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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#1743
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Maybe the Iron Hawk won’t work, but a smaller and much weaker version of the Rukh could be suitable, like in the sixth game. Or perhaps a Warlock ability with 40 mana and a couple of spells tailored for a bird could work, if not a Thunder Bird.

Added after 23 minutes
Or simply a Warlock ability with a bit of mana and spells.
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#1744
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The Iron Bird is not a suitable upgrade for the Simurgh. It's like making a Gnoll an upgrade for a Wolf.
Not quite... As I understand it, mages summon spirits or something similar in the form of various birds (correct me if I'm wrong). This means that, among other things, the mage determines what material form the summoned spirit will take.
 

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#1745
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Ment
Not quite... I understand that mages summon spirits or something similar as various kinds of birds (correct me if I'm wrong). This means that, among other things, the mage influences the material form that the summoned spirit takes.
They aren't told what form to take. Quote from the description: "Powerful spirits often take the form of majestic birds. Apparently, that's why the strongest entities that mages managed to summon in the House of Anima took the form of ghostly eagles, woven from magic." The spirits themselves took the form of birds, and the mages summoned them. But if I'm wrong, please correct me.

Added 5 minutes later
I changed the color to match the green dragons. Is it better?
Мод на замену всех фракций в Героях 5
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#1746
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No, no, we definitely don't need any live planes here :D :D
I think that such a large bird-golem wouldn't look good.
I made the color like the green dragons. Is it better?
Yes, now the bird looks much better!
In reply to Wizard Necromancer
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#1747
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Wizard Necromancer
By the way, I just installed the latest version of the mod. I was looking at the spells, etc. So, when using the "Summon Archdevil" spell, a Simurgh is summoned instead :( I didn't think the devil was still programmed in and that I had replaced it with a Simurgh.
This is easy to fix; you can move all the Simurgh files from the Inferno folder to the Elven folder and replace the Phoenix and Firebird character file with the Simurgh character file.
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#1748
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WizardNazyr
Yes, but in Asylum, some creatures are distorted in one way or another. We had such a case with Simargl.


Are there any other examples?
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#1749
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Are there any other examples?
Well, I don't know all of them, but for example, centaurs. In mythology, they are half-human, half-horse, but in Ashan, they are sometimes half-human, half-zebra/antelope (in Heroes of Might and Magic VI and VII), and there may be other types of centaurs. In Heroes of Might and Magic V, centaurs are half-human, half-hellish horses.

Added 3 minutes later
Or, for example, rakshasas. In mythology, they are spirits, but in Ashan, they are beastmen.
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#1750
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Here, Simargl, as the supreme spirit of the earth, could grant the ability to summon a helper, similar to the archdevil, but instead of summoning cave lords (i.e., magic elementals or upgraded genies), it would summon earth elementals?
In reply to bob2004
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#1751
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bob2004
Here, Simargl, as a supreme spirit of the earth, could grant the ability to summon a helper, similar to the Archdevil, but instead of summoning cave lords (i.e., magic elementals or upgraded genies), it would summon earth elementals?
It would be tedious to implement, but the idea is not bad; at least, ordinary Simurghs could do that.
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#1752
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Yes, the idea isn't bad. As a last resort, the summoning of djinns (if not replaced with summoning earth elementals) could be given to the Simurghs. Also, I think that root entanglement might not be very suitable for Simurghs, as it's more appropriate for slow tanks like Ents.
In reply to WizardNazyr
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#1753
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WizardNazyr
And I also think that entangling roots won't be very effective for Simurghs, as it's more suitable for slow tanks like Ents.


That's right, entangling roots will be useless for Simurghs because they move from place to place, and I wouldn't even classify them as tanks; entangling roots are meant for Ents so that enemies stand near them and can't reach others.

Added 1 hour 16 minutes ago
For Simurghs, entangling roots are like a rotten apple on a hedgehog's back. Just extra weight.
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#1754
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bob2004
For the Simargls, entangling roots is like a rotten apple on a hedgehog's back. Just extra weight. :)
For a hedgehog, any apple is extra weight.
Entanglement is definitely not relevant here.
If the birds are spirits, why not give them incorporeality, for example?
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#1755
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If birds are spirits, then why not give them incorporeality, for example?
I never liked this ability, and besides, incorporeality for level 7? That doesn't seem quite right.
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#1756
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WizardNazyr
I never liked this ability, and besides, incorporeality for level 7? That doesn't seem right.
But is there any practical difference in which level the ability is?
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#1757
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I don't know if it aligns with your logic, but if you give incorporeality to Simargls, you should also give it to Shimmers, Air Elementals, Djinns, Void Spirits, and their upgrades.

Added after 1 hour 37 minutes
And also to Ifrits.