dredknight — Posts

dredknight

Morale +249 Valiant
Offline Member since Oct 2015 Last activity
Topic / Post Date
MMH5.5 - Heroes of Might and Magic 5.5
Do you have a skill wheel of WGE mod?
MMH5.5 - Heroes of Might and Magic 5.5
I agree but that way we cannot cover very strong perks with a chain of weaker/different one and we have to balance the all trees from scratch. I do not see a lot of difference between the current configuration and the proposed one because both have…
MMH5.5 - Heroes of Might and Magic 5.5
If you look just the math, the best way to get maximum variation will be this tree: - perkA - perkB - perkC - perkD - perkF - perkE - perkG - perkH following the formula for combinations we have 7!/(3!*(7-3)! = 35 available choices. Math is a part of…
MMH5.5 - Heroes of Might and Magic 5.5
Usually in most perk trees the middle perk is fundamental (Offense -> battle frenzy, Occultism -> empowering spells, Defense -> vitality). This makes Might and Magics heroes differ so we do not lose variety. Nobody asks the player to pick Combat.…
MMH5.5 - Heroes of Might and Magic 5.5
What skill is 'подмога' ? The new concept actually fixes a core issue in ToTe which is - might & magic heroes do the same amount of melee damage. With the new structure melee heroes that have combat always pick the middle perk "Martial arts" which…
MMH5.5 - Heroes of Might and Magic 5.5
Hello OldInvoker! Besides MMH55 we are also working on a another project that regards NCF. In few words it makes NCF installation easier (just a few clicks) and also adds compatibility for MMH55. You can find more information on how to install it…
Księga Czarodzieja (Book of the Sorcerer) - a Polish mod that adds factions.
Screenshots look wonderful! I will definitely check this out :).
MMH5.5 - Heroes of Might and Magic 5.5
@Nargott, There are two ways to adjust monster strength the way you want them. First one is through map generation settings - you can select "strong" or "Very strong". This value adjusts the starting stack sizes. If "very strong" is too much and…
MMH5.5 - Heroes of Might and Magic 5.5
Thanks! I saw the dimensions in the early structure. the way each player is connected to 4 zones (different for each player) speaks enough. I will forward this picture to @magnomagus as well. Just to let you know that the MMH55 ARMG cannot put more…
MMH5.5 - Heroes of Might and Magic 5.5
I will send this to @magnomagus. By the way, there are similar templates called Triangle and Square . If you don't like the guards I posted an answer on this thread some time ago on how to generate a map without them.
MMH5.5 - Heroes of Might and Magic 5.5
Your math is correct. The formula is already having in mind dominant races as when doing the math it also take the neutral cities in mind. For example if you have 2 players (Player A - Haven, Player B - Inferno) and 6 castles and each player controls…
MMH5.5 - Heroes of Might and Magic 5.5
Джонсмит, There is a limit on how many towns of each faction can exist on the map. You can check this thread for full specifications . To increase the town limit: - Go to <game folder>/data - Extract MMH55-settings.pak - go inside the extracted…
MMH5.5 - Heroes of Might and Magic 5.5
Nargott, I am sorry I read the Light school post but somehow misread the numbers. Haste should not be flat because Might heroes benefit much more than Magic heroes. Also this will be a disaster for knowledge hero who will lack attack and defense in a…
MMH5.5 - Heroes of Might and Magic 5.5
I saw it and some of the changes (Haste, endurance) will make might heroes overpowered as their mana price is affordable and the flat boost is high. We were very precise when adjusting slow and haste that Might heroes will use it with limited…
MMH5.5 - Heroes of Might and Magic 5.5
Border guards can be one of the following combinations (week 1 strength): - Lots T6 - around 35-35 first week - Lots T6 (lower end), Pack T5; Second week they become Lots T6; Lots T5 - pack T6, Pack T5, lots T4; - Lots T5 + Horde T4 - Pack T6, Pack…
MMH5.5 - Heroes of Might and Magic 5.5
This is why they are middle perks. you can get them whatever path you choose. Bonuses are OK as they scale a lot for low tiers but they are insignificant for high tiers. In theory it sounds good but in practice it can't work. This means the Knowledge…
MMH5.5 - Heroes of Might and Magic 5.5
Nargott, Regarding high knowledge and low SP builds the problem is not the mana that much but the damage/effect output per ATB time. Lets say you have 40 knowledge and 10-15 spellpower and destruction school: - During a PvE battle you will get a lot…
MMH5.5 - Heroes of Might and Magic 5.5
Hey @Nargott, Here a post from Magnomagus regarding the changes.
MMH5.5 - Heroes of Might and Magic 5.5
In ToTe both upgrades has the same speed and initiative. The fire breath upgrade was kept as offensive upgrade - 8 speed and 13 init. Firebreath is useful skill only when hitting multiple units at the same time and this can happen only if you take…
MMH5.5 - Heroes of Might and Magic 5.5
Glad to hear that ^_^.