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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
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With the addition of new creatures from **NCF** to **EWA**, it’s better not to rush, but instead focus on balancing (strengthening) and fixing the shortcomings (including bugs) already present in this build.
In reply to Mokara
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Mokara
A small NCF update.
1. Wind Dancer
2. Minor Mummy
3. Raven Mocker
4. EARTHEN
5. Renegade Angels

Comrades, a request. If you have any other NCF creatures that are not in the mod, please upload them here.

Mokara, what prevents you from posting a detailed description with pictures here or in the relevant thread?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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There's a bug with the "Fortress" faction's scouts/assassins/stalkers (they seem to be called "platoons"). It says they can turn invisible, but you can't cast the invisibility spell (the unit's spellbook is inactive).
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It’s been a while since I last played Heroes 5. Probably about 5 years. I’ve upgraded my hardware since then. Now I have a Core i5 4670 and 8 GB of RAM. So I thought – I’ll try playing the old game. I accidentally found your mod. I installed it. Previously, the main problem was the long turn time for the computer opponent. Now, the problem remains the same. When the computer is thinking, it loads the processor to only 30% - 40% overall. How can I reduce the time it takes for the computer to play, rather than me?!

Is it possible that hardware upgrades over almost a decade haven’t simplified the problem of the computer player’s turn?

How can I reduce the time it takes for it to think?! Isn’t there a mod with optimization?
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There's no way to simplify it. And the mod has nothing to do with it. It's an old game. Even if you install the most powerful processor, the game won't be able to use it at 100%.
The only way to fix this is by tinkering with the engine, but I doubt modders can do that, especially without the game's source code.
In reply to Shadowclaw
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When the game loads, it displays an image of one of the city types. I like the rotation itself, but is there a way to remove some of the cities? Some races are a bit disappointing.

If possible, please tell me which mod to look into – I can remove the unnecessary ones from the archive myself, or if there's a config file in the corresponding mod with a list of race names included in the rotation.
In reply to Shadowclaw
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Shadowclaw
There's a bug with the "Fortress" upgrade for scouts/assassins/stalkers (seems to be the "Plastoon" unit). It says they can become invisible, but you can't cast the invisibility spell (the unit's spellbook is inactive).

Could you share a save file with these "Plastoon" units?
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I can’t. It was in the campaign, and the mission only had autosaves, which have long been overwritten.
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At first glance, the mod seems appealing. The textures are pleasing to the eye, and there are new creatures, buildings, and so on. However, there are also some drawbacks: 1) Sometimes crashes occur, particularly during battles with Menads and Spiders. 2) The faction music is quite overwhelming. It lacks the lightness that was characteristic of the original game. 3) The 4th-tier creatures haven't impressed me so far.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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If any creatures have the Mine spell (fire trap), crashes will occur consistently (when controlled by AI).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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1. "Transparent" gargoyles and light elementals (I think) have gibberish instead of a name. 2. I saw in the console that RM processes only 50 percent of the creatures. Is there a way to increase it to 100, and how? 3. All shark warriors should be upgraded, definitely. 4. How to make RM more chaotic randomly? So that it mixes not only creatures of its own race? Randomly, apparently, is not Dyrman's method.
NCF
In reply to Nargott
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Nargott
If any creatures have the Mine spell (fire trap), crashes will occur consistently (when controlled by AI).
Could you be more specific – why does this happen, and is it specific to this mod, or is it a general issue? I wanted to give the Fire Priests the fire trap spell, but if it causes crashes, I'll have to abandon that idea.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Because this concerns the game itself, it's a bug. When the AI tries to cast mines, it can cause a crash (although there are no crashes when a hero controlled by the AI casts mines).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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Are there any other similar bugs? For example, I'm hearing about mines for the first time:smile11:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

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