Skip to content

Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to NikitaM
User Avatar
10 years ago
Auto-translated
NikitaM
I suggest replacing the Conquistador specialization with "Liberator," which would grant the hero the ability "Remove Shackles," functioning similarly to the Paladin ability "Lay on Hands."
The Barbarian skill book doesn't have room for another spell; it might become overloaded. And it's unclear if it would even work.
10 years ago
Auto-translated
I have a suggestion. Could it be possible to make it so that Moander's specialization also levels up with the player's level? Otherwise, you change castles, and his specialization is level 1, even though it was maxed out before.
In reply to Revn2048
User Avatar
10 years ago
Auto-translated
Revn2048
I have a suggestion. Could it be possible to make it so that the Moander specialization also levels up with the player's level? Otherwise, you change the castle, and it's back to level 1, even though it was maxed out before.

But in my opinion, it's all logical because, essentially, the living castle is destroyed and starts from scratch!

It would be different if you offered a dialogue box to either level everything down for free or keep the existing city level, but at the cost of resources! :smile26:
In reply to Revn2048
User Avatar
10 years ago
Auto-translated
Revn2048
I have a suggestion. Could it be possible to make it so that Moander's specialization also levels up with the player's level? Otherwise, you change castles, and his specialization is at level 1, even though it was maxed out before.
It can be done, but it's not necessary.
In reply to Dyrman
User Avatar
10 years ago
Auto-translated
Dyrman
It can be done, but it's not necessary.

Why not? It would just need to be an option! :rolleyes:
User Avatar
10 years ago
Auto-translated
I lost access to my HighLich account. I had to create a new one. And by the way, will Russia have its own unique appearance? (Djinn) Is it possible to combine the Djinn model and Orlando's head (Neleha)?
In reply to DelaSegadora
User Avatar
10 years ago
Auto-translated
DelaSegadora
I lost access to my HighLich account.
I had to create a new one.
And by the way, will Russia have its own appearance? (Djinn)
Can the Djinn model and Orlando's head be combined (Neleha)?

It's possible to combine them; I'll do it when I have time!
User Avatar
10 years ago
Auto-translated
There's a question about the hero Nicholas. The specialization description states a 2% discount per level, but in reality, it's much lower, at 1% + 1% for every 3 levels, judging by the test and the following snippet:


1
3
1
This bug exists even in the clean version of the game. Also, on a map created in the map editor, there's no guard stationed near the stairs, which allows free passage to the adjacent zone. I don't know if this is the case on other maps, but it exists in random maps, and it significantly affects the gameplay. I don't remember why this was done, but a different solution needs to be found.
User Avatar
10 years ago
Auto-translated
Thank you. We will correct Nicholas's specialization.
Regarding the GSC, it's unfortunate. I personally don't use the underground on GSC at all. Should we fix this as part of the NHF project?
In reply to Dyrman
User Avatar
10 years ago
Auto-translated
The GСК (presumably referring to a game mechanic or feature) is problematic. I personally don't use the "underground" feature in GСК at all. Should we fix this as part of the NHF project?
Yes. The issue lies in the modified staircase files. If "y" is set to -2 (as it was) instead of -1 (as it is now), the guards will be created.
0
-2
However, the transitions won't work without a mod. Are these modified files essential, or can we do without them? Also, for many heroes, the skills and abilities don't match the table. For example, Baltazar has strong chaos magic instead of skilled magic. Furthermore, Hiorrmel learns spells strangely. He only learned Regeneration at level 3 of the guild, Teleport at level 5, and decided not to bother with Holy Word and Resurrection at all. I also didn't notice how Sergio gets additional experience.
User Avatar
10 years ago
Auto-translated
Checked by Sergio: The experience is displayed, but it isn't granted. Regarding Portals, dungeon entrances, etc.: 1) I did this to reduce (or rather, equalize) the radius of "activated" creatures, so that some other creatures nearby wouldn't be "activated" as well. 2) And for the future: to prevent creatures from being "activated" just because the entrances are accessible, I wanted to set it up so that the guarding army couldn't stand directly next to the active tile (2 cells), but also couldn't bypass it. Regarding Hiormel - it's a bug, because initially I excluded Regeneration and Word of Power from the list (why would a Necromancer need that?), and then I included them, but I forgot to change the counter. I'll fix it.
User Avatar
10 years ago
Auto-translated
As for the portals, they can basically be reverted to their previous state. Regarding skills and abilities, I believe a revision is needed.
User Avatar
10 years ago
Auto-translated
In principle, I've fixed all the shortcomings mentioned above; now, if I could add something else, we could release a fix version.
User Avatar
10 years ago
Auto-translated
Do you have any questions regarding the strength of certain heroes, balance, etc.?
In reply to Dyrman
User Avatar
10 years ago
Auto-translated
Here's a suggestion for modifying Hafad's special ability: remove the effect that kills 12% of enemy creatures and compensate by adding an effect that reduces the health of the enemy army.

Statistics

Welcome our newest member: recijeb