other worlds. She tries to penetrate Anuzish to subjugate this world to her divine will. 

The character's faith or beauty is 9 or lower: the character commits suicide.

Faith 10: immunity to mind control, the character deals 5% additional damage (cosmic) for each unit of their beauty that is higher than the opponent's beauty. They also receive +1% to dodge and accuracy for this difference.

Faith 20: the character attempts to convert a chosen target into a cult of worship of Rinze. The strength of the throw depends on the character's beauty and faith. The defensive throw is made using will and faith. One character can only be the target of this feature once.

Faith 30: the character opens a portal to Rinze's world to gain an ally (works once).
Risha

A nomadic goddess who has no home world. She comes to other worlds and disrupts their natural order. According to a popular theory, it was she who opened Anuzish to celestial beings and other gods. It is also believed that due to her influence, non-humans and various monsters appeared.

Faith 9 or lower: the character turns into a Scryme and loses the ability to have a belief. 
Faith 10: guaranteed ability to cast magic during testing (after the start). 
Faith 15: the player can create three spells for themselves, the GM will determine the numbers. 
Faith 20: 25% chance to dodge a negative effect if the character's faith is higher than the opponent's faith.