Thanks for the epic game and for your time!
It was truly cool)
I had one town built, while my opponent had two more. One road leading to the underground was open, and from there were two roads—one was a same-way, and the other was blocked by 10-19 monks. There was nothing to be done; I had to find another path through the wilderness and stumbled upon a same-way with 6k guards to the central zone. The water units broke through with minimal losses, although the auto-battle predicted a wipe. On turn 121, thanks to upgraded Earth Magic on Labeta with one last move of scouting, I reached the village with my main hero. I also realized that my computer player (Necropolis) was far away in the wilderness. I saw a couple of Hives and rushed toward them. On turn 126, while speeding up, I stood on one of them (up to 50 dragonflies); from the army were 5 wyverns and some devourers; I went in with units of 1 and wyverns and successfully wiped myself out without finishing off a few of them. I spared the devourers and forgot that I had an archer, 20 mana, and 1 spell point, but used all sorts of nonsense instead. The opponent, however, demonstrated good tempo—by the second week, they already had a decent army and full control (boxes for all Earth and Air). Everything I had was trash. For growth—I took one Hive, then another, then more. Cons was level 2, then another Hive. By the end of the third week, I entered the Dragon Utopia with 33 ducks and 2 angels. Level 1. I lost the devourers and 3 wyverns. They gave wings. After that, things started going my way. By the end of the third week, I built a GM; no control. I flew to the computer—the Castle. On the way, I took Dragon Utopia level 3—stats and junk (as usual). I killed the computer and started eating its zone and the neighboring one. There were relics on the road—a helmet +6 all and a necklace +3 all; essentially, that's what gave me the advantage in the same zone's Utopia :) Meanwhile, the opponent took my main town via DD. Nearby was Labeta (the mother) with dragonflies and lizards; some noob attacked with an army and got an Armageddon in response (-16 monarchs, several horses, though both stacks of archangels resisted)). The opponent flew further and took my Castle. They placed angels there, but didn't have time for archangels—all resources were going into rebuilding the GM, where they stubbornly refused to give control. At that moment, I wasn't ready to trigger the finale; although my stats were over 1.5 times higher, I was losing in terms of raw army own. Month 2—I reach the green zone (also Necropolis), where upgrades were naturally built + there were all artifacts for necromancy and Vedomina, whom I had been saving for this moment. Next—the dungeon and another zone; I'm "necring" everything. Dragon Utopia, objects. Unexpectedly, I dig up a hero with KV))) All resources started going into rebuilding the 4th GM. At the start of the next growth, some noob with wings and DD takes the Castle that the opponent had taken from me. I place archangels. Another Dragon Utopia for stats, then a box for all of level 4. By the way, I still didn't build control in the GM (4 rebuilds for level 5 and 6—4GM). My main hero leveled up well, only didn't catch Air Magic. As for artifacts, I had almost everything needed, the elixir; I only lacked "the belly" for the alliance, so late game was beneficial to me. 5 upgraded necro-heroes (2 with specializations). At one point, in the last 20 seconds, the opponent takes my Necropolis town with a noob and their entire army and AOTD. My main hero was sitting in the dungeon speeding up and rushed toward him with all his might; the army was there but the hero was hidden. I couldn't check. Here was the choice: attack, and if it's a noob there, easily win and end the match; or if it's Müllich—get wiped since he has +6 speed. I would never catch him. There was no money for a buyout. I decided not to risk it (which was actually a mistake)). The opponent's army was decent: 37 archangels, 120+ monarchs, archers, monks, 1000+ skeletons. Stats 20 23 AOTD and KS. Against my 16 archangels, 80 wyverns, and about 3k skeletons under the elixir with stats 43 43. Further, for two days, I performed a series of manipulations with noobs to try and reclaim the Necropolis town, but with speed-up, wings, and one DD, I just couldn't reach it. At some point, Vedomina with 16 archangels, artifacts—KV and all necro-artifacts—couldn't reach the Necropolis town and after a misclick lost moves and couldn't use TP. There were shackles there. And I realized that on the next turn, Vedomina would be killed and all artifacts taken. By a bold decision, I fired Vedomina so the opponent wouldn't get the artifacts and skipped my turn. On the opponent's turn, I remember about the 37 archangels and the fact that a minute ago I had fired my 16. I write gg. It turned out that a couple of turns before this, the opponent had crushed Müllich in shackles with all the artifacts, so I had fired her for nothing. But the deed was already done.
As the "autopsy" showed, the match could have been carried even without the angel alliance if I had let them attack me (before firing my hero and crushing Müllich)
Thanks for the game!