dredknight — Posts
dredknight
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MMH5.5 - Heroes of Might and Magic 5.5
The leadership math is correct. But I have never done it before so I really do not have a clue how much a hero ATB is worth in respect to unit ATB. Поясню, почему я критикую проходные умения/навыки (которые больше ничего особого не делают).…
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MMH5.5 - Heroes of Might and Magic 5.5
Nargott Обкаст = casting Buffs / Debuffs Thanks! I was wondering what is this. Nargott Кстати, очень важное замечание по обкастам Свето-Тьмы. Поскольку вы сделали отброс не в 0.5, а в 0.1 (или в 0.0), то игра на обкастах значительно ослабилась,…
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MMH5.5 - Heroes of Might and Magic 5.5
Nargott Какой общий вывод сделал после обзора классов, задачи делать их уникальными вообще не ставилось. Была цель под каждый класс подогнать все полезные навыки, которые могут ему подойти, согласно характеристикам. Плюс общие ограничения по магии…
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MMH5.5 - Heroes of Might and Magic 5.5
Nargott Я никогда не утверждал, что активные умения в Combat плохи (и кстати, мне понравились изменения относительно урона геройской атаки). Речь шла про то, что сам навык Combat (без умений) очень слаб. Из-за чего невыгодно тратить 2 уровня на…
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MMH5.5 - Heroes of Might and Magic 5.5
Nargott, I will try to approach this matter in two ways. First, I will stop use the word synergy. It did not do any good to me so far... Second, I will start posting some practical examples we can discuss on. Of course regarding "Combat" skill. Here…
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MMH5.5 - Heroes of Might and Magic 5.5
@Nargott, "Combat" retaliation bonus is exponential skill. If a unit retaliates 8 times in battle (completely random value), Might hero bonuses will increase it to 10-11. If each strike does more damage on retaliation it will kill more enemy units…
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MMH5.5 - Heroes of Might and Magic 5.5
Regarding "Combat" and related perks. "Combat" skill like "Sorcery" is not a good skill on its own. It is meant to complement other Might skills just like "Sorcery" increase efficiency of magic schools. "Combat" retaliation values are low because…
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MMH5.5 - Heroes of Might and Magic 5.5
Nargott Словом "синергия" можно оправдать любые цифры, поэтому я обычно смотрю все же на цифры в первую очередь. This is where we part ways. The mod is based on the human factor first and the numbers later. In theory all the numbers that you present…
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MMH5.5 - Heroes of Might and Magic 5.5
Nargott I think there is some misunderstanding from my side. Let me know if I understand this correctly. Nargott Я вкладываю в эти +2/+2 целых 2 левелапа (один - на повышение бесполезного проходного навыка на +7.5% ответного урона). Точно могу…
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MMH5.5 - Heroes of Might and Magic 5.5
Nargott, Just did a quick test Armorer decrease magic damage by 15% combined with forge master you get roughly ~33% . Not sure why it does not cut it at 35% as it should. Regarding the "Armored spikes" change that you propose, I had the following…
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MMH5.5 - Heroes of Might and Magic 5.5
it was done this way to follow the same formula as for other perks perk = 2 primary skills = 2*3.33% = 6.66% it was reduced to a little less because luck + offensive bonuses stack too well and increase the pace of the game too much in favor of might…
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MMH5.5 - Heroes of Might and Magic 5.5
Nargott Согласен, это просто грубая оценка с некоторыми допущениями, но по ней видно, что шансы на 5-6% навыки достаточно высоки (около 80%). А редкие (2%) навыки в норме и не должны ловиться, только когда повезет. Они же редкие. Впрочем, может быть,…
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MMH5.5 - Heroes of Might and Magic 5.5
Nargott 2dredknight 2% навык: до 21 уровня общий шанс поймать навык около 45% (0.65/0.67 ^ 20 = 0.55; 0.67 значит, что у нас в среднем забито несколько навыков с суммарным весом 33%, т.е. 2% выбирается из оставшихся 67%) 3% навык: около 60% 4% навык:…
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MMH5.5 - Heroes of Might and Magic 5.5
Hello Nargott, Here is a summary of the questions along with answers. 1) Question: Chance to get skills are similar? Yes they are nearly similar but this does not mean all heroes will be build the same because there are no skills which overpower…
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MMH5.5 - Heroes of Might and Magic 5.5
Спасибо :)
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MMH5.5 - Heroes of Might and Magic 5.5
Your English is good :). Good luck with modding !
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MMH5.5 - Heroes of Might and Magic 5.5
With Lua you can create as many classes you like and assign them different set of skills. You can create new perks but you are restricted to what Heroes 5 functions can offer. I forgot to share this thread with you. This is where you can get in depth…
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MMH5.5 - Heroes of Might and Magic 5.5
Heroes V is using LUA language . Scripting works just as modding. If you embed it in map it will work only if the map is inside the MAPs folder. If you put it in data it will work like a MOD for the whole game. Is it difficult? - Overall LUA is…
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MMH5.5 - Heroes of Might and Magic 5.5
Гусъ, we cannot add a new faction but we really want to. If this is possible it will open the door for a lot of new content. You are right there are 3 classes per faction and more can be added. Check inside MMH55-Index.pak/scripts/H55-Core.lua
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NCF – Extended list of Neutral creatures.
Here you go NCF 185,500 and 501
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