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#140
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Jack_of_shadows
But with the spellcasting skill and spells enhanced by 50%, chaos seems to help units quite well.
The problem is that chaos helps units, while a true warlock has units helping chaos :D
Jack_of_shadows
In contrast to the warrior-focused knight, it might be worth introducing a magic-oriented warlock, but something tells me that these wouldn't be entirely equivalent heroes - the warlock is much better with magic, and the difference in stats gained with levels wouldn't be very noticeable. I'm afraid that almost everyone would choose him in that case.
The warlock is geared towards offensive magic, and the chance of getting magic skills is much higher than physical ones, so choosing a warlock for a combat hero is definitely not beneficial.
Jack_of_shadows
My idea regarding warriors/mages was to replace some of the standard stat boosts on the map with their own, with a choice of attack/defense/magic/knowledge, so that you could take even more control over the leveling process.
I think it's not just about the stats, but also about the unique magic perks that the knight simply doesn't have (just as the warlock doesn't have some useful perks for a warrior, such as prayer).

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