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Labyrinths of the Mind

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#35
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vadim_t
Uploaded a new version of the map, replayed the battle against the Necromancer - three days after that, just like last time, the game crashed during the Turquoise player's turn.
Should I start from the beginning?? I don't think it will help:smile07:
And, I've been wanting to ask for a long time - why was the portal to the town disabled? It's so hard to get a 2% luck bonus for the Mage, and even harder to find boots in the shop... Maybe it should be placed somewhere under heavy guard?
Regarding the Dwarves - IMHO, they shouldn't have been given a tavern. After clearing the dungeon, the heroes rush in like cockroaches, and the second Dwarf even stole the hero's boat:eek:
And another question bothers me - why does a Djinn sometimes appear and disappear in places of power instead of the spawning army? Is that intentional?

I checked, three times (2 of which I waited for a week after capturing the Necromancer's castle, and in the end, the Green player lost as intended. Once I waited for 3 weeks, the Turquoise player was running around, farming monsters, and collecting resources and artifacts, but nothing crashed). I couldn't reproduce your situation, no matter how hard I tried.
Regarding the Dwarves - that was the purpose of these creatures, to always be a nuisance, and they seem to be doing a good job.
Regarding the disappearing Djinn - no, it wasn't intentional, but I also encountered this not always, in some cases, I haven't figured out why yet.

Added after 18 minutes
I figured out the reason for the disappearing Djinns. Updated the first post.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация