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Posts from The Hero's Path

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Jack_of_shadows
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#137
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A mage's all-encompassing knowledge of magic also includes astral gates, which I absolutely cannot allow.
As an alternative to the warrior-focused Knight, it might be worth introducing a magic-oriented Warlock, but something tells me that these wouldn't be entirely equivalent heroes – the Warlock would be much better at magic, and the difference in stats gained with each level wouldn't be very noticeable. I'm afraid that almost everyone would choose him in that case.
I had an idea regarding warriors/mages: replace some of the standard stat-boosting items on the map with my own, with a choice of attack/defense/magic/knowledge, so that you could have even more control over the character development process.
#138
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I'm not very familiar with the editor either, but couldn't the Astral Gate be placed on the list of forbidden spells for a map? After all, the "super ability" doesn't include absolutely all spells available in the game in the spellbooks (for example, summoning Il-Hijra). If I'm wrong, I apologize.
On the other hand, I don't see much potential even for a powerful Chaos Mage when it comes to destroying opponents in large numbers. Unless there's a way to significantly increase their spellcasting skill before a battle.
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#139
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Wouldn't it be possible to put Astral Gate on the list of forbidden spells for a map?
Hmm, it's possible. I completely forgot about that.
Unfortunately, you can't increase the duration of a hero's spell - the developers decided to limit it to combat bonuses only. But with the Wizardry skill and spells enhanced by 50%, Chaos seems to help the troops quite well.
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#140
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Jack_of_shadows
But with the spellcasting skill and spells enhanced by 50%, chaos seems to help units quite well.
The problem is that chaos helps units, while a true warlock has units helping chaos :D
Jack_of_shadows
In contrast to the warrior-focused knight, it might be worth introducing a magic-oriented warlock, but something tells me that these wouldn't be entirely equivalent heroes - the warlock is much better with magic, and the difference in stats gained with levels wouldn't be very noticeable. I'm afraid that almost everyone would choose him in that case.
The warlock is geared towards offensive magic, and the chance of getting magic skills is much higher than physical ones, so choosing a warlock for a combat hero is definitely not beneficial.
Jack_of_shadows
My idea regarding warriors/mages was to replace some of the standard stat boosts on the map with their own, with a choice of attack/defense/magic/knowledge, so that you could take even more control over the leveling process.
I think it's not just about the stats, but also about the unique magic perks that the knight simply doesn't have (just as the warlock doesn't have some useful perks for a warrior, such as prayer).
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#141
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Jack_of_shadows

Unfortunately, you cannot permanently increase a hero's spellcasting skill; the developers decided to limit it to combat bonuses only.
Can you increase it before a battle and then remove it afterward, though?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#142
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You can increase stats before a battle and then decrease them again, right?
Yes, I seem to have overlooked that again. Since the GiveHeroBattleBonus function was added, I've kind of stopped manually increasing/decreasing stats. Of course, you can do it this way, although it doesn't look very elegant. I might add a similar potion in the future.
The Warlock is geared towards offensive magic, and the chance of getting magical skills is much higher than physical ones, so taking a Warlock for a combat hero is definitely not a good idea.
The chances are excellent: attack - 15%, luck - 8%, war machines - 8%. You can just buy defense if you want.
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#143
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Spoiler for the math quest. Solution worth 50,000 rubles:
[Coordinates of the points: {27; 22}, {94; 105}, {133; 5}]

Please do not quote.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
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#144
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RedHeavenHero, that's even with a good margin. Were the points simply chosen randomly, or were they calculated in some way?
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#146
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I think the mathematics department was pleased with such a diligent mercenary.
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#147
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Today, I finished this map. Or rather, this game. Of all the maps where the player only controls a hero and doesn't engage in building or racing against an opponent, "Path of the Hero" is the most interesting and well-developed, both in terms of gameplay and storyline. Many diverse features, such as rune magic and alchemy, may initially seem confusing, but their usefulness is later revealed to the player. I will definitely find time to replay the map, most likely using different approaches.

Added after 28 minutes
The only thing I didn't figure out is what the combat notches are for. When selecting this option, a script error occurs.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
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#148
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The only thing I couldn't figure out is what those combat notches represent.
The name might be a bit strange, but I couldn't come up with anything better right now. It's just a regular list of all the creatures defeated by the player in battles.
If you send me a save file, I'll try to find the error; the code is probably conflicting with something again.
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In reply to Jack_of_shadows
#149
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Good afternoon. I'm having some issues with the walkthrough. 1. Quest: Necromancer's Path I'm following this path: phoenix - devil - angel - lava dragon - ghost dragon - cyclops - titan. As I approach each creature, a counter appears (1...6), except for the titan, and therefore the quest is not completed... 2. Quest: A Tree is a Man's Best Friend No matter how many times I approach the Ent, I always get the same message: "A little later." When will this "later" come?
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#150
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_CB_
2. Task: Tree, friend of man
No matter how many times I've approached it, I always get the same message - "A little later."
When will this "later" come?
Which specific "it" are you referring to?
In reply to Ghost Archer
#151
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Naturally, to the one on the island.

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