Wizard — Skill wheel
The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.
On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.
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- Enlightenment
- Summoning Magic
- Artificer
- Sorcery
- Light Magic
- War Machines
- Luck
- Destructive Magic
- Dark Magic
- Logistics
- Leadership
- Defense
- Attack
Requirements and the game's limits are checked: at most 6 skills, the racial one included, and at most 3 abilities in each; the racial skill's ultimate comes on top.
Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
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Enlightenment 15%
- Arcane Intuition
- Intelligence
- Scholar
- Graduate needs: Wizard's Reward
- Wizard's Reward needs: Scholar
-
Summoning Magic 15%
-
Artificer 10%
-
Sorcery 10%
-
Light Magic 10%
-
War Machines 8%
- Ballista
- Catapult
- First Aid
- Remote Control needs: Catapult
- Tremors needs: Consume Artifact, Remote Control
-
Luck 8%
-
Dark Magic 8%
-
Logistics 2%
-
Leadership 2%
-
Defense 2%
- Evasion
- Protection
- Vitality
- Resistance needs: Protection
- Power of Endurance needs: Magic mirror, Resistance
-
Attack 2%