Wizard — Skill wheel

Wizard Hammers of Fate

The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.

On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.

Enlightenment — 15% — Share of this class's skill offers Arcane Intuition Intelligence Scholar Wizard's Reward — needs: Scholar Graduate — needs: Wizard's Reward Summoning Magic — 15% — Share of this class's skill offers Master of Conjuration Master of Earthblood Master of Life Banish — needs: Master of Conjuration Fog Veil — needs: Mark of the Wizard, Banish Artificer — 10% — Share of this class's skill offers Consume Artifact Magic mirror Mark of the Wizard Arcane Omniscience — needs: Erratic Mana, Cold Steel, Fog Veil, Graduate Sorcery — 10% — Share of this class's skill offers Arcane Training Magic Insight Mana Regeneration Counterspell — needs: Arcane Training Erratic Mana — needs: Counterspell, Magic mirror Light Magic — 10% — Share of this class's skill offers Master of Abjuration Master of Blessings Master of Wrath Suppress Light — needs: Master of Abjuration Refined Mana — needs: Dark Renewal, Tremors, Suppress Light War Machines — 8% — Share of this class's skill offers Ballista Catapult First Aid Remote Control — needs: Catapult Tremors — needs: Consume Artifact, Remote Control Luck — 8% — Share of this class's skill offers Magic Resistance Resourcefulness Soldier's Luck Spoils of War — needs: Resourcefulness Tear of Asha Vision — needs: Consume Artifact, Spoils of War Destructive Magic — 8% — Share of this class's skill offers Master of Fire Master of Ice Master of Storms Sap Magic — needs: Magic mirror Fiery Wrath — needs: Mark of the Wizard, Sap Magic Dark Magic — 8% — Share of this class's skill offers Master of Curses Master of Mind Master of Pain Seal of Darkness — needs: Master of Mind Dark Renewal — needs: Fiery Wrath, Seal of Darkness Logistics — 2% — Share of this class's skill offers Navigation Pathfinding Scouting March of the Golems — needs: Pathfinding Teleport Assault — needs: Mark of the Wizard, March of the Golems Leadership — 2% — Share of this class's skill offers Diplomacy Estates Recruitment Artificial Glory — needs: Estates Defense — 2% — Share of this class's skill offers Evasion Protection Vitality Resistance — needs: Protection Power of Endurance — needs: Magic mirror, Resistance Attack — 2% — Share of this class's skill offers Archery Battle Frenzy Tactics Flaming Arrows — needs: Archery Cold Steel — needs: Mark of the Wizard, Flaming Arrows

Skills

The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.