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A mage's all-encompassing knowledge of magic also includes astral gates, which I absolutely cannot allow.
As an alternative to the warrior-focused Knight, it might be worth introducing a magic-oriented Warlock, but something tells me that these wouldn't be entirely equivalent heroes – the Warlock would be much better at magic, and the difference in stats gained with each level wouldn't be very noticeable. I'm afraid that almost everyone would choose him in that case.
I had an idea regarding warriors/mages: replace some of the standard stat-boosting items on the map with my own, with a choice of attack/defense/magic/knowledge, so that you could have even more control over the character development process.
As an alternative to the warrior-focused Knight, it might be worth introducing a magic-oriented Warlock, but something tells me that these wouldn't be entirely equivalent heroes – the Warlock would be much better at magic, and the difference in stats gained with each level wouldn't be very noticeable. I'm afraid that almost everyone would choose him in that case.
I had an idea regarding warriors/mages: replace some of the standard stat-boosting items on the map with my own, with a choice of attack/defense/magic/knowledge, so that you could have even more control over the character development process.