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The Hero's Path

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#214
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Jack_of_shadows
In this case, the choice between troops and money seems far-fetched, and one of my main principles was maximum realism.
The desire to create maximum realism is certainly admirable, but as a result, I've been dragging these 15 miserable crossbowmen around with me for a month now (I got rid of the spearmen right away). I don't see any point in developing them (the crossbowmen) as a combat unit, but I can't bring myself to get rid of them. It feels a pity to use them as cannon fodder, and there's nowhere to sell them either (so I'm dragging them around like a suitcase without a handle – it's inconvenient to carry, but I feel bad about throwing them away).
Maybe a simple artifact could be an alternative to a troop ;) (and what's wrong with that? It's quite realistic – after his release, the knight, seeing such selfless generosity from the liberator, was so touched that he gave the hero his family heirloom) :rolleyes:

As for the possibility of choosing a starting bonus, thank you for the reminder :) I was so engrossed in the game that I completely forgot about it :eek:
I just started a game with a random bonus and noticed that the hero at least received some artifact last time, while the bad guy got nothing (or maybe he was given 500 gold or had a couple more pieces of wood, I just didn't notice, because in this situation it plays a negligible role) :)
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)