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10 years ago
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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:

UTC+03:00, icq 593626431
In reply to Timbuktu
9 years ago
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Under the castle there was a stable, so I decided to play through the cavalry. I managed to take the first position. Zones were quickly developed thanks to magical Adelaide and Ciele. There were no caches; I found one pre-max Dragon Fly Hive, several quests and Pandora's Boxes for gold and lizards (2x45=90). On week 3 I built Angels, and griffins had also accumulated. I had consumed 5 zones, the opponent had 2. In the end, Solmir with 5 spell (5 Angels, 170 Marksmen, 100 Skeletons, 7 Nagas) attacked me (3 Angels, 9 Swans, 90 Lizards, 55 Archers, 13 Cavaliers, Griffins, Swordsmen + a Sharpshooter at 250) and died.
Thank you for the game.
icq 99748536
Battle Report Accepted
Random Faction Random
Аделаида / Adelaide Start Hero Аделаида / Adelaide
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Random Faction Random
Сайра / Cyra Start Hero Сайра / Cyra
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Skirmish
Game Length
142 days
Game Date
10/7/2016
Reported
10/11/2016 3:39 PM
Rating Impact Archived
blblbl 1420 1442 +22 ↑
PunkeR 1612 1590 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/11/2016 7:42 PM

In reply to blblbl
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9 years ago
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blblbl
There was a stable under the Castle, so I decided to play through the knights. Managed to take the first one. Zones were quickly fattened up thanks to magic Aelira and Ciele. No caches, I found one Dragon Fly Hive premaxi, several quests and Pandoras for gold and lizards (2x45=90). On week 3 I built Angels, Griffins also accumulated. I had 5 zones devoured, opponent had 2. In the end, Solmyr with 5 spell (5 Angels, 170 Caps, 100 Skeletons, 7 Nagas) attacked me (3 Angels, 9 Ducks, 90 Lizards, 55 Archers, 13 Knights, Griffins, Swordsmen + a 250 Shooter) and died.
Thanks for the game.
I relied on 2 Griffin Conservatories under the Castle and Solmyr, but it didn't work out with gold and resources; on week 1 they didn't even become Mages. There was physically nothing to hit the Conservatories (2 and 3) with; Passages to Treasures were guarded by Shooters. On week 2 through view spots I saw Ciele with Knights, who had broken into adjacent zones; going into contact was dangerous, I decided to build the Mage Guild and take the Conservatories. However, by that time Ciele had already fattened up well and gathered meat. I had only 5 Angels and weak Magic stats.
Thanks for the game!
ICQ 606813156
In reply to skd
User Avatar
9 years ago
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Grindan Artemovich won.
Thank you for the game!


Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
211 days
Game Date
9/24/2016
Reported
10/12/2016 4:39 PM
Rating Impact Archived
KobRa_RR 1925 1928 +3 ↑
caliban 1596 1593 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/12/2016 8:22 PM

In reply to skd
9 years ago
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We repelled all the way to complete garbage, as it seemed to me (2 Dragon Fly Hives, 2 Griffin Conservatories for me). But it turned out to be a free ГО (Hydras), even though it was 1.5 days away. Kirya immediately showed her mother-level growth with Offense and Earth. I spawned in the center on week 1, day 2, 3/4 and assumed the neighboring respawn was the opponent's, and on the way he had an Arch Devil ГО. I had no Earth View, but I guessed which way to run in the center to avoid hitting a dead-end branch. On week 2, Taz flew into the center over wasteland and took the level 5 hat that I hadn't cleared (guarded by Arch Devils, I had nothing to beat them with at the time), but I had already moved quite far away. In the end, Taz, having eaten almost nothing in the center, ran to the neighboring respawn, and ate the entire center (Dragon Utopias, Pandora's Boxes, artifacts). There were almost no Dragon Fly Hives, zero Griffin Conservatories. Pretty poor in that regard, basically. But there were two Pandora's Boxes with 15 Minotaurs. I dug up a couple of decent heroes with Wisdom, Logistics, built level 4 and 5 in my Castle (Town Portal, Fly), retrained, and started eating through the center (which turned out to be huge) and also the neighboring respawn. I found КВ, КЗ, even though they were essentially useless by then. I collected Armor of the Damned, Sword of Shamm, saw that far, far away (as the opponent probably thought) Taz had jumped into the center to steal the Cape of Speed +2 and also looted a tomb. But Kiryukha with almost 4k movement points and Dimension Door caught him. Sword of Shamm + Armor of the Damned + Shackles prevented Taz from escaping.
Thanks for the game. Good luck in the lower bracket.
icq 99748536
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
132 days
Game Date
10/12/2016
Reported
10/12/2016 7:44 PM
Rating Impact Archived
blblbl 1428 1449 +21 ↑
PunkeR 1589 1568 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/12/2016 8:08 PM

In reply to blblbl
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9 years ago
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blblbl
We hoarded until we had complete garbage as it seemed to me (2 Dragon Fly Hives, 2 Griffin Conservatories on my side). But it turned out there was a free GO (Hydras), even though it was 1.5 days away to get there. Kirya immediately showed a mama-type level-up with Offense and Earth Magic. I landed in the center on 123/124 and assumed that the adjacent spawn was the opponent's and that he had an Arch Devil GO along the way. I had no view of the ground, but I guessed where to run in the center to avoid hitting a dead-end branch. On day two, Taz flew into the center without roads and took the level 5 hat that I hadn't cleared (guarded by Arch Devils, I had nothing to beat them with at the time), but I had already moved quite far away. In the end, Taz, having eaten almost nothing in the center, ran to the adjacent spawn, and ate the entire center (Dragon Utopias, Pandora's Boxes, artifacts). There were almost no Dragon Fly Hives, zero Conservatories. Pretty poor in that regard, in short. But on the plus side, two Pandora's Boxes with 15 Minotaurs. I dug up a couple of decent heroes with Wisdom and Logistics, built level 4 and 5 in my Castle (Town Portal, Fly), retrained and started eating the center (which turned out to be huge) and also the adjacent spawn. Found КВ and КЗ, even though they were essentially not needed anymore. I assembled AOTD and КШ, saw that Taz had jumped far, far away (as the opponent probably thought) into the center to steal the Cape of Speed +2 and also climbed into a tomb. But Kiryukha with almost 4k movement points and Dimension Door caught up. КШ+AOTD+Shackles didn't let Taz escape.
Thanks for the game. Good luck in the lower bracket.
Late exit without roads (125): Slow wasn't delivered to the 2 towns and shrines, I didn't want to fight the Arch Devil GO along the road, I had no Tactics, the Dragon Fly Hives gave only 30 Wyverns total. Therefore, I decided to take one home Dragon Utopia before exiting and gather more Dragon Fly Hives. Resulted in 0 Wyverns, +5 all stats, and КВ. However, the layout of the central zone allowed picking up only leftovers after the opponent, who entered the center 2 days earlier. Near the adjacent spawn I picked up Wings, ran out of mana, decided to move to the adjacent spawn, which turned out to be empty and inconvenient. Meanwhile, the opponent amassed a huge army, ate the entire center, and eventually caught Taz with the Bracers and AOTD.
Thanks for the game!

PS The Firebird was on 137.
ICQ 606813156
In reply to KobRa_RR
User Avatar
9 years ago
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KobRa_RR
Grindan Artemovich decided it all.
Thanks for the game!
One stack of troglodytes arrived at the Miner's, but I decided to play since on 111 I successfully took a dragon external dwelling (the necessary stack got morale) + there was a decent road layout, and Artem also didn't take rests. In general, there were problems with army objects, artifacts, and Dragon Utopias. As a result - the only control I had were wings (from one Dragon Utopia I found), and the best stat artifacts were AOTD, which I assembled shortly before FB.
Thanks for the game!
https://twitch.tv/calibanhw
In reply to blblbl
User Avatar
9 years ago
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Paid 5K for the Castle and 1.5K for the color. 111 - 2 heroes, 112 - 4 heroes, 113-117 - 5 heroes, and you don't really need more than that. 121-127 - gathering cons and cyclopettes, building the Mage Guild. 131 - Dragon Utopia with +3all and captain's hat, built Town Portal on the 1st attempt, Dimension Door after 3 rebuilds. Klavik with 3900MP. 134-135 took the opponent's capital and killed Marka in the swamp, which previously belonged to the green computer. Thanks for the game!
Attachments 1
1 file attached • Total size: 198.2 KB
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
8mm6a
Game Length
135 days
Game Date
10/15/2016
Reported
10/15/2016 1:25 AM
Rating Impact Archived
=Lizard= 1822 1827 +5 ↑
PunkeR 1552 1547 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/15/2016 1:50 AM

In reply to =Lizard=
User Avatar
9 years ago
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=Lizard=
Gave 5K for the castle, 1.5K for the color. 111 - 2 heroes, 112 - 4 heroes, 113-117 - 5 heroes, and the necromancer doesn't really need more than that. 121-127 - collecting Griffin Conservatories and cyclops huts, building the Mage Guild. 131 - a level 2 Dragon Utopia with +3 all and Captain's Hat, built Town Portal on the first attempt, Dimension Door on the 3rd rebuild. A classic with 3900 MP. 134-135 captured the opponent's capital and killed Maryka in the swamp, previously belonging to the green computer. Thanks for the game!
Seemed like a decent start, Bron came in with 5 Wasps, a Dragon Fly Hive behind the golems near the castle, I decided to play. On the first week I built Pits and Efreeti in the citadel. There was 1 road to the adjacent zone underground. From there - a fork - to the treasure zone and to the native computer-swamp. I reached it only on 122, even though I chose the direction correctly right away, the road was very long. The computer built Wyverns and bought everything, leaving me a bare castle. In his swamp I found 2 Griffin Conservatories, max and mini, and then another one (didn't have time to check). I took the minimal one and turned back to Inferno - upgraded the Pits, started demoning, took the Dragon Fly Hive near the castle. Then - a triple Griffin Conservatory in the adjacent zone. I got 50 demons, 4 angels, 8 ducks, 8 efreeti, 11 pits. I was going to take the remaining Griffin Conservatories and crawl into the treasure zone, but then the opponent flew in with 1000+ skeletons, 10 angels, and full control. Maryka, by the way, was leveling like crap.
Thanks for the game!
ICQ 606813156
In reply to blblbl
User Avatar
9 years ago
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We fought and it turned out extremely poor in terms of objects. All 2 Dragon Fly Hives on 12 Wyvern. ГО red dragons, but lucky that with GS, I used Hit and Run 4 times and reached 122 with 12 Wyverns and 200 skeletons. Lucky with the boxes in the center. From 3 boxes I got 3 Arch Devils and 24 Efreets. In the end, it was FB with roughly equal stats, but for some reason the opponent started spending mana on Berserk. I waited until he ran out of mana and eventually won the fight with Haste and Slow.
Thank you for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
135 days
Game Date
10/15/2016
Reported
10/15/2016 4:56 PM
Rating Impact Archived
StarWarsFan 1461 1473 +12 ↑
Kruptik 1394 1382 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/15/2016 6:41 PM

In reply to StarWarsFan
9 years ago
Auto-translated
StarWarsFan
We were scrambled, and the objects turned out extremely poor. All 2 Dragon Fly Hives for 12 Wyverns. ГО Red Dragons, but lucky with a Grail Structure; I cast Hustle 4 times and came out at 122 with 12 Wyverns and 200 skeletons. Lucky with the Pandora's Boxes in the center. From 3 boxes I got 3 Arch Devils and 24 Efreets. In the end, it was a roughly equal stats FB, but for some reason the opponent started spending mana on Berserk. I waited until his mana ran out and, with Haste and Slow, won the battle.
Thanks for the game.
The meat from the Pandora's Boxes in the center decided the game for the opponent, thanks for the game-))
In reply to blblbl
User Avatar
9 years ago
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Thank you for the epic game and for the time!
It was really cool.
Смотри только вперед, не оглядываясь. :smile14:
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
236 days
Game Date
10/16/2016
Reported
10/16/2016 10:51 AM
Rating Impact Archived
PaTRioT 1622 1637 +15 ↑
caliban 1615 1600 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2016 9:19 PM

In reply to blblbl
9 years ago
Auto-translated
Thank you for playing.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
6lm10a
Game Length
147 days
Game Date
10/16/2016
Reported
10/16/2016 1:53 PM
Rating Impact Archived
Medium_HP 1737 1747 +10 ↑
Venton 1598 1588 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/27/2016 7:35 AM

In reply to PaTRioT
User Avatar
9 years ago
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PaTRioT
Thanks for the epic game and for your time!
It was truly cool)
An interesting match with plenty of various gameplay moments, except that the finale never happened :)
I had one town built, while my opponent had two more. One road leading to the underground was open, and from there were two roads—one was a same-way, and the other was blocked by 10-19 monks. There was nothing to be done; I had to find another path through the wilderness and stumbled upon a same-way with 6k guards to the central zone. The water units broke through with minimal losses, although the auto-battle predicted a wipe. On turn 121, thanks to upgraded Earth Magic on Labeta with one last move of scouting, I reached the village with my main hero. I also realized that my computer player (Necropolis) was far away in the wilderness. I saw a couple of Hives and rushed toward them. On turn 126, while speeding up, I stood on one of them (up to 50 dragonflies); from the army were 5 wyverns and some devourers; I went in with units of 1 and wyverns and successfully wiped myself out without finishing off a few of them. I spared the devourers and forgot that I had an archer, 20 mana, and 1 spell point, but used all sorts of nonsense instead. The opponent, however, demonstrated good tempo—by the second week, they already had a decent army and full control (boxes for all Earth and Air). Everything I had was trash. For growth—I took one Hive, then another, then more. Cons was level 2, then another Hive. By the end of the third week, I entered the Dragon Utopia with 33 ducks and 2 angels. Level 1. I lost the devourers and 3 wyverns. They gave wings. After that, things started going my way. By the end of the third week, I built a GM; no control. I flew to the computer—the Castle. On the way, I took Dragon Utopia level 3—stats and junk (as usual). I killed the computer and started eating its zone and the neighboring one. There were relics on the road—a helmet +6 all and a necklace +3 all; essentially, that's what gave me the advantage in the same zone's Utopia :) Meanwhile, the opponent took my main town via DD. Nearby was Labeta (the mother) with dragonflies and lizards; some noob attacked with an army and got an Armageddon in response (-16 monarchs, several horses, though both stacks of archangels resisted)). The opponent flew further and took my Castle. They placed angels there, but didn't have time for archangels—all resources were going into rebuilding the GM, where they stubbornly refused to give control. At that moment, I wasn't ready to trigger the finale; although my stats were over 1.5 times higher, I was losing in terms of raw army own. Month 2—I reach the green zone (also Necropolis), where upgrades were naturally built + there were all artifacts for necromancy and Vedomina, whom I had been saving for this moment. Next—the dungeon and another zone; I'm "necring" everything. Dragon Utopia, objects. Unexpectedly, I dig up a hero with KV))) All resources started going into rebuilding the 4th GM. At the start of the next growth, some noob with wings and DD takes the Castle that the opponent had taken from me. I place archangels. Another Dragon Utopia for stats, then a box for all of level 4. By the way, I still didn't build control in the GM (4 rebuilds for level 5 and 6—4GM). My main hero leveled up well, only didn't catch Air Magic. As for artifacts, I had almost everything needed, the elixir; I only lacked "the belly" for the alliance, so late game was beneficial to me. 5 upgraded necro-heroes (2 with specializations). At one point, in the last 20 seconds, the opponent takes my Necropolis town with a noob and their entire army and AOTD. My main hero was sitting in the dungeon speeding up and rushed toward him with all his might; the army was there but the hero was hidden. I couldn't check. Here was the choice: attack, and if it's a noob there, easily win and end the match; or if it's Müllich—get wiped since he has +6 speed. I would never catch him. There was no money for a buyout. I decided not to risk it (which was actually a mistake)). The opponent's army was decent: 37 archangels, 120+ monarchs, archers, monks, 1000+ skeletons. Stats 20 23 AOTD and KS. Against my 16 archangels, 80 wyverns, and about 3k skeletons under the elixir with stats 43 43. Further, for two days, I performed a series of manipulations with noobs to try and reclaim the Necropolis town, but with speed-up, wings, and one DD, I just couldn't reach it. At some point, Vedomina with 16 archangels, artifacts—KV and all necro-artifacts—couldn't reach the Necropolis town and after a misclick lost moves and couldn't use TP. There were shackles there. And I realized that on the next turn, Vedomina would be killed and all artifacts taken. By a bold decision, I fired Vedomina so the opponent wouldn't get the artifacts and skipped my turn. On the opponent's turn, I remember about the 37 archangels and the fact that a minute ago I had fired my 16. I write gg. It turned out that a couple of turns before this, the opponent had crushed Müllich in shackles with all the artifacts, so I had fired her for nothing. But the deed was already done.
As the "autopsy" showed, the match could have been carried even without the angel alliance if I had let them attack me (before firing my hero and crushing Müllich)
Thanks for the game!
https://twitch.tv/calibanhw
In reply to caliban
9 years ago
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caliban

Thanks for the game!

It was exciting; the ending reminded me of the movie "The Mist" in some ways.
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9 years ago
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caliban
10/16/2016 PaTRioT (Blue, Castle, Caitlin, Sir Mullich) def caliban (Red, Fortress, Tazar, Tazar) 6lm10a 236

It turned out that a couple of turns before this, my opponent defeated Mullich, who was equipped with all artifacts, so I wasted my turn by dismissing her. But it was already done.
If you don't destroy the main hero in a crucial moment of the game using Shackles, it means you haven't played Heroes))) I want to send greetings to Tvarin :smile08:
Смотри только вперед, не оглядываясь. :smile14:

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