Knight — Skill wheel
The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.
On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.
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- Leadership
- Defense
- Training
- War Machines
- Attack
- Logistics
- Light Magic
- Luck
- Dark Magic
- Sorcery
- Destructive Magic
- Summoning Magic
- Enlightenment
Requirements are checked; the game's limits on how many skills a hero carries and how many abilities each mastery allows are not.
Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
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Leadership 15%
-
Defense 15%
- Evasion
- Protection
- Vitality
- Power of Endurance needs: Vitality
- Resistance needs: Protection
- Stand Your Ground needs: Vitality
- Last Stand needs: Expert Trainer, Stand Your Ground
- Preparation needs: Stand Your Ground, Tactics
-
Training 10%
-
War Machines 10%
- Ballista
- Catapult
- First Aid
- Brimstone Rain needs: Catapult
- Triple Ballista needs: Ballista
-
Attack 10%
- Archery
- Battle Frenzy
- Tactics
- Cold Steel needs: Master of Ice
- Flaming Arrows needs: Archery
- Power of Speed needs: Battle Frenzy
- Retribution needs: Expert Trainer, Battle Frenzy
-
Logistics 8%
- Navigation
- Pathfinding
- Scouting
- Death March needs: Pathfinding
- Familiar Ground needs: Pathfinding
- Silent Stalker needs: Scouting
- Swift Mind needs: Scouting
- Warpath needs: Pathfinding
- Snatch needs: Pathfinding, Scouting
-
Light Magic 8%
- Master of Abjuration
- Master of Blessings
- Master of Wrath
- Eternal Light needs: Master of Abjuration
- Fire Resistance needs: Master of Abjuration
- Refined Mana needs: Master of Wrath
- Storm Wind needs: Master of Wrath
- Suppress Light needs: Master of Abjuration
- Twilight needs: Fallen Knight
- Guardian Angel needs: Master of Abjuration, Master of Blessings, Benediction
-
Luck 8%
-
Dark Magic 8%
- Master of Curses
- Master of Mind
- Master of Pain
- Corrupted Soil needs: Master of Pain
- Dark Renewal needs: Master of Curses
- Fallen Knight needs: Retaliation Strike
- Seal of Darkness needs: Master of Mind
- Shrug Darkness needs: Master of Mind
- Suffering Strike needs: Fallen Knight
-
Sorcery 2%
-
- Master of Fire
- Master of Ice
- Master of Storms
- Cold Death needs: Master of Ice
- Ignite needs: Secrets of destruction
- Mana Burst needs: Master of Fire
- Sap Magic needs: Master of Storms
- Secrets of destruction needs: Master of Fire
- Fiery Wrath needs: Expert Trainer, Master of Fire
-
- Arcane Intuition
- Intelligence
- Scholar
- Arcane Exaltation needs: Scholar
- Graduate needs: Intelligence
- Wizard's Reward needs: Intelligence
- Mentoring needs: Intelligence, Scholar