Runemage — Skill wheel

Runemage Tribes of the East

The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.

On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.

War Machines — 15% — Share of this class's skill offers Ballista Catapult First Aid Runic Machines — needs: Fine Rune Tremors — needs: Refresh Rune Brimstone Rain — needs: Catapult Triple Ballista — needs: Ballista Defense — 15% — Share of this class's skill offers Evasion Protection Vitality Defensive Formation — needs: Vitality Last Stand — needs: Evasion Power of Endurance — needs: Vitality Resistance — needs: Protection Stand Your Ground — needs: Vitality Preparation — needs: Defensive Formation, Greater Rune Runelore — 10% — Share of this class's skill offers Fine Rune Greater Rune Refresh Rune Absolute Protection — needs: Sap Magic, Preparation, Runic Armour Destructive Magic — 10% — Share of this class's skill offers Master of Fire Master of Ice Master of Storms Cold Death — needs: Master of Ice Ignite — needs: Master of Fire Mana Burst — needs: Master of Fire Secrets of destruction — needs: Master of Fire Fiery Wrath — needs: Secrets of destruction Sap Magic — needs: Refresh Rune, Ignite Enlightenment — 8% — Share of this class's skill offers Arcane Intuition Intelligence Scholar Arcane Exaltation — needs: Scholar Graduate — needs: Intelligence Tap Runes — needs: Arcane Intuition Wizard's Reward — needs: Intelligence Mentoring — needs: Intelligence, Scholar Attack — 8% — Share of this class's skill offers Archery Battle Frenzy Tactics Cold Steel — needs: Master of Ice Flaming Arrows — needs: Archery Offensive Formation — needs: Tactics Power of Speed — needs: Battle Frenzy Retribution — needs: Offensive Formation, Runic Attunement Light Magic — 8% — Share of this class's skill offers Master of Abjuration Master of Blessings Master of Wrath Eternal Light — needs: Master of Abjuration Fire Resistance — needs: Master of Abjuration Refined Mana — needs: Master of Wrath Storm Wind — needs: Master of Wrath Suppress Light — needs: Master of Abjuration Luck — 8% — Share of this class's skill offers Magic Resistance Resourcefulness Soldier's Luck Dead Man's Curse — needs: Soldier's Luck Dwarven Luck — needs: Magic Resistance Spoils of War — needs: Resourcefulness Tear of Asha Vision — needs: Resourcefulness Warlock's Luck — needs: Arcane Brillance, Soldier's Luck Leadership — 8% — Share of this class's skill offers Diplomacy Estates Recruitment Runic Attunement — needs: Greater Rune Divine Guidance — needs: Recruitment, Runic Attunement Empathy — needs: Diplomacy, Arcane Exaltation Summoning Magic — 4% — Share of this class's skill offers Master of Conjuration Master of Earthblood Master of Life Exorcism — needs: Fine Rune Banish — needs: Master of Conjuration Elemental Balance — needs: Master of Conjuration Fire Warriors — needs: Master of Conjuration Fog Veil — needs: Master of Earthblood Runic Armour — needs: Exorcism, Master of Earthblood Logistics — 2% — Share of this class's skill offers Navigation Pathfinding Scouting Death March — needs: Pathfinding Silent Stalker — needs: Scouting Teleport Assault — needs: Pathfinding Warpath — needs: Pathfinding Snatch — needs: Pathfinding, Scouting Swift Mind — needs: Arcane Intuition, Scouting Sorcery — 2% — Share of this class's skill offers Arcane Training Magic Insight Mana Regeneration Arcane Brillance — needs: Magic Insight Arcane Excellence — needs: Arcane Training Erratic Mana — needs: Mana Regeneration Counterspell — needs: Arcane Training, Mana Regeneration Distract — needs: Arcane Brillance Dark Magic — 2% — Share of this class's skill offers Master of Curses Master of Mind Master of Pain Corrupted Soil — needs: Master of Pain Dark Renewal — needs: Master of Curses Seal of Darkness — needs: Master of Mind Shrug Darkness — needs: Master of Mind

Skills

The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.