Posts from The Hero's Path
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in the imperial stable, the owner should definitely mention when talking about the surroundings that there is a mercenary camp at the city gates.
if the Necromancer isn't supposed to start with any artifacts, then at least one dark or chaos spell wouldn't hurt.
In this case, the choice between troops and money seems far-fetched, and one of my main principles was maximum realism.
Maybe a simple artifact could be an alternative to a troop ;) (and what's wrong with that? It's quite realistic – after his release, the knight, seeing such selfless generosity from the liberator, was so touched that he gave the hero his family heirloom) :rolleyes:
As for the possibility of choosing a starting bonus, thank you for the reminder :) I was so engrossed in the game that I completely forgot about it :eek:
I just started a game with a random bonus and noticed that the hero at least received some artifact last time, while the bad guy got nothing (or maybe he was given 500 gold or had a couple more pieces of wood, I just didn't notice, because in this situation it plays a negligible role) :)
P.S. The forum has been glitching a lot lately. I send a message, and it's as if it's not even there in the thread.
P.S. I got an error message when sending this post. After the forum update, there were 4 of them =).
The cave where Astral resides should be darkened, but I managed to illuminate it almost completely from the adjacent area using scouting and a silent stalker.
The creature mishmash is a storage place for all sorts of purely technical things. Unfortunately, it's impossible to get there. The portal is there solely to remove the editor's warning that "there must be at least 2 two-way portals on the map."
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
And how is it implemented in Aglaia's campaign, in the final mission? I think the land is revealed as you move, but the sea isn't.
And how is it implemented in Aglaia's campaign, in the last mission? It seems that the land is revealed while moving, but the sea is not.
And what are the boots for? There's no need to rush here.
P.S. Apart from the initial period when I had paladins, I completed the entire map with a hundred Fury units.
How about the Warlock? Does he put up a good fight? And did the updated Black Fortress turn out to be not so weak after all?
And it would be good to replace the Demoness with Succubus – otherwise, they only hit their own troops with ricochet.
