In this case, the choice between troops and money seems far-fetched, and one of my main principles was maximum realism.
Maybe a simple artifact could be an alternative to a troop ;) (and what's wrong with that? It's quite realistic – after his release, the knight, seeing such selfless generosity from the liberator, was so touched that he gave the hero his family heirloom) :rolleyes:
As for the possibility of choosing a starting bonus, thank you for the reminder :) I was so engrossed in the game that I completely forgot about it :eek:
I just started a game with a random bonus and noticed that the hero at least received some artifact last time, while the bad guy got nothing (or maybe he was given 500 gold or had a couple more pieces of wood, I just didn't notice, because in this situation it plays a negligible role) :)
