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| Mana — the deity of life and fertility, mistress of rivers, seas, and oceans, the mother goddess who gave birth to man and all living things that surround him. According to beliefs, in the past, people were inhabitants of the sea kingdom of Mana, where everything was abundant, and its residents were not subject to the harsh laws of Dante and the cycle of life and death of Abelia. For man, Mana's personal domain was a place of eternal, perfect life, but the human vices that emerged over time, particularly greed and pride, forced the goddess to exile their entire race onto dry land, thus depriving them of the ability to live underwater. Following this, man had to adapt to a new life, struggle against the forces of nature, and compete with other life forms for survival. Manaism The world's oldest religion, based on the desire of people to cleanse themselves of sins and return home to Mana's kingdom. In search of forgiveness and enlightenment, followers of Manaism lead a modest lifestyle, avoid violence, and honor nature, trying not to take more from it than necessary. Ethical Principles of Manaism ・Food should be beneficial; livestock should be treated with care and respect, and products should not go to waste; before each meal, one must thank the Goddess, the ingredients used in the dish, those who gathered them, and the one who prepared it. ・Be sincere and treat others with respect and goodwill. Lying is one of the gravest sins of Manaism. It is necessary to help those who live worse than you. ・Do not steal: do not take what belongs to others, do not break one's word, do not take credit for others' achievements, and always fairly reward people for their labor. ・Do not harm the living. The use of violence against other sentient beings is permitted only in cases where a person's or other people's health and life are threatened, but even in such cases, one must do everything possible to avoid killing. ・Show respect for the things a person personally uses — home, tools, clothing, etc., for all objects have a soul. Status Due to the pacifist nature of Manaism, this religion was unable to offer adequate resistance to more aggressive beliefs and over time lost much of its former influence. Nevertheless, the worship of Mana is still practiced to this day in all corners of the world. Traits ・Charisma +2, beauty +2, willpower +2, health +20, attack -3. ・The character cannot deal lethal damage; instead, they remove opponents from battle and prevent them from returning to the fight until its conclusion. Skills ・Refreshing Touch [500] Removes negative effects from a chosen character. Can be used up to five times per day. ・Healing Water [500] Restores (willpower*10) health to a chosen character. Can be used up to five times per day. ・Amulet [1000] Once per battle, negates the first negative action applied to a chosen character; upon activation, grants immunity to negative actions until the start of the character's next turn. Can be used up to three times per day, only in combat. | |
| Dante — the god of earthly laws, state and world order, patron of science and knowledge. Dante is rarely called by name and is usually addressed by one of many different epithets, such as "The Wisest," "Father," "Creator," "Maker," "Lord," and so on, which is due to the fact that after the exile from Mana's kingdom, people had to live according to Dante's laws and over time began to see him as their new patron, who had power over the forces of nature and whose image was perceived as a role model. Orion Church Shortly after the dawn of human civilization, the worship of Dante became one of the main forces that displaced Manaism, and over time an organized religion was created in his honor. This happened in the ancient city of Orion, whose inhabitants, being faithful followers of the god of order and knowledge, believed that absolute harmony in the world was possible only through the spread of their enlightened customs and orders. Dogmas of the Orion Church ・Following the letter of the law is the primary task of any pious person. ・Laziness and indifference to the surrounding world lead to the decay of the soul and society. Pious people must never cease to enrich themselves with knowledge throughout their lives. ・Man must follow the image of Dante and be kind, humble, patient, diligent, moderate, and chaste, and also fight against emotions that hinder this. Status In the past, the influence of the Orion Church extended across the entire territory of Lafrenia, but over time, its control over the states of the central continent weakened noticeably, and today even the city where this organization originated lies beyond its influence. Nevertheless, the cult of Dante's worship remains strong, especially in the north, where the kingdom of Refithea is located, which is now the seat of the highest clergy of "Orion." It is believed that the main reason for the fall of many "Orion states" was the drafting of ineffective or tyrannical laws as well as excessive bureaucracy. Traits ・Willpower +5. ・+2% to experience gained for each point of willpower. Skills ・Purification [500]. +30% to final damage against characters who adhere to a religion other than followers of Dante, Mana, and Abelia. ・Resistance [1000]. Magical damage to the character is halved. ・Fight to the Last [500]. Once per battle, the character survives a lethal attack (remains with 1 hp). Works once per day. | |
| Abelia — the goddess of death, rebirth, and silence, mistress of the underground kingdom of the dead. It is believed that aging and the various diseases encountered by all living beings were created by Abelia to maintain spiritual balance in the world, avoid stagnation, and prevent overpopulation. There are not many followers of this deity in the world, but few dare to show disrespect towards her, regardless of personal beliefs. According to belief, the souls of the dead who failed to return to Mana fall into Abelia's kingdom of the dead — the Abyss, where they are punished for their sins committed in life, and then return to the cycle of life and death. It is said that particularly vile sinners remain there forever. The cult of Abelia worship has no clergy, rituals, or any rules, but traditionally everyone is advised to remember inevitable death and that each will be rewarded according to their deeds. Traits ・The character can choose one of two effects — sadism (+30% damage to self and opponents) or masochism (-30% damage to self and opponents). ・+5 to parameters of choice, but no more than +3 to one (+1 attack/+10 health/+1 defense/+1 accuracy/+1 evasion/+1 speed/+1 willpower/+1 charisma/+1 beauty). Skills ・Contact [500]. The character can find out some information from a deceased person. Can be used once per day. Does not always work. ・Entropy [1000]. Dispels all effects within a radius of 10 cells from the character, prevents their application for three turns. Can be used up to two times per day. ・Resurrection [1500]. Allows you to return a fallen ally to life with their consent in the form of a skeleton. The character retains all their characteristics and abilities except those tied to beliefs, and also loses beauty and charisma parameters. Normal methods of healing and restoration no longer work on them. Can be used once, can be used on oneself. | |
| Risha — an otherworldly goddess, creator of magic and non-humans, patroness of everything unnatural to the laws of Mana, Dante, and Abelia. Theologians and historians cannot give definite answers as to what exactly Risha is and where she came from, but her influence on the life of the world and its inhabitants is difficult to deny. This deity is the root cause of everything that was not intended by nature and remained beyond the capabilities of the human mind. Rishism Worship of Risha is widespread throughout the world but, as a rule, only among individual followers or in small communities, not least because these teachings are banned in many places. Teachings of the Rishists ・Reject the worship of other gods and idols; one must not venerate anyone more than Risha. ・Reject the worship of books. This means refusing to blindly adhere to dogmas, laws, and other restrictive regulations, regardless of whether they are written or oral. ・Reject the worship of other people. Status On the territory of Lafrenia, Rishism is openly practiced only in the territory of Eolia, but in the past, this religion was a key element of the powerful magocratic empire of Mao, which intended to conquer the entire continent. However, through the joint efforts of the Cult of Seven and the Church of Orion, this state faded into oblivion. Traits ・+1 to event points. ・Ability to study magic. Skills ・Flame Burst [500]. Inflicts 1+1 burn on enemies in an area (damage equal to 15% of the enemy's maximum health); the effect spreads to enemies on adjacent cells. Range: 10. Can be used up to five times per day. ・Domination [2000]. Forces a chosen character to follow the caster's commands until the effect is dispelled. Range: 1. Can be used once per day. ・Delusion [1500]. The opponent must pass a willpower check against the character's willpower/charisma/beauty (determined by the player upon learning the skill), otherwise their attack will have no effect. |
The Cult of Seven/Pantheon of Seven (or simply "The Seven") is the most widespread religious-philosophical teaching in Lafrenia today, which replaced the Church of Dante. The central figures of the cult are based on historical personalities who had a key influence on the formation of the modern culture of the central continent. In theological circles, they were called the rebellious daughters of Dante.
| Superbia — the supreme deity of the Pantheon of Seven, also known by the name "Angel of Light." Goddess of pride, marriage, and grandeur. Superbia's image is based on Queen Aokami, who led the resistance against the Church of Dante. Dogmas of Superbia ・Honor and pride come first. Any follower of Superbia is obliged to do everything in their power not to disgrace their dignity in their own eyes and before the goddess. ・Any consciously accepted contract must be fulfilled. The integrity and sanctity of the marriage contract cannot be violated by anyone. ・Everyone must respect their own lineage and never forget it. ・Everyone must fulfill their duty to family, friends, fatherland, and other obligations they have undertaken. Culture Followers of Superbia pay great attention to their appearance, prefer to dress according to their status — modestly, but with taste, avoiding both excessive luxury in their wardrobe and stinginess; they carefully select accessories, colors, and style of their garments so as not to appear tasteless. The vestments of priests and priestesses are dominated by white and blue colors. They watch their speech, do not make statements about things they do not understand, constantly expand their vocabulary, try to be well-rounded to be able to support any conversation, and avoid profanity and colloquialisms. Since Superbia, among other things, is also the patroness of vocals, there are many singers among her followers. Traits ・Charisma +2, beauty +2, willpower +2, attack +2, AP +1. Skills ・Singing [1500]. The character's allies receive +(charisma*2)% effectiveness on accuracy, evasion, and willpower checks. The character cannot perform other actions while singing but can evade attacks. ・Insight [1000]. The character's attacks ignore the opponent's defense and blocks. ・Family Heirloom [1500]. A certain artifact. | |
| Avaritia — patroness of artisans and merchants, goddess of wealth and prosperity. Avaritia's image is based on a famous entrepreneur responsible for creating the modern monetary system of Lafrenia, including the emergence of banks and the introduction of currency that replaced barter. Dogmas of Avaritia ・Robbery and altruism are equally bad; instead, one should strive for mutual benefit. ・Thrift is the law; unnecessary expenses should be avoided by all means. ・Any favorable opportunity, when it arises, must certainly be taken advantage of. Culture Due to their acquired mentality, followers of Avaritia, as a rule, have large financial resources and live richly, which is evident from their expensive clothes and spacious estates. Despite this, they are very calculated in their spending and, instead of 20 outfits that they will wear once and leave to gather dust in the wardrobe, they prefer to buy one thing, but high-quality and representative. The same goes for housing; instead of acquiring real estate here and there, they try to achieve the greatest comfort in the home where they reside permanently. Followers of Avaritia care about the society of which they are a part and try to maintain good relationships with all potential contacts, whether neighbors or business partners from overseas. Traits ・Charisma +3, speed +2. ・+100 himes. Skills ・Trade [1000]. -(charisma)% to the cost of goods (but not services). ・Eloquence [1000]. +(charisma)% to the amount of reward if the character is the leader of a squad. ・Craft [1500]. The character can improve the quality of equipment by 20%. | |
| Gula — goddess of fertility, fun, flowers, family warmth, and friendship. Gula's image is based on the owner of an orphanage, famous for her care and attention to others, magnificent gardens, and unsurpassed culinary skills. Dogmas of Gula ・Do not neglect food, grow only the best, know how to cook well and eat well. ・Make sure your surroundings are as fed as you are. ・Strive for new taste sensations and culinary discoveries. Culture Loud feasts in taverns with an abundance of beer and meat — that's about the followers of Gula. They pay great attention to their diet and try to hold fun gatherings as often as possible with family, friends, and just acquaintances. Many of them work in agriculture, taverns, kitchens, as hunters, and in other similar places. As a rule, they are distinguished by friendliness and optimism. Traits ・+90 to health, +2 to charisma, -1 AP, -2 to evasion, -2 to speed. ・Effectiveness of food, drinks, and potions on oneself is doubled. Skills ・Companion [1500]. The player can create an additional character without experience in addition to their main one. ・Satiety [1000]. The character can remove all negative effects from themselves and restore health regardless of the order of turns. Can be used up to two times per day. ・Team Spirit [800]. The group of which the character is a part receives (charisma)% more experience and rewards for completed tasks. | |
| Invidia — goddess of aspiration, self-improvement, and magic. Invidia's image is based on a noblewoman from Refithea who, by birth, did not have the same rights, opportunities, and talents as her younger brother, but for her, the feeling of envy towards her relative turned out to be beneficial — she realized her own shortcomings and, through hard work, managed to achieve great success in a foreign land. Dogmas of Invidia ・Do not stop comparing yourself to others and strive, if not to surpass them, then at least to reach the same level. Culture Followers of Invidia often become those who, for some reason, were deprived in life compared to other people or developed an inferiority complex. For them, Invidia is a role model necessary for overcoming their own shortcomings. In addition, envy of the gods and creations of Risha forced them to embark on the path of studying magical sciences. Thus, Invidia became the first person in Lafrenia to succeed in unlocking sorcery abilities without outside help. Traits ・+500 experience points. ・Ability to study magic, +500 experience points if this ability is already present. Skills ・Magic Weapon [1000]. +6 to attack range (magical damage), including melee. +10% chance to deal critical damage. Number of attacks per day equals willpower points. ・Mind Reading [500]. The caster can find out some information from the mind of a chosen character. ・Invisibility [1500]. The character becomes invisible. Can be used once per day. | |
| Ira — goddess of war and martial arts. Ira's image is based on the military commander of Aokami, known for her martial skill, military genius, and absolute ruthlessness. According to historical records, after the end of the war with the Orion Church, Ira and Superbia had very different views on the future of Lafrenia, which led to a military conflict between them, resulting in the deaths of both. Historians believe that if not for this event, all of Lafrenia would be under the heel of Aokami today. Dogmas of Ira ・Might makes right. ・A true warrior must always stand their ground. ・He who is devoid of strength is less than a man, and therefore everyone must tirelessly hone their martial skills. Culture The cult of Ira is most widespread in militarized countries, as well as cultures where the martial craft is revered. All followers of this goddess, without exception, are warriors to some extent, even if their profession does not lend itself to combat. Traits ・Attack +3, health +30, AP +1, accuracy +2, willpower -5. ・When purchasing parameters for 100 experience points, beauty, charisma, and willpower do not increase. The chance to choose a characteristic independently increases to 40%, the chance to gain AP increases to 15%. Skills ・Duelist [1000]. Accuracy, evasion, willpower, and damage (to opponent) in one-on-one combat are twice as high. ・Resistance [1000]. Final damage from ranged attacks to the character is halved. ・Critical Attacks [500]. +15% to critical damage chance. | |
| Luxuria — goddess of passion and luxury. Luxuria's image is based on a courtesan responsible for the corruption of the high clergy of Orion, which over time played a major role in the comprehensive weakening of that organization. It is said that everyone desired Luxuria and she refused no one, be it an influential king or a simple peasant. Culture There are no mandatory prescriptions in the cult of Luxuria, but there are many unspoken rules. For example, careful care for beauty and bodily hygiene is considered necessary. People strive to live for today and get as much out of life as possible, surrounding themselves with their favorite things and spending time on their favorite activities. They try to dress in a way that emphasizes the attractiveness of their body. Followers of Luxuria are usually divided into two categories: outright libertines and nymphomaniacs, or those burdened by Superbia's marriage contract, faithful perverts to their spouse. Traits ・Beauty +4, health +40, charisma +4, AP +1, accuracy +1, willpower -5. Skills ・Eye Candy [1000]. If enemies within a radius of 5 cells of the character cannot pass a willpower check against beauty, they will skip their turn. Passive ability. ・Attraction [800]. If the opponent is of the opposite sex, the target's willpower is subtracted from the character's beauty and added to evasion and accuracy. ・Recklessness [800]. The character can attempt to pacify unintelligent opponents. The effect can be most unpredictable. | |
| Tristitia — goddess of silence, peace, and musical arts. Tristitia's image is based on a musician extremely popular in the post-war period, who traveled across Lafrenia bringing its inhabitants a feeling of peace and tranquility. Culture According to some historical accounts, Tristitia chose the path of music solely because she had a natural talent for it and did not want to work in any other way, especially doing physical labor, while people of her profession were paid well. Be that as it may, today Tristitia inspires modern musicians and melancholic people find understanding in her. Followers of Tristitia are accustomed to making no more noise than necessary and respecting the peace of others. Traits ・Speed +5. Skills ・Silence [1000]. Opponents within a radius of 10 cells from the character cannot use active abilities for three turns. Can be used up to two times per day. ・Musician [1000]. The character can play a musical instrument of their choice. ・Solitude [500]. Outside of combat, the character removes negative effects from themselves and restores lost health. |