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The History of Visteria
![]() | Arteria The history of Visteria begins in a period known as the "age of gods" and the "era of chaos," which lasted for the longest stretch of time in the written history of humanity. In those times, most of Visteria's lands were represented by independent city-states, each having a patron in the form of one deity or another. At the core of the city-state protectors' essence were certain attributes with which their followers associated their patron — natural phenomena, emotions, character traits, crafts, and much else. Consequently, this was a key element in shaping the cultures of the peoples inhabiting Visteria at that time: for example, the inhabitants of the land of the goddess of fertility prioritized agriculture and preferred peaceful existence, while the followers of the god of war most revered the martial craft and lived by conquest. Despite the existence of a great multitude of vastly different languages, representatives of various cultures treated the patrons of foreign city-states with respect and sometimes fear, but because conflict and discord were typical attributes of many deities, this did not help them achieve mutual understanding. Nor did it help that human greed and lust for glory knew no bounds. As a result of this world order, wars, famine, and other misfortunes were commonplace for the people of that time.One such deity was Arteria — the goddess of the sea painted in the color of the sun. This name was given to her because of the serene beauty of the island on which she arose. Her main attribute is love, which was expressed in the fact that the goddess led her followers with a just but gentle hand and was known for her kindness and care. Life on the island of Arteria was blissful — people under her patronage knew no hardship and were protected from external threats, but the goddess herself never ceased to grieve for Visteria and all its inhabitants, forced to be pawns in a divine confrontation. This prompted Arteria to renounce her peaceful world and take up the path of war, which forever changed the history of Visteria — the "era of chaos" came to an end precisely as a result of the conquests she and her faithful followers carried out. The lands of Visteria were united under the patronage of the goddess of love and have since known no wars, famine, or any other misfortunes. This, however, did not come without a sacrifice on the part of the goddess — in order to control such vast territories, Arteria had to renounce her physical body and merge with the nature of the continent she ruled. She controlled the weather and other natural phenomena across the entire continent, which allowed her to endow Visteria with ideal conditions for the flourishing of civilization, and together with a just society and a culture filled with love, this continent became a place of blissful existence for every person. The Dark Ages About three thousand years ago, the goddess's influence waned — historians do not know why to this day, but it is reliably known that dark times followed for its inhabitants — colossal natural disasters, epidemics, crop failures, and other destructive natural phenomena went hand in hand with tragedies and catastrophes wrought by human hands. During this time period, the collapse of the then-existing civilization occurs; magical sciences fill the vacuum created by the disappearance of the gods; the first non-humans and monsters appear.Order on the continent began to be restored through the efforts of the followers of the then-forgotten goddess, who would later create the Church of Arteria, the day of whose founding would serve as the starting date of the modern calendar. The three key directions of the followers of this religion became science, medicine, and culture. All of this was necessary for the restoration of civilization and the enlightenment of the people: in the era of dark times, they built the first schools and hospitals. In addition, the followers of Arteria also highly revered the martial craft and magic, with the help of which they protected people and overthrew tyrants. The Invasion of the Northerners In the year 505 from the founding of the Church of Arteria, during a period when the consequences of the dark ages were finally coming to an end, a large army from a previously unknown land landed on the territory of the northernmost country of the western part of the continent — Nortia. The warriors, who called themselves Selvari, were significantly stronger than humans and other peoples inhabiting Visteria; they were distinguished not only by physical strength but also by lightning speed, an incomparable aptitude for magic, and a lifespan many times exceeding that of humans. They refused to enter into dialogue, and Nortia fell in just a few weeks after their unexpected appearance, followed by other countries to its south. The new rulers of the north were not bloodthirsty or pointlessly cruel, but they demanded absolute obedience from their subjects, including participation in future military campaigns.By the year 557, the Selvari controlled 2/3 of the territories of western Visteria, but despite the success of their military campaign, their plans to conquer the entire continent were not destined to come true. The reason was quite simple: they were too few to control such vast territories and simultaneously continue the war, but pride and a lack of flexibility in thinking did not allow them to go on the defensive. When the people saw this, widespread rebellions began in the occupied territories, the participants of which joined forces with the armies of free countries to achieve one goal: the complete destruction of the hated northerners. The last stronghold of the invaders, Nortia, fell in the year 572, and with that, this era came to an end, forever changing the fate of the peoples of Visteria. The main changes following the events of this century were the weakening of the influence of the Church of Arteria and the formation of feudalism. |
1. When creating a character, you must choose an origin, a conviction, as well as a year and month of birth. Fate cards are temporarily unavailable.
2. At the start of the game, 36 attribute points are available with an upper limit of 10. The minimum is 1 for strength, endurance, dexterity, perception, speed, and intelligence. The final values of these attributes must not be lower than one.
3. Attributes gained through origin, conviction, and skills increase/decrease the attribute limits.
4. At the start, 2 specialization points and 5 skill points are available.
5. Skills and convictions tied to cultures can only be taken by characters of the corresponding origin.
6. Characters with snow-white hair receive +1 SP and +5 HP.
7. Start date: spring 729, year of the hare.
Terms
1. Effectiveness: increases the final values of any actions (rolls, damage, etc.) and also reduces resistance to the corresponding damage type by a percentage equal to the effectiveness (static values).
2. Resistance: reduces incoming damage and also provides a chance to protect against negative effects from actions with the corresponding damage type.
Attributes
Strength | +5 to might, +5 to endurance, +1% to resistance (physical).[/FONT] |
Endurance | +50 to health.[/FONT] |
Dexterity | +5 to dodge, +5 to stealth, +3% to resistance (air).[/FONT] |
Perception | +5 to accuracy, +5 to observation, +3% to resistance (nature).[/FONT] |
Speed | +1 to movement speed, +5 to initiative, +3% to resistance (fire).[/FONT] |
Intellect | +3% to experience gained, +5 to magic power, +5 to creation.[/FONT] |
Spirit | +5 to willpower, +50 to magical energy, +3% to resistance (water).[/FONT] |
Faith | +1 to piety, +3% to resistance (light).[/FONT] |
Charisma | +5 to leadership, +5 to etiquette, +3% to resistance (darkness).[/FONT] |
Beauty | +5 to attractiveness, +3% to resistance (neutral).[/FONT] |
Damage Types
1. Physical
2. Elemental
- Fire
- Water (cold)
- Air (lightning)
3. Higher
- Light
- Darkness
4. Neutral (time)
5. Natural (poison)
6. Pure (divine)
Constellations
Ancient philosophers of Telos who studied the influence of celestial bodies on human life used to believe that their position on the celestial sphere at the time of an individual's birth determined their character, temperament, and future fate. Centuries later, this science was brought to Shengkai thanks to the efforts of its enterprising merchants, and later spread throughout all of Visteria.
![]() | Constellation of the Artisan +50% to experience gained, +35% to creation, +1 SS and +2 SP for peaceful skills. <-- 600, 612, 624, 636, 648, 660, 672, 684, 696, 708, 720 -->[/FONT] | ![]() | Constellation of the Cup Once per day, the character is able to restore their health, magical energy, and other resources, as well as remove negative effects from themselves at any time without spending a turn. 20% chance to activate an additional turn after completing the previous one, but no more than once per phase. <-- 601, 613, 625, 637, 649, 661, 673, 685, 697, 709, 721 -->[/FONT] |
![]() | Constellation of the Sorcerer +100% to magical energy, +1 SS and +2 SP for magical skills, the character can read 1 more book. <-- 602, 614, 626, 638, 650, 662, 674, 686, 698, 710, 722 -->[/FONT] | ![]() | Constellation of the Trireme Once per battle, nullifies the first negative effect or attack applied to the character. +15% to resistance (elemental, higher, natural). <-- 603, 615, 627, 639, 651, 663, 675, 687, 699, 711, 723 -->[/FONT] |
![]() | Constellation of the Serpent The character can use stealth without having the corresponding skill; +35% to stealth; +35% to accuracy. <-- 604, 616, 628, 640, 652, 664, 676, 688, 700, 712, 724 -->[/FONT] | ![]() | Constellation of the Centaur The character can shoot and/or cast spells and move simultaneously; +3 to movement speed; +35% to dodge. <-- 605, 617, 629, 641, 653, 665, 677, 689, 701, 713, 725 -->[/FONT] |
![]() | Constellation of the Warrior +30% to health, +30% to endurance, +30% to might, +1 SS and +2 SP for martial skills. <-- 606, 618, 630, 642, 654, 666, 678, 690, 702, 714, 726 -->[/FONT] | ![]() | Constellation of the Hero +10 to attribute points, attribute limits increased by 3, +1 SS, +2 SP. <-- 607, 619, 631, 643, 655, 667, 679, 691, 703, 715, 727 -->[/FONT] |
![]() | Constellation of the Lyre +50% to experience gained, +35% to magic power, +35% to etiquette. <-- 608, 620, 632, 644, 656, 668, 680, 692, 704, 716, 728 -->[/FONT] | ![]() | Constellation of the Hare Once per day, the character is able to flee from battle at any time, without spending a turn and even if they cannot move for any reason; +3 to speed. <-- 609, 621, 633, 645, 657, 669, 681, 693, 705, 717, 729 -->[/FONT] |
![]() | Constellation of the Crown The character gains immunity to slowing, immobilizing, and paralyzing effects; +35% to willpower; +35% to magic power, +35% to observation. <-- 610, 622, 634, 646, 658, 670, 682, 694, 706, 718, 730 -->[/FONT] | ![]() | Constellation of the Dragon +30% to fire resistance, +30% to physical damage resistance, +30% to health, +30% to fire effectiveness, 20% chance to not take damage. <-- 611, 623, 635, 647, 659, 671, 683, 695, 707, 719, 731 -->[/FONT] |
![]() | Constellation of the Altar +2 to faith, +1 to spirit, +30% to willpower, regeneration of 10% health per turn (only in battle, once per phase). (January)[/FONT] | ![]() | Constellation of the Thinker -1 to strength, -1 to dexterity, -1 to endurance, -1 to perception, -1 to speed, +1 to intellect, +1 to spirit, +1 to faith, +1 to charisma, +1 to beauty, +25% to experience gained, +10% to magic power, +30% to willpower, +20% to creation, +20% to etiquette, +20% to leadership. (February)[/FONT] |
![]() | Constellation of the Lovers +2 to beauty, +1 to faith, the character's other half gains immunity to mind-affecting effects or protection from one fatal wound if immunity is already present, +15% to darkness resistance, +30% to light effectiveness. (March)[/FONT] | ![]() | Constellation of the Eagle +2 to speed, +1 to perception, +30% to observation, +20% to accuracy, +20% to dodge, +15% to air resistance, +30% to air effectiveness. (April)[/FONT] |
![]() | Constellation of the Shepherd +2 to perception, +1 to endurance, +50% to observation, +15% to nature resistance, +30% to nature effectiveness, +20% to health. (May)[/FONT] | ![]() | Constellation of Narcissus +1 to all attributes, +15% to light resistance, +30% to darkness effectiveness. (June)[/FONT] |
![]() | Constellation of the Hydra +1 to strength, +1 to dexterity, +1 to endurance, +1 to perception, +1 to speed, -1 to intellect, -1 to spirit, -1 to faith, -1 to charisma, -1 to beauty, +25% to might, +25% to endurance, +15% to accuracy, +15% to dodge, +10% physical damage resistance, +20% to health. (July)[/FONT] | ![]() | Constellation of the Whale +2 to strength, +1 to charisma, +50% to reward, +40% to health. (August)[/FONT] |
![]() | Constellation of Pegasus +2 to charisma, +1 to intellect, +35% to dodge, +35% to initiative. (September)[/FONT] | ![]() | Constellation of the Wolf +2 to dexterity, +1 to speed, +35% to dodge, +10% to critical damage chance. (October)[/FONT] |
![]() | Constellation of the Hermit +2 to spirit, +1 to dexterity, +25% to experience gained, +2 to SP, +15% to neutral element effectiveness and resistance. (November)[/FONT] | ![]() | Constellation of the Empress +2 to intellect, +1 to beauty, +20% to magic power, +30% to magical energy, regeneration of 10% magical energy per turn (only in battle, once per phase), +15% to water, +30% to water effectiveness. (December)[/FONT] |
- If a character has resistance to a certain damage type and passes a check against an effect belonging to that damage type, the effectiveness of their defensive roll increases by the same value.
- Damage resistance cannot exceed 85%.
- Stealth or parrying cannot be used without having the corresponding skill.
- In certain situations, combat may end prematurely.
- In most cases, percentage bonuses stack with each other (for example, a character born in the year of the centaur and the month of the eagle will receive +70% to their dodge value, and if they drink a potion that increases dodge by 50%, then the total will be 120%) but some effects may activate separately (for example, the chance to not take damage does not stack).
- Block points are restored in combat if the character does nothing but move, including not dodging enemy attacks.


























































