The GСК (presumably referring to a game mechanic or feature) is problematic. I personally don't use the "underground" feature in GСК at all. Should we fix this as part of the NHF project?
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However, the transitions won't work without a mod.
Are these modified files essential, or can we do without them?
Also, for many heroes, the skills and abilities don't match the table. For example, Baltazar has strong chaos magic instead of skilled magic.
Furthermore, Hiorrmel learns spells strangely. He only learned Regeneration at level 3 of the guild, Teleport at level 5, and decided not to bother with Holy Word and Resurrection at all.
I also didn't notice how Sergio gets additional experience.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
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