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4 years ago
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Well, let's slowly but surely start preparing for the next game, and then, as soon as the cast is removed, we can begin. It's very long and inconvenient to do everything with one hand, so I'll be recording the design process here as I go, without notebooks and other things. The game format is being prepared to be closest to RI3, but with a greater emphasis on social life and academic rivalry than serving the Empress. By the way, even with one hand, I think the flag turned out great.


The Kingdom of Sakuramoria is a state in the southwest of Lafrenia, bordering Aoki on the north, Sangvinaria on the east, Levia on the south, Oleander on the northwest, and Letargia across the western maritime border. The territory controlled by the country is a solid 246428 km², acquired mainly through wars: both offensive and defensive – as a result of signing peace treaties with aggressors who underestimated Sakuramoria. Part of the land was also acquired through peaceful means, i.e., bought in exchange for money, goods that are important during crises for neighboring countries, as well as advice on development and technology exchange; all this was possible thanks to the strong and stable economy of Sakuramoria, achieved through a long period of prosperity and the absence of significant internal conflicts. Of course, the kingdom has not always emerged victorious from international conflicts, but today its position is stronger than ever, although relations with its neighbors remain fragile and unfriendly. Perhaps for this very reason, the current monarch of the kingdom, burdened by the rigid mindset of the past, has stepped aside and left the governance of the country to his children and grandchildren, hoping that their youth will allow the kingdom to transform to suit the new era, and the citizens of Sakuramoria will be able to join hands with their neighbors instead of giving their lives in war against them.

Levizia Starlight, the king's granddaughter and the first daughter of the heir apparent, decided to fulfill her beloved grandfather's request by building and leading a new national academy, where talented young men and women from Sakuramoria and other countries of the continent will be admitted, where they are expected to fully realize their potential and lead the world to a better future.

Etymology
The name of the kingdom comes from the words Sakuran and Moria. In ancient times, these were the names of competing city-states, which eventually transformed into larger states, and over the years, after many years of war and misunderstanding, finally reached reconciliation and united into one country.

National symbols
Kaoris are evergreen trees that grow around Lake Sakuran (hence the name of the city of the same name). In spring, its leaves are green and full of life; in summer – noble gold; in autumn – mysterious red; in winter – pale, like ice. It is believed that these trees are nourished by pururut, which is located under the lake, which gives them magical properties. Kaoris sheds its leaves three times a year – at the end of each season, except for winter, and the days on which this event falls are national holidays when people should rest from the hustle and bustle, restore their spiritual strength, and spend time with their families. However, the significance of kaoris in the life of Sakuramoria is not limited to this: its leaves are used in the preparation of dishes, medicines, and even, after proper processing, for making accessories, clothing, and decorations.

Pom are graceful and proud horses, famous both for their strength and speed, and for their beauty and intelligence; they become very attached to their first owner and will serve him faithfully, but they will not tolerate bad treatment – they will respond in kind. They have white fur, golden manes, and eyes the color of precious stones. They play a large role in the literature and folklore of Sakuramoria, where they are often companions of innocent girls and noble young men. In more mundane works, they often appear as a faithful companion to a Sakuramorian soldier.

Form of government
The reigning monarch has long been endowed with absolute power over all internal and external affairs of the country, but the use of such powers in a unilateral manner is extremely rare in the history of Sakuramoria. Instead, the reigning king or queen usually consults with prefects, members of the royal council, and other officials and even civilians, depending on the nature of the specific problem.
The prefects of Sakuramoria manage the affairs of a specific region of the country and are elected during regional elections, and then represent the interests of their fellow citizens. However, they can still be removed from office by the monarch.

Demographics (education)
Due to the fact that during wartime, the male population was drafted into the army, and in peacetime was burdened with the need to support a family, the majority of students in higher educational institutions are traditionally women, while among men, there are mostly those from wealthy families.

National Academy named after Levizia Starlight
Or simply NAILS. According to rumors, the founder of the academy was embarrassed by such a name and wanted to use something more modest, not related to her name, but the king insisted on this option.
The duration of study at NAILS will be 2 years and will begin on March 3, 3996, after passing exams and a medical examination. Foreign citizens will be enrolled after the completion of the first quarter – in the summer, after the students of Sakuramoria complete the basic course of history and modern politics (i.e., foreign origins will be unlocked).
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4 years ago
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Basic Parameters
Attack: 10
Determines the damage dealt by the character, i.e., at 10 attack this is 100% damage, at 11 - 110%, and at 9 only 90%.
Health: 100
A character with 0 health or less cannot continue fighting; the lower the character's health after receiving lethal damage, the harder it is to heal them.
Defense: 0
Reduces damage taken by the character. Order of applying defense: number > percentage > damage reduction.
Accuracy: 10
Against multiple targets, only one accuracy roll is made.
Evasion: 10
Speed: 10
Governs the frequency of a character's turns and their initiative.
Willpower: 10
Participates in defensive and offensive rolls related to negative effects.
Intellect: 10
Determines how much experience a character gains, i.e., at 10 intellect it will be 100% of the experience amount, at 11 - 105%, at 9 - 90%.
MP: 2
How many hexes a character can move in one turn.
Crit: 0%
Event Points: 1
Recovered once per month.

Medical Commission
HeightAttackHealthAccuracyEvasionSpeedWillpowerIntellectMP
145-150-3-30 2223-1
151-156-2-20 1112 
157-162-1-20 1111 
163-168    1   
169-174110      
175-180220-1-1    
181-186330-1-1-1   
187+430-2-2-2  1
Gender
Male: +3 Attack, +1 MP.
Female: +2 Evasion, +1 Speed, +2 Intellect.

Blood Type
I: Water element, +10 Health, +1 Evasion.
II: Air element, +1 Speed.
III: Earth element, +2 Willpower.
IV: Fire element, +1 Attack, +1 Intellect.

Vision
Normal: -
Wears glasses: -1 Accuracy, -1 Evasion, +1 Willpower, +1 Intellect.

Chest Size by NAILS Classification

Category I: +1 MP, -1 Attack, -10 Health, -1 Willpower.
Category II: +10 Health, +1 Willpower, -2 Evasion.
Category III: +1 Attack, +20 Health, +1 Accuracy, -2 Evasion, -1 Speed.

Category IV: +2 Attack, +30 Health, +1 Willpower, +1 Accuracy, -3 Evasion, -2 Speed.
Category V: +3 Attack, +40 Health, +1 Willpower, +1 Accuracy, +1 Intellect, -3 Evasion, -2 Speed, -1 MP.


Additional
Inventory
Characters have a main weapon, secondary/off-hand weapon/shield, body slot, head slot, footwear slot, 2 accessory slots, 1 cloak slot, and 2 quick-use slots.
Room
All items that are not part of the equipment remain in the personal room and cannot be used without returning to it.
Beliefs
Acquired during the course of the game.
Skills
Acquired during the course of the game.

Initiative
a. With the same initiative, a character who has already acted this round is moved down.
b. At the start of a round, the turn order for characters with the same initiative is determined randomly.
Scholarship
The amount depends on academic and athletic achievements.

Prefectures of Sakumorid
Starting origins.
Moria
One of Lafrenia's most significant ports by trade volume, as well as an important holy site for followers of Mana. The largest city in Sakumorid, its administrative, financial, and political center.
+1 Intellect, +1 Speed, -15% cost to learn Mana skills, +20% power of healing effects originating from the character.
Sakuran
The cultural capital of the country and the main tourist destination; the primary gathering and processing point for the largest number of Kaworis leaves.
+30 Health, fishing is more effective, -15% cost to learn Aurelianism skills.
Tioske
The scientific and entertainment heart of Sakumorid, where new technologies are developed and already researched ones are put into practice.
+3 Intellect, -15% cost to learn high-tech skills.
Muraya
The northern lands over which Sakumorid and Aokami have conflicted for many centuries, constantly changing hands during armed conflicts; under Sakumorid's control since 3960. The population is small (most residents of Aokami left it, and the risk of another war made the region unattractive to potential settlers), however, the region is distinguished by magnificent scenery, modest but cozy settlements, and serves as home to a large number of military dynasties and schools of martial arts.
+2 Accuracy, +2 Evasion, +2 Attack.
Orion
The birthplace of the Orion Church and one of its holy cities; recaptured during the resistance against the Church of Dante; came into Sakumorid's hands a few years after the conflict between Superbia and Ira. Many coveted this city due to its historical and religious value, but proved unable to take it from Sakumorid.
+3 Willpower, -15% cost to learn Dante skills.
Kalanchoe
A region located on the relatively narrow border with Levya and protected by a high, sturdy wall and watchtowers. For many years it has served as Sakumorid's shield against invasion from the south.
+1 Attack, +1 Accuracy, +1 Willpower, +2 Shooting Range.
Utaha
The world capital of fashion, the main center for design and production of modern clothing made from Fufura; a venue for a large number of diverse cultural events, business meetings, product presentations, and more.
+100 Scholarship.
Timania
An island once annexed from the Lethargians, the only prefecture of Sakumorid where gambling and a number of goods/services unavailable in the rest of the country are permitted.
+5 to random characteristics from: Attack, Health x10, Defense x3, Accuracy, Evasion, Speed, Willpower, MP.
Ingrid
A city built on the ashes of a Sanguinary settlement burned to the ground; serves as the first line of defense, a warning and a reminder; although Ingrid's architecture is new, its fortress is deliberately built of black stone.
+3 Attack, +15 Defense, visual arts are more effective.
Kermek
A prefecture bordering Oleander. A point of cultural and trade exchange between the peoples of both countries.
+1 MP, music is more effective.
Armeria
A quiet and peaceful land with a gentle climate, sparsely populated and not very well known.
+1 Intellect, +2 Willpower, -15% cost to learn spells OR +10% Crit Chance if the ability for magic is absent.

Hergeya
Hergeya was the name of the glade where one of the pivotal battles in the war against the Orion Church took place. This place would later become a destination for pilgrims of the Seven, and a city would be built there.
+1 Speed, +1 Attack, -15% cost to learn skills of the Cult of the Seven.
Ballad
A region in the northwest of the country where traditionally they love to have a good and plentiful time, but not to work.
+1 Event Points, -2 Attack, -20 Health, -2 Accuracy, -2 Evasion, -2 Speed, -2 Willpower, -2 Intellect.
Lunatisia
A small autonomous town near the northwestern shore of Lake Sakuran, where life moves slowly and relationships are highly valued.
The player controls two characters, but the experience gained is split between them.
Akki
The homeland of Lafrenian astrology and many other mystical sciences.
+2 random Fate Cards.
Vitorika
A region with preserved ancient architecture and a very strong agricultural sector; by an old custom, when residents of Vitorika set out on a journey, their families, friends, and fellow countrymen chip in for an expensive gift to serve as a guardian for the newly-minted traveler.
A valuable but not extremely expensive item.
Miporin
A mountainous prefecture with a highly developed industry, where diligence, ingenuity, and, as Mana requires, care for equipment are valued.
The character can improve equipment to suit themselves, but another character will not be able to use it.
Ennea
A small province east of Muraya, bordering Aokami to the north and Sanguinaria to the east. It is a small principality that voluntarily joined Sakumorid. The role of prefect is performed by the prince himself or his official representative.
+3 Accuracy, -15% cost to learn Bow.
Cattleya
One of the main centers of team sports in Lafrenia.
+3 Evasion, character effectiveness in team competitions is higher.
Grandair
A territory where the best horses in Lafrenia are raised, famous for its grand plains and mighty fortresses.
+1 Attack, +1 Willpower, +1 Evasion, riding is more effective.
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4 years ago
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Levizia Starlit
Date of birth: 22.03.3974
Place of birth: Sakuran
Position: academy director, teacher.
Lessons: horseback riding, fencing, singing, playing musical instruments, fine arts, rhythmic gymnastics.
Medical record: 165-Ж/III-I
Confession: Aurelianism

Granddaughter of the current ruler of Sakuramoria and first daughter of his heir—in other words, a potential queen of Sakuramoria in the distant future. Levizia Starlit is very popular among the people; she is loved by her grandfather and father, as well as many prominent figures of the country. Before the construction of NAILS, she served as a high-ranking ambassador, representing her country's interests at important international negotiations. Outside her homeland, she is known for her impeccable manners, numerous talents in art and sports, and her victory in the Lafrenia Grand Prix horse races of 3992. In addition to this and other multifaceted interests, such as figure skating, she manages several orphanages that she founded herself.

"The nation's treasure"—this is how the public and popular news publications refer to Levizia Starlit. She is currently unmarried, but the entire nation eagerly awaits the appearance of a groom worthy of such a luminous personality.
Thyme Chaber
Date of birth: 10.10.3960
Place of birth: Muraiya
Position: teacher, second class curator.
Lessons: weapon specialization.
Medical record: 188-М-II
Confession: Cult of Seven/Superbia

Class Specialization:
- The cost of studying weapon specializations is 15% lower.
- +1 to one chosen characteristic (attack, health x10, accuracy, evasion, will, intellect) at the end of each month.

Master of spear and shield, colonel of the royal army; according to private publications, he is the strongest living warrior in Sakuramoria. A man of duty and few words, he dedicated his life to serving Levizia Starlit following the king's guidance and request. He enjoys great respect from his subordinates and other warriors, as well as popularity with women. Despite the restless interest of the latter, he manages to keep his personal life a secret.
Altino Titus
Date of birth: 03.01.3955
Place of birth: Kimika, Aeolia.
Position: teacher, fourth class curator.
Lessons: history, politics, culture.
Medical record: 160-М-II
Confession: Cult of Seven/Avaritia.


Class Specialization:
+1 to OS.

Beyond NAILS' stated goal of enrolling worthy foreign students in Sakuramoria, the director also strongly desired a foreign teacher, believing they could broaden the students' horizons in ways local teachers—sharing the same origin as the students—could not. This foreigner turned out to be Altino, who gladly left his hated homeland. Being a more than competent Wizard, he aimed to teach the magic course, but ultimately yielded the position to Carvia, as her magical repertoire was closer to what Levizia wanted from the course.

Altino participated in both wars that affected Aeolia over the last 20 years, first resisting the invasion of the Kingdom of Ditlind, and the second time, under the direct command of General Canis, helping the invaders establish a new order in Aeolia, sincerely hoping that his homeland would transform into something better than it was at that time. In the end, however, nothing really changed for a Lilian like him, and he began to seek happiness beyond its borders.
Vallota Sidge
Date of birth: 08.07.3976
Place of birth: Utaha
Position: teacher, sports event organizer, fifth class curator.
Lessons: physical training, sports activities.
Medical record: 167-Ж/V-I
Confession: Manianism.

Class Specialization:
- Character efficiency during team competitions is higher.
- Physical training efficiency is higher than usual.

A fresh graduate of the Royal University of Physical Culture in Utaha, Sakuramoria's swimming champion. She caught the attention of the NAILS management with her great sporting talent and positive, energetic character.
Clivia Everfragrance
Date of birth: 08.06.3971
Place of birth: Tioske
Position: teacher, nurse, third class curator.
Lessons: natural sciences, modern technology, medical aid.
Medical record: 176-Ж/III-II
Confession: Aurelianism

Class Specialization:
- At the start of the turn, one negative effect is removed from the character and 25% health is restored.


Daughter of one of Professor Trillium A. Seiso's students, who discovered pururut and furfur, and the top-1 graduate of SUEN (Sakuramorian University of Natural Sciences) in the history of the institution. Even during her student years, Clivia's volume of knowledge and ability to use it surpassed the education and intellectual capabilities of her teachers, but her scientific career failed due to an "antisocial nature" and "inability to work in a team." She responded to the offer to work at NAILS in exchange for sponsoring the construction of a research center where everything would be exactly as she desired.
Ianira Cornflower
Date of birth: 07.11.3963
Place of birth:
Kermek
Position:
teacher, first class curator.

Lessons: theology and philosophy.

Medical record:
179-Ж/V-III

Confession: -

Class Specialization:
- Any of the previously available ones to choose from.


Daughter of an immigrant from Refitea, colonel of the armed forces of Sakuramoria. Commander of the 39th Infantry Brigade "Cornflower," stationed in Alma to monitor NAILS students and staff to prevent information leaks and maintain the secrecy of Operation "Aurelia." After the detention of Laurence Hatiora, she was sent to NAILS as her replacement, as well as to provide all possible assistance to Futabe Starlit; however, upon Levizia Starlit's return, she was relieved of this duty. Since the operation was canceled at the wish of the new queen, the activity of Ianira's soldiers on the territory of Alma decreased, although it did not cease.
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4 years ago
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Uniform during the stay within the academy walls
Young ladies:
- White blouse.
- Dark blue blazer with a gold lining and buttons of the same color.
- Raspberry-colored bow.
- Pleated skirt of the same color as the blazer or a neutral color of their choice.
- Socks, tights, or stockings that harmoniously complement the rest of the outfit.
- Loafers.

Young men:
- White shirt.
- Dark blue vest and tie of the same color.
- Raspberry-colored jacket.
- Dark blue straight trousers.
- Oxfords.

Entrance exam
First quarter
Equipment
Classes
Months of Akki
Melee weapons
Aokami: 1 2
Ranged weapons

Lafrenia Exam (Altino Tit):
Futaba
Barbarian
Nirianna
Leila
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4 years ago
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Dante
+5 Will.
+2% experience gained per unit of Will.
Fight to the End.
1. Once per battle, the character survives a lethal attack (remains with 1 HP). Works once per day.
2. Once per battle, the character survives a lethal attack (remains with 1 HP).
3. Once per battle, the character survives a lethal attack (remains with full health).
4. Once per battle, the character survives a lethal attack (remains with full health, removes standard negative effects).
5. The character survives a lethal attack (remains with full health, removes standard negative effects); the ability restores after the character defeats an enemy.
Purification.
1. +30% final damage against characters who adhere to any religion other than followers of Dante, Mana, and Abelia.
Resistance
1. Incoming magic damage to the character is halved.
2. Defensive Will rolls are doubled.
3. Incoming physical damage to the character is 25% lower].
_________________________
Attack: 17 (24 P: 27)
Health: 170
Defense: 20 (40)
Accuracy: 14 (P: 21)
Evasion: 13
Speed: 13 (14)
Will: 17
Intellect: 16 (17)
AP: 5 (6)
Crit: 12% (P: 24%)
Event Points: 1
_________________________
Blunderbuss
1. No penalty.
2. Reload -1.
Pistol
1. No penalty.
2. Accuracy +3
3. Attack range +1
4. Attack +3
5. Can reload while moving.
6. Crit +10%
7. Accuracy +3
8. Attack range +1
9. -1 to reload.
10. Can shoot while moving.
_________________________
-15% cost to learn high-tech skills.
-5% cost to learn high-tech skills.
Additional turn at the start of the round.
Character photos are more valuable.
_________________________
Weapon: Named Modified Pistol+
Damage: 80 (216)
Range: 5 (7)
Accuracy +1
Additional attack
Secondary weapon: Blunderbuss
Damage: 160 (368)
Reload: 5 (4)
Range: 6
Uses two cartridges
Body: NAILS Combat Uniform (M)
+10 Defense
+2 Attack
Head:
Footwear: NAILS Boots
+1 AP
Accessory 1: Self-assembled wristwatch
+1 Speed
Accessory 2:
Cloak: Cape with family crest
+1 Intellect.
Slot 1: Cartridges 18/18
Slot 2:
_________________________
[Wall 1]: -
[Wall 2]: -
NAILS Cape

+2 Evasion
Skillfully crafted rapier
Damage: 40 (68)
Crit +2%
Camera
Photoquartz (6)
Decoration furniture
[Slot 1]: Dante figure
+5 Attack.
[Slot 2]: Knight helmet
+10 Defense
_________________________
Class: I
Entrance exam: 72 (22nd)


Risha
✦ +1 Event Points
✦ Delusion. The opponent must pass a Will check against the character's will/evasion/intellect (determined by the player when learning the skill), otherwise their attack will have no effect.
✦ Ability to study magic.

_________________________
Attack: 18 (21)
Health: 230
Defense: 10
Accuracy: 14 (P: 17)
Evasion: 14 (18)
Speed: 19 (P: 21, K: 24)
Will: 19 (P: 25, K: 28)
Intellect: 14
AP: 3 (K:6, P: 4)
Crit: 0% (5%)
Event Points: 1 (2)
_________________________
Battle Scythe
1. No penalty.
2. Speed +1, Will +1
3. Attack range +1
4. AP +1
5. Damage is dealt to characters on the sides of the target.
6. Speed +1, Will +1
7. AP +1
8. Speed +1, Will +1
9. Damage +2 for each unit of speed.
10. Lethal damage.

Pistol
1. No penalty.
2. Accuracy +3.
3. Attack range +1
Unarmed combat
Requires 1000 exp to learn.
_________________________
Reading books is more effective than usual.
-15% cost to learn saber, pistol, and blunderbuss.
+5 Will, stats increased in battle against demons.
Any activity is less effective.
+1 EP.
+60 scholarship.
If the character's accuracy is lower than the opponent's evasion, the character's accuracy equals the opponent's evasion.
+2.0 scholarship modifier.
_________________________
Weapon: Battle Scythe
Damage: 40 (137)
Secondary weapon: Pistol
Damage: 80 (144)
Range: 6 (7)
Reload: 1
Body: NAILS Combat Uniform (F)
+2 Speed
+2 Evasion
Head:
Footwear: NAILS Boots
+1 AP
Accessory 1: Magic ID
Accessory. +3 Will
Accessory 2: "Horror Lair" Medal (accessory)
+3 Will.
Cloak: NAILS Cape
+2 Evasion
Slot 1: Cartridges 18/18
Slot 2:
_________________________
[Wall 1]: "Top-1 of the Levisia Starlit National Academy"
Gives +1 EP per season to whoever buys this work for 100 rails.
[Wall 2]: "Owls"
+20% evasion against firearms.
Decoration furniture
[Slot 1]: Tired spider
20% chance not to spend EP.
[Slot 2]: Doggy
+3 Attack, +5% crit chance.
Committee badge
The character may choose not to deal lethal damage
Magic diary
+50 exp for each spell available to learn.
Life-worn teddy bear
Attacks on the character remove 1 initiative from the opponent
Submission (scroll)
Forces the chosen character to follow the caster's orders until the effect is dispelled (hypnosis effect). Range: 1. Can be used once a week. Requires Rishism persuasion [3000].
_________________________
Class: I
Entrance exam: 72 (22nd)


Risha
✦ +1 Event Points
✦ Delusion. The opponent must pass a Will check against will/evasion/intellect (determined by the player when learning the skill) of the character, otherwise their attack will have no effect.
✦ Ability to study magic.

_________________________
Attack: 20 (23)
Health: 225
Defense: 23/30
Accuracy: 17 (S: 21) {32}
Evasion: 14 (18)
Speed: 18 (25)
Will: 16 (20)
Intellect: 17
AP: 4 (S: 6)
Crit: 5% (25%)
Event Points: 2 (4)
_________________________
Saber
1. No penalty.
2. Accuracy +3
3. AP +1
4. Crit +10%
5. Speed +3
6. Bleeding
Musician
The character can play the piano (+1 EP per quarter).
Accuracy augmentations
Accuracy above 10 is twice as effective.
Requires aptitude for magic.
Unarmed combat
Requires 1000 exp to learn.
Magic staff
Requires 1000 exp to learn.
Conversion
Damage is converted to magic or physical by choice. Requires aptitude for magic and 2500 exp.
_________________________
+1 EP.
+3 to grades on written exams.
+30/30 Defense.
+40 scholarship.
+1.0 scholarship modifier.
25% of health is added to final damage.
+0.5 experience modifier.
+1 weapon damage for each unit of accuracy
_________________________
Weapon: Saber
Damage: 50 (115)
Secondary weapon:
Body: NAILS Combat Uniform (F)
+2 Speed
+2 Evasion
Head: [Head] Layla's Shako
+1 Will
Footwear: NAILS Boots
+1 AP
Accessory 1: "Horror Lair" Medal (accessory)
+3 Will.
Accessory 2: [Accessory] Layla's Gloves
+1 Accuracy
Cloak: NAILS Cape
+2 Evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: "Mushroom Attack"
+3 Attack
[Wall 2]: "Levisia Starlit"
+1 EP.
[Wall 3]: "Walk in the Rain"
-5% cost to learn saber
+2 Speed.
Decoration furniture
Slot 1: Dante figure
Learning speed for Dante's skills -15%
Slot 2: Imported deck of cards
+10% critical damage chance
Decoration furniture
Slot 1: Lawrence figure
Astrological bonus.
Slot 2: Duncan figure
-10% to learning weapons, shields, and armor.
Learning armor and shields does not require EP.

[Accessory] Lionel's Souvenir
+1 to grades on written exams.

Dust cleaning and textile laundry device kit
"Decoration" (does not require prior purchase of furniture)
+1 EP

[Footwear] Layla's Footwear
+1 Evasion

Sakuramoria Flag
+3 Will if the character is from Sakuramoria.

[Cloak] Layla's Cloak
+1 Evasion

"Hummingbird" record by Levisia Starlit
Listening allows the character to once reset 1 skill tree if it has not reached level 9 and redistribute up to 10 attribute points.

Committee badge
The character may choose not to deal lethal damage

Magic ID
Accessory. +3 Will

Magic diary
+50 exp for each spell available to learn.
_________________________
Class: I
Entrance exam: 92 (6th)


Superbia
Intuition
1. Counterattack after successful evasion.
2. Additional evasion roll.

_________________________
Attack: 18 (21)
Health: 195 (225)
Defense: 10 (40/10)
Accuracy: 13 (K: 16)
Evasion: 18 (25)
Speed: 18 (20)
Will: 13 (19)
Intellect: 15 (K: 18)
AP: 5 (7)
Crit: 5% (12%)
Event Points: 2
_________________________
Katana
Skill cost +25%
1. No penalty.
2. Accuracy +3
3. Intellect +3
4. AP +1
5. -50% to opponent's defense.
6. Evasion +3
7. Will +3
8. Health +30
Armor
Requires 1500 exp to learn.
Tracking spell
Allows detecting the location of a specific character. To use, requires the character's biomaterial (consumed) and a map (retained).
_________________________
- At the start of the turn, one negative effect is removed from the character and 25% health is restored.
+3 to grades on written exams.
If Futaba's health drops below zero and she is not saved, instead of her, her roommate, classmate, or a random NAILS student will lose their life.
Aptitude for magic.
Inability to intentionally cause self-harm.
The character automatically attacks those who appear in their line of attack.
If the character's accuracy is lower than the opponent's evasion, the character's accuracy equals the opponent's evasion.
10% chance to skip a turn.

_________________________
Weapon: Katana
Damage: 60 (108)
Skill cost +25%
Secondary weapon: Nail bat
Damage: 40 (72)
Does not require proficiency.
Body: NAILS Combat Uniform (F)
+2 Speed
+2 Evasion
Head: Sapphire Tiara
+75% exp (additional modifier)
Footwear: NAILS Boots
+1 AP
Accessory 1: [Accessory] Stocking shiv
+2% critical damage chance.
Accessory 2: [Accessory] Medical mask
+3 to Will rolls against poison.
Cloak: NAILS Cape
+2 Evasion
Slot 1: [Quick slot] Pack of cigarettes [5/5]
+1 Speed for three turns, usage does not consume initiative.
Slot 2:
_________________________
[Accessory] Leather fingerless gloves
+2 to offensive Will rolls.
Nameless Blade+

Damage: 79 (142)
+0.9 damage for each unit of opponent's defense
Ignore 10 defense
+5% crit chance.
Hinana

Damage: 80 (144) (permanent)
Attacks remove 1 attribute point from the opponent and transfer it to the sword's owner.
[Wall 1]: "Apotheosis of Civilization", Ixora Abutilon.
+3 Attack, +3 Will, +20 Defense.
[Wall 2]: Misurugi Islands
Katana learning cost -25%
Decoration furniture
[Slot 1]: ZKF
50% chance not to spend EP.
[Slot 2]: Superbia figure
Improves insight - opponent's evasion is halved.
Improves intuition - additional attack for counterattack.
Armor stand
Allows characters to receive defense from second armor; does not require furniture, but requires armor.
Silver Armor
Defense +10
Magic Defense +10
_________________________
Class: I
Entrance exam: 68 (25th)


Avaritia
Eloquence
1. +100 scholarship.
2. +2.0 scholarship modifier.
Crafting
The character can customize equipment for themselves, but another character will no longer be able to use it.
Trade
1. -10% cost of goods and services.
2. -20% cost of goods and services.
_________________________
Attack: 16 (P: 19)
Health: 180
Defense: 0
Accuracy: 11 (P: 19)
Evasion: 14 (23)
Speed: 16 (31)
Will: 14
Intellect: 16
AP: 3 (5)
Crit: 0% (P: 10%)
Event Points: 1
_________________________
Pistol
1. No penalty.
2. Accuracy +3
3. Attack range +1
4. Attack +3
5. Can reload while moving.
6. Crit +10%
7. Accuracy +3
8. Attack range +1
9. -1 to reload.
_________________________
+240 scholarship.
+1.0 scholarship modifier.
Every time the character's attributes (attack, health, speed) increase naturally (excluding weapon trees and equipment), they gain +1 to that attribute.
+1 gift from "Bless" company at the beginning of each month.
_________________________
Weapon: Cerberus+

Damage: 240 (456)
Range: 8
Reload: 1
Uses three cartridges.
+1 cartridge capacity.
Secondary weapon: Pistol (Nira only)
Damage: 100 (190)
Reload: 1
Range: 8 (10)
Accuracy +2
+1 cartridge capacity.
Secondary weapon: Harpoon
Damage: 100 (190)
Range: 8
Deals damage to all enemies in the line of attack, allows "pulling" oneself to the shot location.
Requires pistol or blunderbuss proficiency.
Body: Bless brand cloak+
Body.
+1 additional quick slot, +1 secondary weapon slot, +5 Speed.
Head:
Footwear: NAILS Boots (Nira only)
+2 AP
Accessory 1: Bless brand watch (Nira only)
+5 Speed.
Accessory 2: [Accessory] Cosmetic bag (Nira only)
+3 to grades on written exams if they are graded by a man.
Cloak: NAILS Cape (Nira only)
+3 Evasion
Slot 1: [Quick slot] "Utaha's Pleasures" candy assortment [6/6]
+1 to a random parameter until the end of the battle (except defense, health, and crit), spends 1 initiative.
Slot 2: Cartridges 18/18
Slot 3: Cartridges 18/18
_________________________
Decoration furniture
[Slot 1]: Lion
+1 EP.
[Slot 2]: Priestess
+5 Evasion.
Decoration furniture
[Slot 1]: Claudia
+5 Speed
[Slot 2]:
Federation Trade Guild Ring (Nira only)

-8% cost of goods and services
[Body] Summer dress (Nira only)
+4 Evasion
[Body] Winter outfit (Nira only)
+10 Defense
[Wall 1]: "Kaorisa Bloom"
Spring effect: +30 Health
Summer effect: scholarship modifier +1.0
Autumn effect: experience modifier +0.25
Winter effect: +3 Will
[Wall 2]: Levisia Starlit
+1 EP
[Wall 3]: Nirianna Melvans
+40 scholarship.
Kimono [F] (Nira only)
+3 Will, +3 Intellect.
Pururu earrings
+1 EP once, after which their power fades.
Camera
Photoquartz (3)
NAILS Combat Uniform (F) (Nira only)
+3 Speed
+3 Evasion
_________________________
Class: I
Entrance exam: 96 (2nd)


_________________________
Dante
+2% experience gained per unit of Will.
Fight to the End.
1. Once per battle, the character survives a lethal attack (remains with 1 HP). Works once per day.

_________________________
Attack: 17 (K: 27)
Health: 140 (170)
Defense: 0 (20)
Accuracy: 12 (15)
Evasion: 10 (12)
Speed: 11
Will: 13
Intellect: 11
AP: 3 (4)
Crit: 0%
Event Points: 1
_________________________
Flail
1. No penalty.
2. Attack +3.
3. Health +30
4. Accuracy +3
_________________________
+5 Initiative when the character takes an attack for another.
Additional turn at the end of the round.
Additional turn at the start of the round.
_________________________
Weapon: Flail
Damage: 50 (135)
Secondary weapon:
Body: NAILS Combat Uniform (M)
+10 Defense
+2 Attack
Head:
Footwear: NAILS Boots
+1 AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cape
+2 Evasion
Slot 1:
Slot 2:
_________________________
[Slot 1]: Dante figure
+5 Attack.
[Slot 2]: Knight helmet
+10 Defense
_________________________
Class: I
User Avatar
4 years ago
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Author
She is not married yet, but the whole nation is eagerly awaiting the appearance of a groom worthy of such a bright personality.
At the fifth level of friendship, will the player be able to win her hand in marriage? :D
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4 years ago
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Why immediately masochists?
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4 years ago
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Because she is Levezia S.
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4 years ago
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Author
Breast size according to the NAILS classification
I hope it will be determined by the picture, and even better, collectively.
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4 years ago
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Akki Cards

001. Relocation (5)

The character moved to Akki from another place and retained their original origin.
+1 fate card.

002. Royalty (1)

The character is a relative of one of the rulers of Lafrenia. +Peer-bodyguard, x5 scholarship, best quality equipment.

003. Society of Innocent Lafrenia and True Orion (1+)

The character was raised by the Society; +5 will, combat stats increased against demons.

004. Dark Side of Avaritia (1+)

The character escaped from Diref or another person of the same profession; -5 will, -1 event points.

005. Wandering Merchant (2)

Ask him for a certain item, and perhaps he will obtain it for you.

006. Ritual (1)

The player may ask the GM to add something to the game and, if it does not anger the GM, have access to it with their character.

007. Vanguard (3)

+15 defense, +1 AP.

008. Immense Wealth (1)

The character cannot perform command actions; in combat, they are controlled by the GM; +2000 reeks.

009. Forbidden Knowledge (2)

The character possesses a forbidden combat technique or spell.

010. Beach Episode (1)

The character receives a camera (1) and a polished pururut (10).

011. Underground Mediville Arena (3++)

Permanent injury, -5 evasion.

012. Alone with Terra (1+)

Inability to use modern equipment.

013. Professor Gilbert Filswert (3)

-5+5 attack, -50+50 health, -20+20 defense, -5+5 evasion, -5+5 accuracy, -5+5 speed, -5+5 will, -5+5 intellect.

014. Pururut Allergy (1+)

Inability to interact with pururut or products made from it; magic effectiveness against the character is doubled, while the character themselves cannot cast spells.

015. Azure Sails (3)

Possibility to play an old character provided there is a satisfactory justification.

016. Abyss (2+)

Payment for deeds in a past life. All activities are less effective.

017. Herald of Failure (3)

The character is prone to critical failures.

018. Sweet Home (1)

The character goes to the academy together with a brother or sister.

019. Family Heirloom (0+)

A certain artifact at the start of the game.

020. Cottage in the Village (2)

+50 health, +5 attack.

021. Peak (2)

+5 accuracy, +5 intellect.

022. Tailwind (1+)

+5 speed.

023. Amnesia (1)

The character lacks a biography and data about the past.
User Avatar
4 years ago
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It would be nice if the guys could also conduct some measurements for classification purposes, with corresponding bonuses.
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4 years ago
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A Heroes player failed 🙁
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4 years ago
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Considering the actual value, 1 OD (Offense/Defense) = 3 other stats (attack, evasion, etc.), and 1 speed = 2 other stats. The default origins are complete, so what remains are rebirths, maps, and the exam... I feel like I'll finish it sooner than I can free up my hands.
In reply to kcfgogbfalgfl
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4 years ago
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Aoi Tori
By the way, male characters don't have this measurement, and they don't have their own category either. Just in case...
No, I'm talking specifically about female characters, so there isn't a situation where a player posts a picture with a size 5 and writes size 1 because the bonuses are better.
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4 years ago
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Author
The general's role in preparing and evaluating the upcoming exam worries many who wish to enroll in NAILS this year, as the old warrior is known for his strictness.
Fighting each other again...

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