Wizard — Skill wheel
The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.
On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.
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- Enlightenment
- Summoning Magic
- Artificer
- Sorcery
- Light Magic
- War Machines
- Luck
- Destructive Magic
- Dark Magic
- Logistics
- Leadership
- Defense
- Attack
Requirements are checked; the game's limits on how many skills a hero carries and how many abilities each mastery allows are not.
Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
-
Enlightenment 15%
- Arcane Intuition
- Intelligence
- Scholar
- Arcane Exaltation needs: Scholar
- Graduate needs: Intelligence
- Mentoring needs: Wizard's Reward
- Wizard's Reward needs: Intelligence
-
Summoning Magic 15%
-
Artificer 10%
-
Sorcery 10%
-
Light Magic 10%
-
War Machines 8%
- Ballista
- Catapult
- First Aid
- Brimstone Rain needs: Catapult
- Tremors needs: Remote Control
- Triple Ballista needs: Ballista
- Remote Control needs: Catapult, Mark of the Wizard
-
Luck 8%
-
- Master of Fire
- Master of Ice
- Master of Storms
- Cold Death needs: Master of Ice
- Fiery Wrath needs: Secrets of destruction
- Ignite needs: Secrets of destruction
- Mana Burst needs: Master of Fire
- Sap Magic needs: Magic mirror
- Secrets of destruction needs: Master of Fire
-
Dark Magic 8%
-
Logistics 2%
- Navigation
- Pathfinding
- Scouting
- Death March needs: Pathfinding
- March of the Golems needs: Pathfinding
- Silent Stalker needs: Scouting
- Teleport Assault needs: Pathfinding
- Warpath needs: Pathfinding
- Snatch needs: Pathfinding, Scouting
- Swift Mind needs: Arcane Intuition, Scouting
-
Leadership 2%
-
Defense 2%
- Evasion
- Protection
- Vitality
- Last Stand needs: Evasion
- Power of Endurance needs: Vitality
- Resistance needs: Protection
- Stand Your Ground needs: Vitality
- Preparation needs: Stand Your Ground, Tactics
-
Attack 2%
- Archery
- Battle Frenzy
- Tactics
- Cold Steel needs: Master of Ice
- Flaming Arrows needs: Archery
- Power of Speed needs: Battle Frenzy
- Retribution needs: Artificial Glory, Battle Frenzy, Consume Artifact