Demon Lord — Skill wheel
The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.
On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.
Nothing picked yet.
- Logistics
- Attack
- Gating
- War Machines
- Destructive Magic
- Luck
- Defense
- Sorcery
- Dark Magic
- Leadership
- Enlightenment
- Light Magic
- Summoning Magic
Requirements are checked; the game's limits on how many skills a hero carries and how many abilities each mastery allows are not.
Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
-
Logistics 15%
- Navigation
- Pathfinding
- Scouting
- Death March needs: Pathfinding
- Silent Stalker needs: Scouting
- Swift Gating needs: Consume Corpse
- Swift Mind needs: Scouting
- Warpath needs: Pathfinding
- Snatch needs: Hellfire, Pathfinding
- Teleport Assault needs: Pathfinding, Swift Gating
-
Attack 15%
- Archery
- Battle Frenzy
- Tactics
- Cold Steel needs: Master of Ice
- Excruciating Strike needs: Mark of the Damned
- Power of Speed needs: Battle Frenzy
- Flaming Arrows needs: Excruciating Strike, Hellfire, Battle Frenzy
-
Gating 10%
-
War Machines 10%
- Ballista
- Catapult
- First Aid
- Plague Tent needs: First Aid
- Tremors needs: Mark of the Damned
- Brimstone Rain needs: Catapult, Hellfire
- Triple Ballista needs: Ballista, Hellfire
-
- Master of Fire
- Master of Ice
- Master of Storms
- Cold Death needs: Master of Ice
- Fiery Wrath needs: Secrets of destruction
- Ignite needs: Secrets of destruction
- Mana Burst needs: Master of Fire
- Sap Magic needs: Master of Storms
- Secrets of destruction needs: Master of Fire
- Searing Fires needs: Hellfire, Master of Fire
-
Luck 8%
-
Defense 8%
- Evasion
- Protection
- Vitality
- Last Stand needs: Evasion
- Power of Endurance needs: Vitality
- Resistance needs: Protection
- Stand Your Ground needs: Vitality
- Hellwrath needs: Hellfire, Protection
- Preparation needs: Stand Your Ground, Tactics
-
Sorcery 8%
- Arcane Training
- Magic Insight
- Mana Regeneration
- Arcane Brillance needs: Magic Insight
- Arcane Excellence needs: Arcane Training
- Distract needs: Arcane Brillance
- Erratic Mana needs: Mana Regeneration
- Soulfire needs: Consume Corpse
- Counterspell needs: Arcane Training, Mana Regeneration
-
Dark Magic 8%
-
Leadership 2%
- Diplomacy
- Estates
- Recruitment
- Aura of Swiftness needs: Recruitment
- Gate Master needs: Recruitment
- Empathy needs: Diplomacy, Arcane Exaltation
- Divine Guidance needs: Dark Revelation, Diplomacy, Recruitment
-
- Arcane Intuition
- Intelligence
- Scholar
- Arcane Exaltation needs: Scholar
- Dark Revelation needs: Intelligence
- Graduate needs: Intelligence
- Wizard's Reward needs: Intelligence
- Mentoring needs: Intelligence, Scholar
-
Light Magic 2%