dredknight — Posts

dredknight

Morale +249 Valiant
Offline Member since Oct 2015 Last activity
Topic / Post Date
MMH5.5 - Heroes of Might and Magic 5.5
Гусъ, we cannot add a new faction but we really want to. If this is possible it will open the door for a lot of new content. You are right there are 3 classes per faction and more can be added. Check inside MMH55-Index.pak/scripts/H55-Core.lua
NCF – Extended list of Neutral creatures.
Here you go NCF 185,500 and 501
NCF – Extended list of Neutral creatures.
I believe there are 3 NCF balistas in Megapack 185, 500 and 501
NCF – Extended list of Neutral creatures.
Megapack can be found on the NCF utility page . It is in the download section, it will always stay there for legacy purposes -> here you go!
MMH5.5 - Heroes of Might and Magic 5.5
The official mod website is www.moddb.com The official forum page is at www.heroescommunity.com Official fan page is on www.facebook.com . @Nargott thank you for correcting my post and also reminding me something very important. About a year ago we…
MMH5.5 - Heroes of Might and Magic 5.5
I am not sure I can follow the numbers below this line but I think I get what you mean. Both attack/defense bonus and offense/defense secondary skill are applied on creatures base values and do not multiply each other. So creatures are always better…
MMH5.5 - Heroes of Might and Magic 5.5
PRT is included in MMH55. No need to install :)
NCF – Extended list of Neutral creatures.
This is on the roadmap :).
NCF – Extended list of Neutral creatures.
Dyrman, I accept the criticism :). I started this project because I wanted one pack for all communities. In order to become a reality the following things had to be done: - Purge the megapack from rubbish data. - consolidate creatures in separate pak…
NCF – Extended list of Neutral creatures.
Very nice conversation here :). AstralLein, I am currently working on NCF Utility . Each release will include new features and content (more creatures). The current version includes the NCF Megapack. The tool will make possible to deploy from a…
MMH5.5 - Heroes of Might and Magic 5.5
After you have installed the mod. Download this and unzip it in DATA folder.
MMH5.5 - Heroes of Might and Magic 5.5
You need to install 3.1. After that install the mod :).
MMH5.5 - Heroes of Might and Magic 5.5
Which one?
MMH5.5 - Heroes of Might and Magic 5.5
Good evening Заинтересованный! This happens because map scripts are not enabled. The easy way is to use Mapmixer to do it. Here is a little guide I made that shows how to generate a map. What you need to do is start Mapmixer, browse the map and click…
MMH5.5 - Heroes of Might and Magic 5.5
Yrbeth gets +1 knowledge because Dark ritual ability is really weak. Also Knolwedge by itself is very passive bonus so it is usually given with other minor bonuses like bonus Experience or Dark ritual. Other bonuses like attack, defense and…
MMH5.5 - Heroes of Might and Magic 5.5
Hello Заинтересованный, Could you be more specific about which hero and specialization you think strengthening? The mod is build on the following idea: All heroes are useful in the long run for "very hard" monster strength. Map specifics also play a…
MMH5.5 - Heroes of Might and Magic 5.5
Hello Flyrix, To make the map compatible you should do the following. Activate all artifacts, TOE spells and heroes for the map (this is safest done by editing the .xdb file in the .h5m archive with a text editor). EDIT Example as RMG map: Also a map…
MMH5.5 - Heroes of Might and Magic 5.5
Hello Уриэль Септим Х and AlexAnt! In MMH5.5 there are two type of stacks - mixed creatures and single-creature stack. - mixed creatures - they are set with mood "Hostile" and Courage "Flee_join". This means the mood specifies the certainty to attack…
MMH5.5 - Heroes of Might and Magic 5.5
Ah I understand now. I saw the message, it says about incompatibilities between the campaign and the mod. Here is a brief overview of the whole text. Mod functionality that does not work in campaign: - 8 skills option does not work - Dwelling…
MMH5.5 - Heroes of Might and Magic 5.5
I am not very sure what do you mean.I never played the campaigns but @magnomagus fixed all issues between the mod and the campaigns. Could you provide a screenshot?