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The political situation on a certain technologically advanced and very wealthy continent was gradually heating up and, like a closed boiler, threatened to explode at any moment. Not only the prosperity, but even the lives of a vast number of people were under serious threat. The inhabitants of these lands were used to peace, but now the lands they lived on could drown in a sea of chaos and suffering at any instant... Will they be able to avoid the worst? The future will tell.
Meanwhile, the inhabitants of another part of the world were occupied with their own problems and were completely unaware of the troubles of a certain empire.
Meanwhile, the inhabitants of another part of the world were occupied with their own problems and were completely unaware of the troubles of a certain empire.
Tiaral
| Yarlian Republic A small sovereign state in the central-eastern region of the continent, a peninsula, characterized by a strong economy, very high levels of employment and production, as well as technologies advanced by Tiaral's standards. Brief History The territories of this small country were in the past part of Deizia. And since the powerful empire of Tiaral, which had subdued them by force, did not consider the will and desires of the inhabitants of this region, the fate of the latter was unenviable and devoid of real freedom. For long centuries, the residents made regular attempts to rectify the situation — if not to achieve sovereignty, then at least to defend their right to a decent life, but none of them were successful. Everything only began to change in the first half of the seventh century, when Deizia drowned in an era of decadence and weakened significantly. In 643, through the efforts of an aristocrat who disagreed with the empire's policy and his supporters, this peninsula was liberated and proclaimed a republic. The liberator Maysen Yarl von Trenengerz became its first consul, ideological inspiration, and author of the original legal system. Although the war for independence from the empire was bloody, Maysen called upon his followers to forget their grievances and cast aside hatred for those who had exploited them in the past. He wanted hard work, peace-lovingness, honesty, and vigilance to be the foundation of this nation. Perhaps it is precisely because Maysen himself was of noble blood and loved by the people that he managed to reconcile the residents of the republic with their past and set the country on a path of creation. Capital — Tasidon The industrial center of the Yarlian Republic and simultaneously a trade hub of eastern Tiaral. More than 60% of all firearms used on the continent are produced here. Tasidon is always crowded, and every day meetings are held and deals are concluded between numerous entrepreneurs from the republic and other countries of Tiaral. Consul — Lazury Baurenfreund Being a competent sailor-enthusiast and a talented weapon craftsman, Lazury had long been well known in the republic and could boast an exceptionally positive reputation. Winning the elections of 760, he earned the trust of the citizens and was re-elected for a new term twice. He works diligently to expand diplomatic and trade relations with other countries. He believes that the world is not limited to Tiaral alone and faithfully follows his dream — to discover a new world. Motto “If you do something, do it well”. Society In the Yarlian Republic, the concept of labor is elevated to a cult, and parents instill the habit and love for it in their children from an early age, as it is believed that this makes work pleasant, while the absence of such a habit and the presence of laziness make work hateful, which in turn makes a person unhappy. In general, Yarlians respect any labor and believe that every person needs to find some activity to dedicate themselves to for happiness. Yarlians are generally quite eloquent and approach many things with a meticulous method thought out to the smallest detail, which makes them good traders. Despite this and the fact that they trade in weapons — tools of death — the residents of the republic adhere to strict unwritten rules in conducting business. Additionally, it is believed here that money is only a means, but never an end. Origin Merchant or weapon master perk, +10 Charisma, +2 Accuracy for each unit of Perception when using firearms. |
| Shinsekai The year 746 became a harbinger of change for a large number of people in a certain overseas country that the inhabitants of Tiaral had never heard of. In the past, an invincible nation of warriors who had conducted aggressive expansion for long centuries suffered a crushing defeat at the hands of a high-tech empire of foreigners. Humiliating and unconditional terms of surrender, loss of their country and national path, risk of losing their culture... Some resigned themselves to such a fate and accepted the rule of the new masters, while others continued resistance, resorting to various and not always honest methods of struggle. Many high-ranking officials who participated in military actions ended their lives with ritual suicide, thereby taking responsibility for the defeat and cleansing themselves of shame. Among them was the emperor, but he, in the opinion of one clan, was the only one among all who, by virtue of his status and duties, had no right to dispose of his life as he pleased. The weakness of the emperor, peasants who betrayed their nation, onryō deprived of a true warrior spirit... There was no place for the Satori clan among them, but what could be done? The enemy was too strong, and it seemed impossible to move a mountain that eclipsed the sky by willpower alone. The then head of the clan reviewed various options for further action and eventually ordered his son to take command of the clan's warriors and lead an expedition south. From what he learned through knowledge obtained from the conquerors, the southern lands separated from the north by sea were less developed and one could find unclaimed lands there... Or take them from someone else. Thus, he hoped to preserve the spirit of his country and who knows, perhaps someday return home even stronger than before? When this expedition became known, numerous samurai and ronin, not knowing what to do now, wished to join the Satori clan. Satori Nagao, heir to the clan, accepted this task, spent ten months gathering finances, and soon headed to the "land of trade and gambling". There, with the funds entrusted to him, he ordered the construction of a large number of ships and after a year set out on his journey together with his numerous comrades. On the way to the southern shores, Satori's fleet encountered a severe storm, but fortunately almost no one was hurt. The course, however, was lost, and sailors unprepared for sea voyages were unable to orient themselves in the blue expanses — they sailed completely the wrong way. Battles with sea pirates, struggle against the elements, and problems with provisions awaited them ahead, but by fate's will and the favor of luck, after more than half a year, they managed to reach land. This, however, was not southern Enclessia, but the south of Tiaral. In 749, the Satori clan landed on a certain island, drove out the local inhabitants, and occupied their homes. It soon turned out that the island belonged to the Kingdom of Naliar, and a bloody, though short, war began between the two sides. The Naliarians were good alchemists and excellent farmers, but not warriors, and therefore suffered heavy losses; even firearms did not help them in the struggle against skilled warriors accustomed to fighting more advanced weapons. Eventually, peace was signed between the parties, and the Satori clan obtained the unfortunate island. Soon the Satori shogunate was proclaimed, and the overseas warriors named the lands of Tiaral Shinsekai — a new world. Origin +1 to Accuracy and Evasion for each unit of Agility, +1% melee damage for each unit of Agility, +1% ranged combat for each unit of Perception, +2 Movement Speed. |
| Boria The fate of the Borian people is sad and very unfair. It is a nation of many talents that gave Tiaral many innovative technologies, but its inability to self-organize and the tendency of people toward corruption, nepotism, and a negligent attitude toward work led to poverty and an absence of any justice. Regular and very bloody military conflicts occur not only with neighbors but also among themselves, which is why by today's date Borians have weakened greatly compared to other countries. Structure Formally Boria has its own king, but he lacks any real power, and the country is divided into several principalities, whose princes govern them. Origin +5 Health for each unit of Strength, +0.5 Accuracy for each unit of Perception, +0.5 Evasion for each unit of Agility, +1 Observance for each unit of Perception. |
| Deizia Long ago, when the situation in Tiaral was quite different, Deizia had no special influence and was a small kingdom surrounded by numerous opponents. The lands of the kingdom were blessed with fertile soil and an abundance of gold, which caused great envy among neighbors. Wealthy Deizians more than once or twice had to defend themselves against both single opponents and entire alliances, and one day they inevitably lost a war. The royal family was executed, the people shamed, and the capital destroyed and looted. It seemed that the spark of this nation should have gone out forever and disappeared from Tiaral's future; however, contrary to expectations, the opposite happened. A year after the colossal defeat, a certain knight who bore no surname and was known only by the name Schönhauzer gathered around himself peasants dissatisfied with their current life and the remnants of Deizia's defeated troops, after which within just two years he drove the invaders away. Struck by the extraordinary charisma and brilliant talent of the military leader, the warriors pledged their loyalty to him and made him their king. The restored capital received a new name — Schönbüel, and soon became the center of the so-called Holy Kingdom of Deizia. The new king restored the country's economy and over the next five years many times strengthened the kingdom's military forces. At the peak of his popularity, Schönhauzer embarked on very aggressive expansion and soon increased Deizia's territory several times over, subordinating former opponents of the kingdom to his power. The king appointed his close associates to govern the captured lands; thus, the first representatives of the aristocracy appeared. He forced significant or problematic people from defeated states to relocate to other regions so that they would lose influence and so that others would have no reason to see him as a bloody tyrant. Along with this, he created a warrior estate in the captured territories — those who stood above simple peasants and workers, but below the residents of Deizia. Thus, a situation soon developed where huge territories of the Holy Kingdom worked for the benefit of its central lands, yet that part of the oppressed peoples who possessed great strength remained loyal to the king. After Schönhauzer's death, a dynasty named after him was formed in the person of his children. The next king continued Schönhauzer's work and a decade later proclaimed the creation of the Holy Empire of Deizia, calling his father and himself emperor. By the beginning of the seventh century, almost all of southern Tiaral belonged to Deizia, and the country was confidently moving toward its unification; however, cultural regression and a series of weak rulers led to the inevitable collapse of the once great empire. Jagensdorf — the southern lands of the empire — was the first to proclaim its independence. This, naturally, led to a war between the two sides of the conflict, as a result of which the vast Deizia suffered a shameful defeat from the well-coordinated forces of Jagensdorf and was forced to recognize the sovereignty of its former provinces. Seeing this weakness, other regions of the empire followed Jagensdorf's example and also took advantage of such a rare opportunity — Tanigon, Eyhornia, Celia, and Heckelia, annexed less than half a century ago, united and gave the then emperor of Deizia an ultimatum: either they left the empire or the leaders of the four countries declared war on him. Overwhelmed by the previous defeat, the emperor agreed to all the conditions of the traitors, possibly not least due to fears of an attack by Visteria — a long-time opponent of Deizia. The era of decline continued for several more decades until finally the peninsula that would later become the Yarlian Republic broke away from it. Emperor Soon, elections will be held in Deizia where the empire's landowners will elect the next ruler from the Schönhauzer dynasty. Origin Native inhabitants of the empire may choose an additional perk. |
| Kingdom of Celia The Kingdom of Celia is favorably distinguished from other fragments of the Holy Empire of Deizia by its devotion to the ordinary citizens of the country. The first Celian king and his supporters participated in a conspiracy against Deizia and tried to achieve independence from it specifically to be able to create a decent country in which every resident could have the opportunity for self-realization and a happy life. King — Arnulf von Rigelstein A monarch loved by the Celians, a famous tactician and strategist in southern Tiaral, a talented warrior and administrator, founder of two knightly orders. Origin Kingdom of Celia +15 Strength and Will. Order of the Holy Grail Allies within five tiles of the character restore 20% of maximum health at the start of their turn (effect does not stack). Order of the Noble Wolf +15 Agility and Perception. |
| Eyhornia The territories of modern Eyhornia were captured and developed by Deizia many years ago, and almost nothing remains of the culture of the civilization that existed here previously. After separating from Deizia, the absolute power of the newborn country passed into the hands of an influential dynasty of aristocrats from Deizia, who in the past had been vassals to the Schönhauzers. Magic is highly revered in Eyhornia, and a class system based on it exists — families of powerful sorcerers represent the aristocracy, while the rest of the population is divided into a warrior estate and disenfranchised peasants. Empress — Gostilia von Wiesenfeldt The authorities of Eyhornia ambitiously call their country an empire, although in terms of territory, economy, and military power, this country does not yet reach that level. Nevertheless, the monarchs of Eyhornia are still customarily called emperors. Many recognize the current empress as a powerful sorceress and a competent ruler; however, her obsession with expanding Eyhornia's borders and passionate desire to subject all of Tiaral to her will meet silent condemnation and mockery among her subjects. Origin Elemental damage to the character is 75% lower, magical energy is twice as much, ability to move and cast spells simultaneously. |
| Freshia All other peoples inhabiting Tiaral call the inhabitants of this region beastmen, and in some ways they are right to do so. Representatives of this mysterious people, although similar to humans, possess certain traits inherent only to animals. In particular, this refers to ears and tails which, naturally, ordinary humans do not have. If one forgets about this small detail, they differ little from representatives of other peoples — they also have their own culture, history, and even some kind of state. Science and philosophical thought are more difficult for them, but they are always happy to use the fruits of cultural and scientific-technical progress of other countries and successfully apply them in their homeland. From the name of the Tiaral region in which they reside, neighboring countries gave this people the name "Freshians", although they do not call themselves that. Origin +6 Movement Speed, +2 Evasion for each unit of Agility. |
| Halla Halla is a land of skilled warriors who live for battle... Well, or so it was in the past. Previously, Hallians regularly attacked neighbors, conducted raids, etc., but due to the looming threat from the north, they had to temper their passion and think about further actions for the first time in a long while. Opinions on this matter are expectedly divided, and their supporters argue fiercely with each other. Supporters of relocating south are called cowards, while those who advocate for accepting one last fight are called fools. Governance Discussion of regional affairs and decisions on pressing issues take place at folk assemblies. Origin Hallian warriors choose a combat specialty from an early age, which they follow throughout their lives. Way of the Spear Armor penetration and other defensive mechanism bypass when using spears. Way of the Axe Two additional attacks when using axes. Way of the Bow Opponents' speed drops to zero for one turn upon a successful bow hit. Way of the Sword 50% chance to paralyze an opponent for one turn upon a successful sword strike. Way of Divination +1 Accuracy and Evasion for each unit of Wisdom |
| Heckelia The lords of Heckelia and the country they built never enjoyed a positive reputation among other peoples of Tiaral, and not without reason. Slave trade, brutal ritual murders, cannibalism, and much more — in this region of Tiaral, these were always considered normal. Structure Heckelia is divided into several independent territories governed by so-called lords of Heckelia. Orders and laws are different in each, and diplomatic relations between them are mostly limited to issues of trade and the security of Heckelia from external threats. Population Approximately 60% of own population of Heckelia consists of local slaves — those who are under the personal subordination of lords and other influential figures. They, as a rule, are not put up for sale. Among them are peasants, workers, personal servants, soldiers, and others. The remaining 25% and 15% belong to free residents and members of Heckelian clans respectively. Conflict with Deizia Despite all its strength and wealth, Heckelia could not withstand the military machine of the powerful empire and was annexed by it. The imperials dealt very harshly with the losers and intended to eradicate their "unacceptable" culture. Many heads and members of influential clans were executed; however, the imperials failed to achieve their goal: the clans that went underground returned when the empire showed weakness. Origin In modern Heckelia there are six influential clans under whose management the lands of this region are. Sun Clan Proud and diligent, they try to perfect themselves in everything and surpass others not only with words but with deeds. +1 HP, +5 MP. Blood Clan Lustful and cunning, they seek pleasure in everything and achieve their set goals by any means available to them. Intimate closeness forces lovers to obey their orders. Red Hand Clan Lazy and smart, they try to make life as easy as possible for themselves. The character can create a slave at the start (same characteristics as an ordinary character). Black Serpent Clan Angry and ruthless, they perfect themselves through the path of war. Immunity to mind-affecting effects, +20 Agility, Strength, and Perception. Mantis Clan Gluttonous and insane, they eat their own kind and do not fear heavenly punishment. The character absorbs 10% of the characteristics of enemies eaten outside of combat (1 per day). White Mist Clan Mysterious and ingenious, they do not reveal their secrets and learn others' mysteries. Once a week, the character can change appearance. |
| Jagensdorf An extremely militarized and organized nation, which has one of the most effective and numerous armies of Tiaral at its disposal. Like other fragments of Deizia, Jagensdorf society is stratified and divided into the following classes: aristocracy, members of various knightly orders, ordinary citizens. It is important to note that despite this, the lower estate of Jagensdorf can boast quite high standards of living, or at least if compared with representatives of the lower classes in other countries. King — Wilhelm von Tobelheim The current king of Jagensdorf remains a mysterious figure even to his subjects — the intentions behind the recent changes in the country remain a mystery and no one knows what to expect from him in the future. Origin Jagensdorf +2 MP, +40 XP. In Jagensdorf there are many knightly orders, but the following seven are considered most significant: Order of Jagensdorf Armor proficiency skill, +20 Health and +2 Immunity for each unit of Strength. Order of the Falling Star +40 Accuracy, +40 Evasion. Order of the Red Dragon +5 Movement Speed, +100% damage against mystical animals and monsters. Order of Endless Fields The effectiveness of "Loyalty" persuasion is one and a half times stronger. Order of Superiority +3 to any chosen characteristic for each victory. Order of Asceticism +3 MP, +1 HP, +40 XP, +4 Movement Speed, refusal of rewards and inability to use money except to satisfy the character's basic needs. Order of Prosperity +100% reward amount for completing a quest if the character is the leader of the organization. |
| Cammeria The convenient location of Cammerian island allowed its inhabitants to live separately from others and not get involved in other people's conflicts directly. The Cammerians, however, took an active part in the economy of Tiaral's countries and continental events through the Cammerian bank; because of its existence, leaders of mainland countries always had the temptation to take loans, especially when their countries were at war or suffering from some disasters. The Bank of Cammeria, taking advantage of these weaknesses, put its clients in unfavorable conditions and in attempts to satisfy contract terms stripped families and entire nations to the bone. Cammerians This people is incredibly ugly, and therefore its representatives always wear masks — they replace their faces. They have no culture of their own, so they imitate those invented by other peoples. Empathy is unknown to them, and they have no conscience or sense of justice. Origin Any other origin bonus except Fortress, Visteria, and Shinsekai. |
| Lileans Located in the far south of Tiaral, the Lilean people are very close to nature and their way of life differs drastically from northern civilizations. They have no state of their own and are named by northerners after the lake located deep within the lands they inhabit. They live in nature and do not build huts or houses; they sleep in rivers, grass, on trees — however is convenient, and a strong immunity allows them to deal with any health threats. They feed on berries, fruits, fish, and other "gifts of nature" as they are. They are friends with animals. For these reasons, representatives of other civilizations tried to equate them to wild animals; however, previous contacts show that they are not only similar to humans externally but also very intelligent, and accordingly such a way of life was a conscious choice for them. A Lilean traveling through Tiaral answered one of his interlocutors thus: "You northerners spend your lives on what you call 'work' and kill each other in wars. We live free from obligations and enjoy life, nature, and each other every day. Only a fool would think that he can improve our way of life". Origin Immunity to diseases and poisons, twice as much health. +1 Evasion for each unit of Strength. |
| Lorean Republic The Lorean Republic reached the peak of its flowering thanks to a state system and legislation innovative for those times. High organization, order, science, and culture were combined here with great personal freedoms. These factors contributed to the growth of the popularity of republican power in the territories of neighboring countries, which subsequently allowed them to absorb them in very peaceful ways. In the future, the Lorean Republic could well have become one of the strongest countries of Tiaral, but it was not destined to happen: northern clans took most of their territories and destroyed the Lorean dream. Origin Immunity to vampire abilities; damage to vampires is twice as high, and from them twice as low. |
| Kingdom of Naliar In some respect, it can be said that the Naliarians were always lucky — their kingdom was cozily situated in the southeast of the country, where lands were fertile and there were no potential opponents or aggressive environments. And by the time powerful Deizia developed its southern lands, the empire began to rapidly and steadily weaken until it collapsed entirely. All these factors allowed the Nalian people to neglect the craft of war and direct their efforts toward developing other spheres of human activity. Unfortunately, luck had to end someday, and none of them could expect the arrival of an opponent from across the ocean. The Naliarians were completely unprepared, and weapons ordered from the Yarlians did not help them. Although they managed to achieve peace with the Satori clan, a sense of fear and anxiety hung over the residents of the kingdom. This was especially encouraged by the fact that a young generation was growing up in their new neighbor, which could soon replenish the ranks of bloodthirsty warriors. King — Harto Nalian In the past remembered by residents as a kind and cheerful person who loved spending time with the people, but after the invasion of the Satori clan he suffered severe psychological trauma and became incapacitated. Society There is no class system in the Kingdom of Naliar, and no one except the king and his family possesses special privileges. The absence of wars, a slow pace of life, and active use of alchemy's fruits made Naliarians calm and benevolent people. Technologies Many types of vegetables and fruits were bred in Naliar, the most effective medicine (by Tiaral standards) was created, as well as various types of recreational psychoactive substances. Origin Tiaralian alchemy or medicine skill and 2 MP for them. Ability to remove oneself from combat (not flee) at any moment (on one's turn). |
| Ramiyans This strange people of southern Tiaral is divided into two cultures, the first of whom, the Ramiyans, believe in the cycle of birth and death, believing that their life is a trial they must pass in order to free their spirit from a shell prone to physical and emotional suffering. In order to achieve this and avoid rebirth in a lower form of life or falling into planes of existence filled with even greater suffering, they strive to perform good deeds and avoid what they consider sinful. Origin The character can remove negative effects from themselves outside of combat; final damage dealt to the character is reduced by half. Asuras Unlike their brethren, Asuras are not interested in spiritual development or creative activity, preferring to seek the fulfillment of their desires in this life rather than another. They revel in their pride and anger; they are interested in power and earthly ways of pleasure. They are very warlike. Origin The character can remove negative effects from themselves outside of combat; final damage from any source is doubled. Tiaral Asuras and Ramiyans reject each other's ideas and, as a result, are in a state of constant war. The only exception was the time of Deicia's invasion of their territories; then they stood as a united front to oppose the powerful enemy. Ramiyans prefer not to interfere in the affairs of neighboring countries, while the warlike Asuras wage regular wars against them. |
| Sugirrassida Due to a particularly phonetically complex language, people of other countries in Tiaral call the inhabitants of Sugirrassida simply "winged ones" or "bird-people," and rarely conduct negotiations or conclude any deals with them. The latter, however, is caused not by this, but rather by the fact that they live in a mountainous region that few care about. However, despite this, they still had conflicts with neighbors: the Borians attempted to conquer them repeatedly, and recently they have been subject to attacks by northern vampires, while they themselves attacked Hallians and Loreans in the past. Appearance The inhabitants of Sugirrassida differ from humans by the presence of wings and sharp claws. Origin Ability to fly, +7 to movement speed. Claw damage in melee combat: 100 (accounts for all other modifiers as a melee weapon). |
| Kingdom of Tanigon This region of Tiaral has always been sparsely populated, and after its annexation to Deicia, little changed except, perhaps, for the appearance of a considerable number of soldiers on the borders. Nevertheless, there was almost nothing to extract here, and the land was unfit for a good harvest, so the population density of these lands remained almost unchanged over the years. After separating from the empire, the Kingdom of Tanigon abandoned the class system of the past and turned to aggressive scientific research, trying to find a way to protect their gained independence through new methods, without relying on numerical superiority—something in which they had always been weak. King — Siegfried von Eyrasburg A scientist and artist; it was he who created the art of puppetry and puppets. Origin Puppeteer: active action, a roll of the character's average agility and perception against the opponent's strength. In case of success, the target will obey the character's instructions. Range: 10, active puppet limit: intelligence/10. |
| Puppets of Tanigon The Puppets of Tanigon were created by the King of Tanigon, Siegfried von Eyrasburg, and his talented team of scientists with the goal of creating an artificial army that would not require abundant resources and could put up a decent fight against those who dared to step onto the kingdom's land. Puppets became a huge breakthrough for Tanigon, and soon they were used and modified by masters of other fields. They began to be used instead of living labor in industry, as servants, theater actors, and sometimes as a means of satisfying sexual needs. Some even tried to create or buy themselves a life partner. Either way, they became a very significant element of Tanigonian civilization, and after several years, the inhabitants of this kingdom could not imagine life without puppets. The popularity of puppets and the growth of their production probably would not have stopped there; however, this trend ended on the day when puppets began to develop their own consciousness and will. How this happened and what caused it could not be determined, as the secret of their production was never publicly revealed, but the fact remained that it changed everything. First, the puppets began to ask philosophical questions about existence, and then they raised a rebellion against their creators. The result of this conflict was Tanigon's loss of its western lands—the very ones where the bulk of the workshops producing puppets were located. Origin Health is half as low and positive effects do not work, but the character can be restored to their original state after ordinary injuries. Immunity to mind-affecting own, diseases, poisons, curses, etc. |
| Wind Clan The Celestian archipelago located in the southwest of Tiaral once served as home to three clans—the Flame Clan, the Water Clan, and the Wind Clan. The Flame Clan, as the name suggests, commanded the element of fire and had powerful dragons under its control. The Water Clan, which according to legend arrived from the north, commanded the elements of water and cold. The Wind Clan had the element of air under its control. Although members of these three clans were very similar, they could not stand each other and have long fought for power over the archipelago. But that was all in the past—now only the Wind Clan remains here. The victors of the three-way war returned to peace and continued to develop along a different path. They adopted the science, fashion, and customs of the people of mainland Tiaral and after years became a civilized state. Conflict with Deicia The Wind Clan, or more accurately the archipelago they own, was for a long time a target for the emperors of Deicia, but thanks to its convenient geographical location and powerful air magic, the Celestians managed to drive the invaders away every time. Conflict with Eyhornia After the collapse of Deicia into several independent states, the Celestian archipelago interested the Empress of Eyhornia, and because the Wind Clan refused to become part of her state, a war began between them that continues to this day. Origin Immunity to air, paralysis, immobilization, and slowing. |
| Visteria If the object of envy for the neighbors of early Deicia was gold, then many envy Visterians for their beauty, intelligence, and athleticism. Visterians, if an ancient legend of this region is to be believed, were the favorites of the one who created this world. Structure With the exception of the royal family, the hierarchy of Visteria is built from the bottom up, rather than vice versa as is customary in most other countries of Tiaral and overseas. This means that appointments to certain positions in state organizations (including the government) are coordinated by ordinary citizens of the kingdom, rather than appointed by higher authorities. The king's power is limited only by the rules established by the founders of the state, but there are almost no examples where the holder of this title had to interfere in the country's affairs. Similarly, although very detailed and strict laws exist in the country, judicial power hardly functions—Visterians are so well-educated, attentive to others, and law-abiding that there is no need for it. Appearance Blue and purple shades of hair are a kind of calling card for Visterians, which other inhabitants of Tiaral recognize well. Culture Never stop developing, never bother others, do not betray the interests of Visteria, enjoy life—four rules that Visterians (un)consciously follow. The inhabitants of this country adhere to a policy of non-interference in the affairs of other countries and peoples and refrain from unnecessary contact with them. Visterians dislike war as a phenomenon, yet they are among the best in the art of military craft. This is, of course, related to the fact that they had to regularly defend themselves against external enemies, although they themselves never expanded the borders of their kingdom. Diplomatic Relations Visterian architecture is one of the most complex, beautiful, and efficient fruits of civilization: this is clearly seen in the impregnable and majestic walls that surround their country. Visterians do not allow representatives of other countries to open embassies within the kingdom and do not permit visits from foreigners. All diplomacy is conducted on foreign soil. Origin +20 to all characteristics. |