After the black screen, I had a screenshot left; the random rolled a swamp, which made me a little happy. 111 I see a crypt and a Dragon Fly Hive. 112 I never found the wood, so I took a restart — again the swamp comes up, with Andra, Pirate, and Slig in the tavern. I decide to take Pirate as my main. 111 during scouting I see a Griffin Conservatory, I see a crypt. 112 I break through to the Necropolis, I check the Griffin Conservatory — it's level 1 or level 2, which is very encouraging. I find a wood mine and an ore mine, and I also take the level 2 crypt. The game seems to be going; in the tavern I notice the opponent has Tanth, which makes me think. 113 I take the Necropolis, I see two gold mines under serious guard, I decide not to take them. 114 we make a chain with scout heroes to break open the second crypt and clear the external dwelling of Lizardmen. 115 I take the gold mine guarded by thieves, I buy the dwelling of Ducks, I don't have enough resources to buy out, I'm sad (since I don't have time to take the crypt that was planned for this day). The opponent still has fewer heroes and towns, which is good. 116 we build the Stronghold, break open the crypt with 2 Ducks and 31 Demons via scout hero, and the external dwelling of Lizardmen; we prepare to build the Mage Guild 1 and break through to the third town, or if brakes spawn, to break open the Conservatory! 117 we build the Mage Guild 1 and enter with the Pirate — no spell arrow falls, this is just total fail, but there are brakes. 122 we take the smallest Griffin Conservatory, leaving 4 Cerberi and 35 Gnolls there. We prepare to build the Mage Guild 2; in the second town there was also no spell arrow — if the Mage Guild 2 turns out to have no destructive magic, it'll be trouble. 123 I build the Mage Guild 2 — this is just a nightmare, not a single combat spell... 124 I see the opponent, I break through — the opponent's main base turns out to be nearby. Tanth with 80 Skeletons, 113 Troglodytes, 21 Evil Eyes, and 3 Harpies, against my 5 Ducks, 2 Angels, and 53 Lizardmen. I lose 3 Lizardmen and 1 Angel, then flee. Surprisingly, they don't type GG even though they have less than 7 Evil Eyes left... We continue. 125 I kill their three scout heroes and take their town — the opponent types GG.
One restart from the opponent. I get Stronghold with Tanth + three external dwellings of Troglodytes — seems like a decent lineup, I decide to play. The road to the Necromancer village was not very favorable, so I took it late at 116. On the way to the Necromancer, I gather money + pick up a hand axe +2 to attack. I see another Necromancer village, I run toward it. I messed up the chain a bit, so instead of taking it at 212, I only take it at 123. Then the opponent comes running with 2 Angels and 50 Lizardmen; I try to kill the Angels somehow to drag the game out, but I can't manage it. After running around for another two days (trying to scout with scout heroes what's what on the respawn, but losing them), I realize I just can't handle the Angel.
Good game, thanks to my opponent for the match!