Skip to content

Posts from "Newcomer - 2017. Winter"

5.0 (1 rating)
Announcement
User Avatar
9 years ago
Auto-translated
Tournament "Novice – 2017. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants and spectators of the traditional "Novice" tournament.
This is the traditional sixteenth tournament for Novices. We hope it will please us with good games and new breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Novice-2016. Summer" - caliban
"Novice-2016. Winter" - Antiplayer
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - vysokiy
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - tenyu bezdomnoy
"Novice-2010. Winter" - Satir
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.11.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HW, or at least 5 games with detailed reports in the fan games section on heroesworld (playing and writing reports can be done after signing up).
3. Players who have won prizes or participated in 2 or more tournaments from the Novice series are not allowed to participate.
4. Players with a permanent HW rating of 1700+ at the time of application submission will not be accepted into the tournament.
5. Players with more than 100 official rated games on HW will not be accepted into the tournament.
6. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in consultation with the AC.
7. Players registered on HW before 30.11.2015 will not be accepted into the tournament if they have 30 or more rated games on HW.
8. A participant must be able to play 1 game per week - the priority time for playing is 19-24 Moscow time on weekdays and 12-24 Moscow time on weekends.
9. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament and the materials will be submitted to the AC.

Submit your applications in this thread:

There is a Detailed FAQ17 instruction with pictures on the forum on how to do this.
You need to do the following:
1. Check if your icq number is entered in your profile, add it there if it is missing.
If it is in your profile, a green little daisy - the ICQ symbol - is visible under the avatar. If it is not there, you need to follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button, which is located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the host skd (ICQ 593626431) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host and judge - skd (ICQ 593626431), in extreme cases contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament will not be changed after the end of registration or during the tournament.
4. For each played match, participants must submit a detailed report and a detailed confirmation in this thread. Only then will the match be counted. All tournament reports must be written using the automatic report writing system: Detailed FAQ18 instruction with pictures.
- To create a report, click the New Report button, which is located at the top of each page of the thread, and fill in all necessary fields according to the template. After that, you need to write your detailed comments on the game.
- To confirm a report, the second player needs to find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. The tournament winner will receive the right to participate in the Wild card tournament for FB-11.
7. Technical results will be assigned for matches not played within the established timeframe.
8. Saves and files with passwords of all matches must be kept until the end of the tournament and presented upon the first request of the tournament hosts and judges or any AC member. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
9. Disputed issues, if any, please discuss off-forum. To resolve the issue, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The referee's decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the referees are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is held according to the following scheme: Group Stage. Playoff Round. Playoffs – Double Elimination.
Group Stage – six groups. Players who take first or second place in their groups advance to the Playoff round.
Players who take third place in their groups and the 2 best fourth-place players by points (by Berger if necessary) advance to the Playoff Round (when comparing results, results of matches against players who took 7th place in groups 4, 5, and 6 will not be considered)
The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head meeting;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) if it is impossible to determine priority using additional indicators a, b, c, a playoff game is played between the players on the Skirmish M 200% template.

Playoff Round – best of 1 game between players who took third place and the 2 best fourth-place players by points (by Berger if necessary) for the right to participate in the playoffs.
Playoffs – upper and lower bracket.
In the upper bracket, games are played best of 2 wins. In the lower bracket, games are played best of 1 win up to the final. The lower bracket final is played best of 2 wins.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is played best of 3 wins. The player advancing through the upper bracket has a 1 map advantage.

Deadlines.

Registration: January 21 – February 3, 2017 (until 20:00 Moscow time)
Draw and group formation: February 3, 2017
Tournament start: February 4, 2017
Group Stage: until March 26, 2017
Playoff Round: March 27 – April 5, 2017
Start of Playoff Round: April 6, 2017

Tournament games must be played within the established deadlines. For violation of game deadlines, at the discretion of the organizers and tournament judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is played on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be played on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default setting options are as follows: 01110.
That is, obelisks ban – disabled, fort-on-hill, cartographer, keymaster tents ban – enabled, permanently built level 2 in town – disabled. Players may agree on different setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, the rules of the HotA section are used.
3. Restarts: 3 days total (111+111+111 or 111+112 or 113).
*For the Skirmish template – 2 days (111+111 or 112).
4. Color choice:
In the group stage – the right to choose color is given to the player marked in red in the group tables.
In the Playoff Round – given to the first player in the pair.
In playoff games – given to the first player in the pair; in each subsequent game, players swap the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players swap starting colors.
5. The starting town is chosen by banning. Players alternately ban 3 towns each, after which the starting town is selected. The player listed second in the pair (marked in blue in the group tables) starts banning towns and selects the starting town first. In playoff games, the right of first town selection changes after each game.
*On the Skirmish template, the starting town, hero, and bonus are random.

Templates.

1. Games of the group stage and Playoff Round are played on the templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a.
2. In the Playoffs, the following templates are added: Mini-Nostalgia and 8mm6a.
3. The template for a game is determined by banning. Players alternately ban one game template each until only one template remains, which will be used for the game.
The player with the right to choose color bans the first template.
4. Information about the templates and recommended settings can be found in the corresponding section.
5. Games are played with a chess timer. The chess timer settings options are increased for a more comfortable game.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is played with the chess timer set by heroesworld rules.

I wish all participants to gain as much useful gaming experience as possible and enjoy the tournament competition!
The tournament winner will be awarded the "Tournament Winner 'Novice'" medal under their avatar:
In reply to skd
User Avatar
9 years ago
Auto-translated
skd
information
The player vladonof has withdrawn from the tournament; technical results will be recorded for all unfinished matches against him.

The tables have been updated. I would like to warn you that there will be no extensions to the group stage. If there are any problems with arranging matches with your opponents, please try to notify us this week.

Group 2. I can't arrange a match with alkaposhey, and I've been trying to arrange a rematch with nubasik for 3 weeks. The first one is not responding. The second one is in contact but is not responsive. The rest have been completed.
In reply to nudadanuda
9 years ago
Auto-translated
Akitsu
Captured a small respawn with 2 Hive caches. In the middle of the first week, I practically lost my entire army (damn troll morale), so I had to put hydras in the citadel. On the second week, I recovered in my home treasure zone and thought about taking the Dragon Utopia on the 3rd week, but an opponent appeared near my home town. Decided to forget about the utopias and crush the opp. I had an advantage in one-on-one combat and slightly in stats. thanks 4 game:)
Thank you for the game!
In reply to Порфустанг
User Avatar
9 years ago
Auto-translated
Full control decided... the opponent didn't like the map...
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
141 days
Game Date
3/14/2017
Reported
3/14/2017 9:25 PM
Rating Impact Archived
graalzzz 1555 1567 +12 ↑
easywtf 1490 1478 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/14/2017 10:27 PM

In reply to graalzzz
9 years ago
Auto-translated
graalzzz
Decided to go for full control... my opponent didn't like the map...
Thanks for the game!
Yes, I was ahead in artifacts and troops in the second week, but the map didn't suit Kirre, and I couldn't find a good control strategy (Flight, DD weren't found either on the reserve or in the center), and my opponent was able to recover and eliminate my heroes thanks to his full control.
In reply to easywtf
User Avatar
9 years ago
Auto-translated
graalzzz
03/14/2017 graalzzz (Blue, Stronghold, Kreg Heg, Kreg Heg) def easywtf (Red, Rampart, Kyrie, Kyrie) Jebus Cross 141

Decided to go for full control... the opponent didn't like the Earth...
Thanks for the game!


Let's examine the physics in the section on the probability of heroes gaining secondary skills.

If a warrior hero hasn't been offered Elemental Magic yet, they will be offered one of the elements at levels 4, 8, 12, etc.
If they are offered one of the elements at a different level, according to the probability, the counter is reset. For example, if a hero is offered Fire Magic at level 2, it will be offered again at levels 6, 10, 14, etc.
If a warrior hero hasn't been offered Wisdom yet, they will be offered it at levels 6, 12, 18, etc. If offered at a different level, the counter is reset.
If a mage hero hasn't been offered Elemental Magic yet, they will be offered one of the elements at levels 3, 6, 9, etc. If offered at a different level, the counter is reset.
If a mage hero hasn't been offered Wisdom yet, they will be offered it at levels 3, 6, 9, etc. If offered at a different level, the counter is reset.
These dependencies also apply to Advanced/Expert skills. If it happens that both Elemental Magic and Wisdom should appear at the same level, then Wisdom will appear, i.e., it has a higher priority.

Our hero is a Ranger, let's look at the elements: Water 3%, Air 1%, Earth 3%, so at level 4, we'll get either Water or Earth. If Water appears, we need to switch. But for Dungeon heroes, Air 1%, Earth 3%, Fire 2%, this guarantees that Earth will appear at level 4
In reply to Zodmund
User Avatar
9 years ago
Auto-translated
After the draw, a scremish remained, on random it gave swamp, which I was a little happy about. 111 I see a crypt and a Dragon Fly Hive. 112 I never found a tree, I restarted, again it gave swamp, with Andra, Pyer, and Stig in the tavern, I decide to take Pyer as the base. 111 during scouting I see a Griffin Conservatory, I see a crypt. 112 I break through to Necropolis, I check the Griffin Conservatory, it's a one or a two, which is very pleasing, I find a wood mine and an ore mine, I also take a level two crypt. The game seemed to be going, in the tavern I see that the opponent has Tant, which makes me think. 113 I take Necropolis, I see two gold mines under serious guard, I decide not to take them. 114 we focus on breaking through the second crypt with scout heroes and clearing the external dwelling of lizards. 115 I take the gold mine guarded by thieves, I buy the dwelling for ducks, I don't have enough resources to finish buying, I'm sad (since I don't manage to take the crypt that was planned for this day, the opponent still has fewer heroes and towns, which is pleasing). 116 we build a Stronghold with a scout hero, we break through a crypt with 2 ducks and 31 demons, and the external dwelling of lizards, we prepare to build Mage Guild 1 and break through to the third town, or if brakes appear, to break through the Conservatory! 117 we build Mage Guild 1 and Pyer enters it, no haste spell drops, this is just a disaster, but there are brakes. 122 we take the smallest Griffin Conservatory, leaving 4 cerberi there, 35 gnolls. We prepare to build Mage Guild 2, in the second town there was also no haste spell, if Mage Guild 2 turns out to be without destructive magic, it will be *bad. 123 I build Mage Guild 2, this is just a nightmare, not a single battle spell... 124 I see the opponent, I break through GO, the opponent's base turns out to be nearby. Tant with 80 skeletons, 113 troglodytes, and 21 Evil Eyes, and 3 basic harpies, against my 5 ducks, 2 angels, and 53 lizards, I lose 3 lizards and 1 angel, he runs away, surprisingly he doesn't write GG even though he has less than 7 Eyes left in total... we continue 125 I defeated his three scout heroes and took a town, the opponent writes GG
In reply to Порфустанг
9 years ago
Auto-translated
Prince
After the black screen, I had a screenshot left; the random rolled a swamp, which made me a little happy. 111 I see a crypt and a Dragon Fly Hive. 112 I never found the wood, so I took a restart — again the swamp comes up, with Andra, Pirate, and Slig in the tavern. I decide to take Pirate as my main. 111 during scouting I see a Griffin Conservatory, I see a crypt. 112 I break through to the Necropolis, I check the Griffin Conservatory — it's level 1 or level 2, which is very encouraging. I find a wood mine and an ore mine, and I also take the level 2 crypt. The game seems to be going; in the tavern I notice the opponent has Tanth, which makes me think. 113 I take the Necropolis, I see two gold mines under serious guard, I decide not to take them. 114 we make a chain with scout heroes to break open the second crypt and clear the external dwelling of Lizardmen. 115 I take the gold mine guarded by thieves, I buy the dwelling of Ducks, I don't have enough resources to buy out, I'm sad (since I don't have time to take the crypt that was planned for this day). The opponent still has fewer heroes and towns, which is good. 116 we build the Stronghold, break open the crypt with 2 Ducks and 31 Demons via scout hero, and the external dwelling of Lizardmen; we prepare to build the Mage Guild 1 and break through to the third town, or if brakes spawn, to break open the Conservatory! 117 we build the Mage Guild 1 and enter with the Pirate — no spell arrow falls, this is just total fail, but there are brakes. 122 we take the smallest Griffin Conservatory, leaving 4 Cerberi and 35 Gnolls there. We prepare to build the Mage Guild 2; in the second town there was also no spell arrow — if the Mage Guild 2 turns out to have no destructive magic, it'll be trouble. 123 I build the Mage Guild 2 — this is just a nightmare, not a single combat spell... 124 I see the opponent, I break through — the opponent's main base turns out to be nearby. Tanth with 80 Skeletons, 113 Troglodytes, 21 Evil Eyes, and 3 Harpies, against my 5 Ducks, 2 Angels, and 53 Lizardmen. I lose 3 Lizardmen and 1 Angel, then flee. Surprisingly, they don't type GG even though they have less than 7 Evil Eyes left... We continue. 125 I kill their three scout heroes and take their town — the opponent types GG.

One restart from the opponent. I get Stronghold with Tanth + three external dwellings of Troglodytes — seems like a decent lineup, I decide to play. The road to the Necromancer village was not very favorable, so I took it late at 116. On the way to the Necromancer, I gather money + pick up a hand axe +2 to attack. I see another Necromancer village, I run toward it. I messed up the chain a bit, so instead of taking it at 212, I only take it at 123. Then the opponent comes running with 2 Angels and 50 Lizardmen; I try to kill the Angels somehow to drag the game out, but I can't manage it. After running around for another two days (trying to scout with scout heroes what's what on the respawn, but losing them), I realize I just can't handle the Angel.
Good game, thanks to my opponent for the match!
In reply to skd
9 years ago
Thanks for playing.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10
Game Length
127 days
Game Date
3/19/2017
Reported
3/19/2017 4:02 PM
Rating Impact Archived
Zodmund 1446 1461 +15 ↑
h3pro 1439 1424 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/20/2017 4:30 AM

In reply to Norbakk
User Avatar
9 years ago
Auto-translated
The main mistake of my opponent... he gave me the Necromancer... opening on 121... but the treasure turned out to be very large... and I had to walk for several days to reach the castle... on 126, a weak opponent appeared... and I just reached the castle with all the land and a +12 knowledge artifact... in short, he attacked... and received a burst of damage on his birds... gg.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Монер / Monere Main Hero Монер / Monere
Map Template
Jebus Cross
Game Length
127 days
Game Date
3/19/2017
Reported
3/19/2017 7:28 PM
Rating Impact Archived
graalzzz 1586 1598 +12 ↑
Godofwrcrft 1520 1508 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/20/2017 3:26 AM

In reply to Zodmund
9 years ago
Auto-translated
2 unicorn dwellings, 1 dragon dwelling, 4 shrines, 2 Griffin Conservatorys. Built up the ducks in the village. Reached 123 via the Faerie Dragons. At 124 pulled +5 all from a grave, took a hat +6 all near the drowned one, KS near the hive, and КЗ near the second drowned one. At 126 the opp moved to the center and surrendered.

Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
126 days
Game Date
3/19/2017
Reported
3/19/2017 9:05 PM
Rating Impact Archived
Xocenk 1433 1448 +15 ↑
nudadanuda 1437 1422 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/19/2017 9:18 PM

In reply to Xocenk
User Avatar
9 years ago
Auto-translated
Xocenk
2 dwells of unicorns, 1 - dragons, 4 Dragon Fly Hives, 2 Griffin Conservatories. In the village I built ducks. I reached 123 via Fairy Dragons. On 124 I pulled +5 all from a grave, next to the utopia I picked up a +6 all hat, next to the Hive KSh, next to the second utopia KZ. On 126 the opponent came to the center and surrendered.

Thanks for the game!
Leveling up the tub is :smile18:, Pandora's boxes were only for meat and gold. A leveled Kyrre is a no-win situation for me:( Thanks for the game:)
In reply to nudadanuda
User Avatar
9 years ago
Auto-translated
Akitsu
19.03.2017 Xocenk (Blue, Rampart, Kyrre, Kyrre) def Akitsu (Red, Fortress, Tazar, Tazar) Jebus Cross 126

Leveling up Tazar is :smile18:, Pandora's Boxes were only for meat and money. A leveled Kyrre left me no chance :( Thanks for the game :)
All a warrior needs is Tactics, Logistics, Earth; everything else is auxiliary. If you don't get Earth by level 4, immediately restart
In reply to ДаУ
User Avatar
9 years ago
Auto-translated
DaU
Tazik FIRE 0 AIR 1 WATER 2 EARTH 3, on the 4th level, earth 100%, everything a warrior needs: tactics, logistics, earth, the rest is auxiliary.
Earth did come, but it didn't want to be experimented with:smile32: I wasn't offered it even once. You can't succeed with just one tactic.
In reply to Zodmund
User Avatar
9 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
131 days
Game Date
3/19/2017
Reported
3/19/2017 10:10 PM
Rating Impact Archived
yan_vas 1670 1675 +5 ↑
BeerWarrior 1400 1395 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/19/2017 10:13 PM

In reply to yan_vas
9 years ago
Auto-translated
yan_vas
Thank you for the game!
You're welcome.

Statistics

Welcome our newest member: recijeb