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Tournament "Novice – 2017. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants and spectators of the traditional "Novice" tournament.
This is the traditional sixteenth tournament for Novices. We hope it will please us with good games and new breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Novice-2016. Summer" - caliban
"Novice-2016. Winter" - Antiplayer
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - vysokiy
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - tenyu bezdomnoy
"Novice-2010. Winter" - Satir
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.11.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HW, or at least 5 games with detailed reports in the fan games section on heroesworld (playing and writing reports can be done after signing up).
3. Players who have won prizes or participated in 2 or more tournaments from the Novice series are not allowed to participate.
4. Players with a permanent HW rating of 1700+ at the time of application submission will not be accepted into the tournament.
5. Players with more than 100 official rated games on HW will not be accepted into the tournament.
6. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in consultation with the AC.
7. Players registered on HW before 30.11.2015 will not be accepted into the tournament if they have 30 or more rated games on HW.
8. A participant must be able to play 1 game per week - the priority time for playing is 19-24 Moscow time on weekdays and 12-24 Moscow time on weekends.
9. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament and the materials will be submitted to the AC.

Submit your applications in this thread:

There is a Detailed FAQ17 instruction with pictures on the forum on how to do this.
You need to do the following:
1. Check if your icq number is entered in your profile, add it there if it is missing.
If it is in your profile, a green little daisy - the ICQ symbol - is visible under the avatar. If it is not there, you need to follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button, which is located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the host skd (ICQ 593626431) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host and judge - skd (ICQ 593626431), in extreme cases contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament will not be changed after the end of registration or during the tournament.
4. For each played match, participants must submit a detailed report and a detailed confirmation in this thread. Only then will the match be counted. All tournament reports must be written using the automatic report writing system: Detailed FAQ18 instruction with pictures.
- To create a report, click the New Report button, which is located at the top of each page of the thread, and fill in all necessary fields according to the template. After that, you need to write your detailed comments on the game.
- To confirm a report, the second player needs to find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. The tournament winner will receive the right to participate in the Wild card tournament for FB-11.
7. Technical results will be assigned for matches not played within the established timeframe.
8. Saves and files with passwords of all matches must be kept until the end of the tournament and presented upon the first request of the tournament hosts and judges or any AC member. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
9. Disputed issues, if any, please discuss off-forum. To resolve the issue, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The referee's decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the referees are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is held according to the following scheme: Group Stage. Playoff Round. Playoffs – Double Elimination.
Group Stage – six groups. Players who take first or second place in their groups advance to the Playoff round.
Players who take third place in their groups and the 2 best fourth-place players by points (by Berger if necessary) advance to the Playoff Round (when comparing results, results of matches against players who took 7th place in groups 4, 5, and 6 will not be considered)
The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head meeting;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) if it is impossible to determine priority using additional indicators a, b, c, a playoff game is played between the players on the Skirmish M 200% template.

Playoff Round – best of 1 game between players who took third place and the 2 best fourth-place players by points (by Berger if necessary) for the right to participate in the playoffs.
Playoffs – upper and lower bracket.
In the upper bracket, games are played best of 2 wins. In the lower bracket, games are played best of 1 win up to the final. The lower bracket final is played best of 2 wins.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is played best of 3 wins. The player advancing through the upper bracket has a 1 map advantage.

Deadlines.

Registration: January 21 – February 3, 2017 (until 20:00 Moscow time)
Draw and group formation: February 3, 2017
Tournament start: February 4, 2017
Group Stage: until March 26, 2017
Playoff Round: March 27 – April 5, 2017
Start of Playoff Round: April 6, 2017

Tournament games must be played within the established deadlines. For violation of game deadlines, at the discretion of the organizers and tournament judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is played on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be played on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default setting options are as follows: 01110.
That is, obelisks ban – disabled, fort-on-hill, cartographer, keymaster tents ban – enabled, permanently built level 2 in town – disabled. Players may agree on different setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, the rules of the HotA section are used.
3. Restarts: 3 days total (111+111+111 or 111+112 or 113).
*For the Skirmish template – 2 days (111+111 or 112).
4. Color choice:
In the group stage – the right to choose color is given to the player marked in red in the group tables.
In the Playoff Round – given to the first player in the pair.
In playoff games – given to the first player in the pair; in each subsequent game, players swap the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players swap starting colors.
5. The starting town is chosen by banning. Players alternately ban 3 towns each, after which the starting town is selected. The player listed second in the pair (marked in blue in the group tables) starts banning towns and selects the starting town first. In playoff games, the right of first town selection changes after each game.
*On the Skirmish template, the starting town, hero, and bonus are random.

Templates.

1. Games of the group stage and Playoff Round are played on the templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a.
2. In the Playoffs, the following templates are added: Mini-Nostalgia and 8mm6a.
3. The template for a game is determined by banning. Players alternately ban one game template each until only one template remains, which will be used for the game.
The player with the right to choose color bans the first template.
4. Information about the templates and recommended settings can be found in the corresponding section.
5. Games are played with a chess timer. The chess timer settings options are increased for a more comfortable game.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is played with the chess timer set by heroesworld rules.

I wish all participants to gain as much useful gaming experience as possible and enjoy the tournament competition!
The tournament winner will be awarded the "Tournament Winner 'Novice'" medal under their avatar:

UTC+03:00, icq 593626431
In reply to matador99
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Information:

Registration for the tournament is closed.

The group stage draw will be held today at 6:00 PM Moscow time.

UTC+03:00, icq 593626431
In reply to skd
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Please register me for the tournament.
ICQ 200409070
In reply to skd
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The respawn with the console under the Castle started playing out; money-wise it was poor + shooting blocks and one road. I reached the transport junction, and there you have it: two one-ways, 2 lifts without a road, and a road as long as a bald man's from Brothers, and at the end stand 20-49 Wizards and 20-49 non-graded pits. Well, what to do—I went via the no-road path toward the swamp computer, arrived around ~123-4, and there the Target from the Castle is waving his hand; checked it, well yes, with weekly growth and full mana. I went home to take the console, though only a couple of them were left and Tazik had finished leveling Earth (without oil, of course, but I can't have everything be chocolate in this deal, right?)

Next, I dove into a one-way as a pawn and there, oh miracle, 2 consoles, a one-way back and a normal transport junction, and then things really started spinning (if it wasn't for this, I probably would have surrendered, since I hadn't found a single hive by that point)
At 132 I stood under the home super treasure zone, but didn't block the one-way, thinking there are 4 attempts and they'll bring me my army. In the end, Tazik stood for a day near the super treasure zone, and in the treasure zone was a max Dragon Utopia with кв and a shield(+12), and then two more max Dragon Utopias followed; it added a few stats. I built the Town Portal on the 4th attempt and collected some more Dragon Utopias. There was a chance to take back the main and upgrade the angels, but I moved all the normal pawns that could reach. In the end, Taz emerged by 225 with 13 angels, 40 ducklings, 27/45 combat units, full control and HQ, and a timer of 30+; the opponent Nagash had ~20/20 combat units, 20+ Archs, nearly 50 non-graded ducklings and a grail (just not clear where it's located, seems to be in the Tower), timer only arriving every 9 minutes. We agreed on a draw.

Thanks for an interesting game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Ничья / Draw Ничья / Draw
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
6lm10a
Game Length
225 days
Game Date
2/5/2017
Reported
2/5/2017 11:14 PM
Rating Impact Archived
Shkent 1503 1503 ± 0
Godofwrcrft 1500 1500 ± 0
Rated Sep 28, 2022

Accepted by opponent on 2/6/2017 9:10 AM

In reply to skd
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Very poor performance after restarts and a lot of blockades on neighboring resource nodes, plus I played quite badly. For the first three weeks, I couldn't really do anything; I barely had enough money to buy back ducks and flies. Then, I broke through to a huge and very profitable corner treasure node, where I gathered 8 hives, a 5-all, a 3-all, and a Utopia with a Knight and 2-all. When I emerged, I had 2 angels, 60 ducks, and stats of 20. Claudius arrived with a stack of skeletons, 40+ monarchs, 5 angels, and various other units. Thanks to the stat difference and summoning elementals, I essentially won, and the opponent retreated with his skeletons, but the Tha'ar went to the tavern because the ducks died from Implosion, and only elementals remained in the army; and just before that, all my cities were usurped. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
214 days
Game Date
2/6/2017
Reported
2/6/2017 1:40 AM
Rating Impact Archived
Benis_xDD 1540 1523 -17 ↓
Taso 1483 1500 +17 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/6/2017 5:17 PM

In reply to Shkent
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Shkent
I started a respawn with a Griffin Conservatory under the Castle, but the economy was tight — arrow blockers and only one road. I reached a transport hub, and there it was: hello, two one-way portals, 2 lifts with no road, and a road as long as the bald guy's from Brothers, with 20-49 Wizards and 20-49 Greater Pit Lords at the end. Well, I decided to take the no-road path to the swamp computer, arrived around 123-4, and there's Celeste from the Castle waving. Checked it — yep, with a weekly growth and full mana. Went home to grab the Griffin Conservatory, luckily just a pair and Tazik managed to level up Earth magic (no Oil of course, but I can't always be handing out chocolate in this draft, can I?)

Next, I dove into a one-way portal with a hero and lo and behold — 2 Griffin Conservatories, a one-way portal back, and a proper transport hub, and then things took off (if not for this, I probably would have surrendered, since I hadn't found a single hive by that point).
At 132, I set up under a super treasure zone at home, but didn't block the one-way portal. Figured I had 4 attempts, they'd bring me my army. In the end, Tazik stood near the super treasure zone for a day, and in the treasure zone there was a max Dragon Utopia with Crown and Shield (+12), and then two more max Dragon Utopias, with a few stat boosts sprinkled in. Built Town Portal on the 4th attempt, gathered a few more Dragon Utopias. Had a chance to take the main and upgrade Angels, but I walked all the decent heroes that could reach there. In the end, Taz emerged at 225 with 13 Angels, 40 Dragon Flies, 27/45 Battle Dwarves, full control and Haste, with a timer of 30+. The opponent, Nagash, had ~20/20 Battle Dwarves, 20+ Archers, under 50 unupgraded Dragon Flies, and a Grail (just unclear where it is — seems to be in a Tower), timer only coming in at 9 minutes. We agreed on a draw.

Thanks for the interesting game.

There were no restarts, it was a chocolate giveaway. By week 1, I scouted 3 Griffin Conservatories, 2 clues, and got Angels. Roads were excellent. At 115, I killed the computer with 6k guards; at 117, I threw myself into a max Skeleton and got wrecked, killing all my tempo — didn't even have money to buy Winged. At 143, with Alkin, I only took the first Dragon Utopia; by 147, I took 3 more Dragon Utopias. Upgraded Archers. Then things went dull; I was severely lacking timer. Captured 2 of the opponent's towns, but couldn't bring heroes to scout properly. Eventually, I started gradually losing map positions; around 216, I built the Grail in a Tower, but the opponent started rushing my towns with heroes and killed Alkin, my second main. I kept making more and more mistakes. Taz had 47 defense; I decided it would be reasonable to agree to a draw, since the opponent is clearly stronger in macro. Thanks for the game. At the time of the draw, I had 25 Archers and 65 Dragon Flies. Among the artifacts, there was a Vial of Life; AoTD was close but I didn't see it; I needed a Cascade +6 for the Alliance.

Thanks for the game.
ICQ 728986056

discord Godofwrcrft #9188
In reply to Клавиус
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Opp took Dungeon for -5500, I took Citadel... I see an external dwelling of creatures near my Castle, an external marketplace, and a pile of gold. In the prison, I free Gundula level 5... I switch to her... then I see another external dwelling of creatures and a secondary Dungeon... in short, the plan is to break out on day 124 with 11 upgraded creatures and mass Haste... then I see the opponent near my GO... I pick up Shackles of War along the way and engage... the opponent has 4 Angels, 17 Minotaurs, and a few single units of ducks... he sees 11 creatures and writes gg.
p. s. Almost assembled the Armor of the Damned... was missing the sword
Thanks for the game!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
124 days
Game Date
2/6/2017
Reported
2/6/2017 1:20 PM
Rating Impact Archived
graalzzz 1523 1538 +15 ↑
Shkent 1518 1503 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/6/2017 11:15 PM

In reply to graalzzz
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graalzzz
06.02.2017 graalzzz (Blue, Stronghold, Gunnisson, Gundula) def Shkent (Red, Dungeon, Shakti, Shakti) Jebus Cross 124

Opp took Dungeon for -5500, I took Citadel ... see an external dwelling of chudniks near the castle, an external market and a pile of gold, in the prison I free Gundula level 5 .. switch to her ... then I see another external dwelling of chudniks and a secondary Dungeon ... in short, planning to go out on 124 with 11 upgraded chudniks and mass haste .... then I see opp near my ГО ... pick up Shackles of War along the way and cover him ... opp has 4 angels 17 minotaurs and a few single ducks ... he sees 11 chudniks and writes gg.
p. s. almost collected the Armor of the Damned .. was missing the sword
Thanks for the game!
looks like a bunch of castles, not togas!
:smile19:698286888
In reply to ckotuHa
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Hehe, if you really want to and your opponent doesn't mind...)))
Смотри только вперед, не оглядываясь. :smile14:
In reply to Benis_xDD
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Benis
A very poor start after the restarts, and a lot of blocked spawns on neighboring maps, plus he played quite badly. For the first three weeks, he couldn't really do anything; he barely had enough money to buy ducks and flies. Then, he broke through to a huge and very rich corner treasure map, where he gathered 8 hives, a 5-all, a 3-all, and a utopia with a queen and a 2-all. When he emerged, he had 2 angels, 60 ducks, and stats of 20. Claudius arrived with a stack of skeletons, 40+ monarchs, 5 angels, and various other units. Thanks to the stat difference and summoning elementals, I essentially won, and the opponent retreated with his skeletons. But Tazar went to the tavern because the ducks died from implosions, and only elementals remained in the army. And one turn before that, all my cities were usurped. Thanks for the game!
On the first day, Claudius appeared, along with a decent starting stack of golems, and he scouted a consul along the way (3-4). On the sixth day, Tant appeared, and on the seventh day, he took the boots of the necromancer. He lost once with Tant, gaining some efreets, but he regained tempo, although by that point it wasn't that critical. During the second week, Claudius pushed through the wilderness to his home computer, while Tant cleared the remaining spawns. At the beginning of the third week, he ran into a treasure map, gathered several hives, and a consul 4. (+ a 3 was found on a spawn along the way). By the end of the third week, he had 700+ skeletons + a stack of vivs (20+) and angels, good stats for both necromancers, +10 armor, expert earth and air magic for both. He could attack with either one, and he needed control. On the 4th week, the guild master gave teleportation during the rebuilds, and in one of the utopias, he found a level 5 cloak of заклов. He saw that the opponent was stuck in his treasure map with all his heroes, and in a couple of days, he took both castles and attacked the returning Tazar. GG.
Thanks for the game!
In reply to graalzzz
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graalzzz
Opp took Dungeon for -5500, I Citadel... see an external dwelling of Troglodytes near the castle, an external market and a pile of gold, in the prison I free Gundula level 5..switch to her... then I see another external dwelling of Troglodytes and a secondary Dungeon... in short, planning to come out on day 1 month 2 with 11 upgraded Troglodytes and mass Haste.... then I see opp near my GO... pick up the Shackles of War on the way and cover him... opp has 4 Angels, 17 Minotaurs, and a few single Harpies... he sees 11 Troglodytes and writes gg.
p. s. almost collected the Armor of the Damned..missed the sword
Thanks for the game!
I temped for some reason and lost on a pair of Griffin Conservatories, had to collect Minotaurs from corners, for the entire respawn there was 1 Hive, 2 Griffin Conservatories for 5 Angels, and 3 external dwellings of Harpies. Came out to center (4 Angels, 20 Harpies), center had Citadel and was plain, most of it without road, one road leading towards the opponent's GO and the castle was there too, and as expected got covered right after coming out. The only hope was that the opp was somehow losing.

Thanks for the game
In reply to skd
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Played a low-move start on luck, on 111 the moon came and it snowballed, two neighboring territories turned out to be Castle-owned, so building a Mage Guild wasn't an option. On 122 with the moon, the Boots, and 120 mana, I broke into a Necro treasure zone, burned down a few guards, farmed Dragon Fly Hives and rushed straight to the opponent, reached his main town, took a couple of Meteors to the face, and ran off to farm the sandy (the largest) treasure zone. Caught a КЗ in the first Dragon Utopia, a week later a second Dragon Utopia with a КВ. I farmed Dragon Fly Hives, upgraded 40 Wyverns, had +3 speed, and managed to outrun the opponent's rebuilt Fire Birds. Decided to attack on 222, immediately killed 9 Angels with a Chaining spell, the opponent had 2 Birds left, 4 Wyverns, and a pile of Skeletons. Without much thought, the opponent threw an Implosion at my 40 Wyverns. On the second round, I immediately cast Implosion on the Skeletons, after which about 350+ remained; in response, the opponent used Armageddon and my Lizard stack resisted. The third round started with an Implosion on the Skeletons and the end of the siege! GG, thanks for the game! :smile16:
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
2sm4d(3)
Game Length
222 days
Game Date
2/7/2017
Reported
2/7/2017 11:56 AM
Rating Impact Archived
MinasMorgul 1406 1425 +19 ↑
sonic111 1519 1500 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/7/2017 12:21 PM

In reply to MinasMorgul
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Neurotypically
We were playing a coin-flip game; on month 1 week 1 day 1, the moon came and it all kicked off, two neighboring territories turned out to be Castle ones, so building a Mage Guild was not an option. On month 1 week 2 day 2, with the moon, a pair of Boots of Speed, and 120 mana, I snuck into a Necromancer treasure zone, burned a few guardians, cleared out Dragon Fly Hives, and ran straight toward the opponent. I reached his main, took a couple of meteors to the face, and ran off to power up on the sand (the largest) treasure zone. I got the Grail in the first Dragon Utopia, a week later the second Dragon Utopia with the Cloak of the Undead King. I topped off the Dragon Fly Hives, upgraded 40 wyverns, had +3 speed, and managed to outrun the opponent's rebuilt Fire Birds. I decided to attack on month 2 week 2 day 2. Right off the bat, I killed 9 angels with a fireball; the opponent had 2 birds, 4 wyverns, and a pile of skeletons left. Without thinking twice, the opponent casts Implosion on my 40 wyverns. On the second round, I immediately cast Implosion on the skeletons, after which there were over 350+ of them left. In response, the opponent uses Armageddon, and my lizard stack resists. The third round starts with an Implosion on the skeletons and the end of the siege! GG, thanks for the game! :smile16:
Thanks for the game.
In reply to Клавиус
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Played a skirmish for the first time.
The final battle was a one-sided affair. 12 ducks, 10 nagas, 100+ gremlins, 20 mages with mass slow, against 29 grand griffins, 17 dryads, and 6 unique creatures.
Battle Report Accepted
Random Faction Random
Рисса / Rissa Start Hero Рисса / Rissa
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Random Faction Random
Мелодия / Melodia Start Hero Мелодия / Melodia
Мелодия / Melodia Main Hero Мелодия / Melodia
Map Template
Skirmish
Game Length
143 days
Game Date
2/7/2017
Reported
2/7/2017 6:08 PM
Rating Impact Archived
StarWarsFan 1451 1468 +17 ↑
Клавиус 1517 1500 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/7/2017 6:19 PM

In reply to StarWarsFan
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StarWarsFan
This was my first skirmish game.
The final battle was one-sided. I had 12 ducks, 10 nagas, 100+ gremlins, and 20 mages with mass slow, against 29 grand dragons, 17 dryads, and 6 unique creatures.
It was a pretty weak starting position, although I didn't realize that right away because of the starting location in the corner, and the elf army didn't make me want to restart. I was hoping to catch my opponent near my starting area, but he skillfully transferred the advantage, and I had no chance. Thanks for the game! :)
ICQ 200409070
In reply to skd
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Shakti was practically glued to my side from the very beginning, eating up everything right under my nose. In the first week, I also managed to eliminate all the Knights and Elves. But then I found the Orator's Hat in a treasure chest, boosted my mana, and chased after Shakti. After two weeks of playing tag with the main heroes and fighting weak units, all 6 cities were under my control, while my opponent was stuck in a treasure chest. When the opponent started trying to recapture the cities, I caught him with Angels and one-shot him with Implosion. Thanks for the good competitive game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Шива / Shiva Main Hero Шива / Shiva
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
211 days
Game Date
2/7/2017
Reported
2/7/2017 6:41 PM
Rating Impact Archived
Benis_xDD 1476 1490 +14 ↑
ckotuHa 1452 1438 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/7/2017 6:52 PM

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