Warlock — Skill wheel
The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.
On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.
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- Attack
- Destructive Magic
- Elemental Chains
- Sorcery
- Summoning Magic
- Logistics
- War Machines
- Enlightenment
- Luck
- Leadership
- Defense
- Light Magic
- Dark Magic
Requirements are checked; the game's limits on how many skills a hero carries and how many abilities each mastery allows are not.
Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
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Attack 15%
- Archery
- Battle Frenzy
- Tactics
- Cold Steel needs: Master of Ice
- Flaming Arrows needs: Archery
- Power of Speed needs: Battle Frenzy
- Retribution needs: Dark Ritual, Aura of Swiftness, Battle Frenzy
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- Master of Fire
- Master of Ice
- Master of Storms
- Cold Death needs: Master of Ice
- Fiery Wrath needs: Secrets of destruction
- Ignite needs: Secrets of destruction
- Mana Burst needs: Master of Fire
- Sap Magic needs: Master of Storms
- Secrets of destruction needs: Master of Fire
-
Elemental Chains 10%
-
Sorcery 10%
-
Summoning Magic 10%
-
Logistics 8%
- Navigation
- Pathfinding
- Scouting
- Death March needs: Pathfinding
- Silent Stalker needs: Scouting
- Teleport Assault needs: Pathfinding
- Warpath needs: Pathfinding
- Snatch needs: Pathfinding, Scouting
- Swift Mind needs: Arcane Intuition, Scouting
-
War Machines 8%
- Ballista
- Catapult
- First Aid
- Brimstone Rain needs: Catapult
- Plague Tent needs: First Aid
- Tremors needs: Empowered spells
- Triple Ballista needs: Ballista
-
- Arcane Intuition
- Intelligence
- Scholar
- Arcane Exaltation needs: Scholar
- Dark Revelation needs: Intelligence
- Graduate needs: Intelligence
- Wizard's Reward needs: Intelligence
- Mentoring needs: Intelligence, Scholar
-
Luck 8%
-
Leadership 2%
- Diplomacy
- Estates
- Recruitment
- Aura of Swiftness needs: Recruitment
- Empathy needs: Diplomacy, Arcane Exaltation
- Divine Guidance needs: Dark Revelation, Diplomacy, Recruitment
-
Defense 2%
- Evasion
- Protection
- Vitality
- Last Stand needs: Evasion
- Power of Endurance needs: Vitality
- Resistance needs: Protection
- Stand Your Ground needs: Vitality
- Preparation needs: Stand Your Ground, Tactics
-
Light Magic 2%
-
Dark Magic 2%