dredknight — Posts
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MMH5.5 - Heroes of Might and Magic 5.5
Гусъ, the answers you received from the others are correct. I remember Magnomagus having issues with the hero default attack for the new classes.
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MMH5.5 - Heroes of Might and Magic 5.5
:) All translations are done by fans and are not supported by the team. As far as I know no one is working on it at the moment. Unrelated - I will be away until Monday so I won't be able to respond to your posts till then.
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MMH5.5 - Heroes of Might and Magic 5.5
Teleport was moved because Vengeance became level 4 as Shield replaced it in the Tier 5. The idea was dark to be leader in mind control as in the original game. Berserk + Blindness do just that. If I have to be fair Might and Magic franchise is so…
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MMH5.5 - Heroes of Might and Magic 5.5
I see now. Here is the logic behind those changes. Due to several reasons (popular demand; AI not being able to work with the new change; effectiveness in combat questionable) we reverted berserk to its old behavior but made mana demand high. At this…
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MMH5.5 - Heroes of Might and Magic 5.5
I could not translate this properly. What do you mean? P.S. We already tested what he says and it is working so we assume it may be some issue on the map he is playing or misconfiguration of the mod.
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MMH5.5 - Heroes of Might and Magic 5.5
Could you provide a save game file just in front of the building and a map so we can test it on our side?
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MMH5.5 - Heroes of Might and Magic 5.5
Thanks for the feedback ! Can you elaborate what do you mean artifacts do not work? Regarding ultimate artifacts do you mean that you go to the building and it does not give you the artifact even though you have all pieces?
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MMH5.5 - Heroes of Might and Magic 5.5
Another version dropped today! Major changes include: - Hero level cap increased to 99! - Duel Mode for MMH55 - thanks to our member Skegy now we have new and refurbished Duel mode for MMH55 where players can play against the AI or another player! -…
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MMH5.5 - Heroes of Might and Magic 5.5
Here is what you can expect in the next release!
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MMH5.5 - Heroes of Might and Magic 5.5
Class skills are defined in <game folder>/data/MMH55-Data.pak Open it and search for GameMechanics\RefTables\Skills.xdb and HeroClass.xdb
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MMH5.5 - Heroes of Might and Magic 5.5
Why do you need it ? If the game feels too strong there is a way to make it easier. the following things can be configured: - free treasures on adventure map - adventure map strength - AI strength - special adventure map sites creature strength and…
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MMH5.5 - Heroes of Might and Magic 5.5
This is only for computer players because AI is stupid and lose army while doing battles on adventure map. This is done so the AI can be competitive against the player when they meet.
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MMH5.5 - Heroes of Might and Magic 5.5
What do you mean by "growing armies" ? A standard game develops in a similar way to heroes 3.
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MMH5.5 - Heroes of Might and Magic 5.5
Izoalex, it is not easily possible to just return the old design because there are things that depend on the new design. For example Bloodrage button is only designed for the combat log bar when it is on top.
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MMH5.5 - Heroes of Might and Magic 5.5
Agreed.
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MMH5.5 - Heroes of Might and Magic 5.5
This is valid for everything ;P. I agree but in WGE you have predefined time frame for meeting with your opponent (~ 6 weeks) this means the army size is predefined on both ends. When the game stretches for 3 or 6 or 9 months there is difference when…
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MMH5.5 - Heroes of Might and Magic 5.5
Your champion jousting strength is really absurd even out of the mod properties but I like it :). Probably we can slightly adjust the base damage and jousting damage a bit to favor more benefits/disadvantages depending on tactical choices. I put this…
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MMH5.5 - Heroes of Might and Magic 5.5
You are correct, MMH55 is all about the PvE first. If you have weak PvE you wont have enough for the PvP. Both monsters - vampires and rakshasas tend to have a slightly stronger upgrade. The slightly weaker one is always the one with "No enemy…
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MMH5.5 - Heroes of Might and Magic 5.5
With +2 if he runs 6 this is +12 defense. Unacceptable for any tier 2 creature. The effect of the ability equals 1 attack point bonus per square just as in ToTe. Torpor duration is reduced. I don't remember how much. From the top of the head I think…
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MMH5.5 - Heroes of Might and Magic 5.5
Battle frenzy and Vitality cannot be compared as a plain statistics because Defense is better than Offense anytime. 50% defense > 50% offense because 50% defense is half the damage while twice the damage is 100% offense. In regards to the 15% bonus…
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