Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
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New here? I'm Roha — want a quick tour?
The undead raising table does not affect the "Harbinger of Death" ability and the Temple of the Underworld.
inQizitOr, you place a hero on the map, if I'm not mistaken, in shared you click new, give it a name, and a new hero appears in the map's database (it will be in the map archive in the MapObjects/Castle Name branch). You go into its properties through shared and change it according to your needs - you can set all parameters like those of the Knights, and TownType/Specialization/several descriptions of specializations like those of the Necromancers. Some parameters may not be possible to change in the menu, then you can simply go into the map archive and manually edit the created file. If you delete the hero from the map, the created file, as far as I remember, is also deleted, so you need to be careful.
inQizitOr, you place a hero on the map, if I'm not mistaken, in shared you click new, give it a name, and a new hero appears in the map's database (it will be in the map archive in the MapObjects/Castle Name branch). You go into its properties through shared and change it according to your needs - you can set all parameters like those of the Knights, and TownType/Specialization/several descriptions of specializations like those of the Necromancers. Some parameters may not be possible to change in the menu, then you can simply go into the map archive and manually edit the created file. If you delete the hero from the map, the created file, as far as I remember, is also deleted, so you need to be careful.
inQizitOr, you place a hero on the map, if I'm not mistaken, in shared you click new, give it a name, and a new hero appears in the map's database (it will be in the map archive in the MapObjects/Castle Name branch). You go into its properties through shared and change it according to your needs - you can set all parameters like those of the Knights, and TownType/Specialization/several descriptions of specializations like those of the Necromancers. Some parameters may not be possible to change in the menu, then you can simply go into the map archive and manually edit the created file. If you delete the hero from the map, the created file, as far as I remember, is also deleted, so you need to be careful.
Here's a question: how do you place fire, "skirts" of different castles, and effects on the map? In Nival's maps, they are located in "AdvMapObject," but I can't find that tab.
It crashes. After setting up a hero, the editor simply stops working.
How do I make it so that it opens when entering a specific region?
The easiest way is through scripts. In MapPropertiesTree, set the quest status to OBJECTIVE_KIND_MANUAL, and set Hidden to true. Then, on the region, write a trigger that, upon entry, will execute SetObjectiveState('quest', OBJECTIVE_ACTIVE):
There also seems to be some kind of flag called active_on_start, if I remember correctly. That is, the quest is activated at the start of the map.