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11 years ago
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The show tournament by twaryna is still ongoing, and it's already clear that the version has turned out to be quite playable. Some minor edits are still possible, but overall, the gameplay will not change in the foreseeable future.

Therefore, we are starting an open HotA tournament.

Game information and download links are here - http://vk.com/h3hota.

Game version: HotA 1.3.8 + HDmode.

Template: chosen by lot from Jebus, Mini-Nostalgia, Diamond, 8mm6a, 6lm10a.

Castles: all games are played in the Wharf vs Wharf format; one player chooses the color, and the other player chooses the starting hero first.

Timer - standard for ХВ rules, but battle time is 2 minutes (with unfamiliar troops, more thinking is required during combat).
Jebus - 24+8:30+2
Diamond - 19+8+2
Mini-Nostalgia - 19+8+2
8mm6a - 21+8+2
6lm10a - 21+8+2

Roads - fast for Jebus and medium for other templates.

Restarts - 3 days in total (+objective restarts due to blocks, bugs, or encounters).

Red-rush is allowed.

Other rules correspond to the HotA show tournament rules

Tournament format - Swiss system with elimination after 2 losses. Each round is played as a best-of-one (bo1). Time per round - 3 weeks.

Rules may be clarified later, as some nuances might have been missed the first time. In case of a disputed or doubtful situation, it is recommended to contact the judge immediately. That is, do not abuse discovered bugs.

Players have the right to agree on any changes in the rules except for the game version.

Each participant must pass qualification - play at least one full online game in HotA. This is to ensure that you have installed the software correctly and understand the game rules. Players who participated in the show tournament or have game reports for HotA in the season are exempt from qualification.

Register here, specifying ICQ/Skype. Start as soon as a quorum is reached.

List of participants with current permanent rating (participants highlighted in bold have passed qualification):

1. Maretti (1880)
2. Сатир (1787)
3. The_ (1744)
4. Aiwe (1720)
5. Mizrael (1700)
6. Javdet (1699)
7. twaryna (1698)
8. KobRa_RR (1674)
9. Redwhait HP (1657)
10. WiZarDX_576(1631)
11. Amiloo (1627)
12. shpilenger (1610)
13. FireToSky (1586)
14. =Lizard= (1557)
15. Pupa (1541)
16. MuLLIyTa (1541)
17. mals (1516)
18. Huanito (1511)
19. Amster (1503)
20. Dave_HUN (1496)
21. YaR (1495)
22. Stomper (1487)
23. liverpool (1486)
24. Piterius (1485)
25. MelSpirit (1472)
26. nik312 (1438)
27. Little (1408)
28. WishmasteR (1386)
29. wariator (1352)
30. R@sIM (1310)
31. korvet (N/R)
32. MikeM (N/R)
33. skd (N/R)
34. Blitz (N/R)
35. BlackFatal (N/R)
36. guboshlyep (N/R)
37. Kalcefar (N/R)
38. Bison (N/R)
39. Jubi-juby (N/R)
40. TwinkieThecake (N/R)
41. Dr.Ftor (N/R)
42. Mukti (N/R)
43. Убитый (N/R)
44. DreadKn1ght (N/R)
45. Gee (N/R)
46. Deferatto (N/R)
47. Be3y4uu (N/R)
48. Arka (N/R)
49. Loinz (N/R)
50. silenthill (N/R)
51. Dandy (N/R)
52. Intofire (N/R)
53. LorD ExE (N/R)
54. Gi5d (N/R)
55. Bikeman56 (N/R)
56. _XS!_ (N/R)
57. Ашот-ШИК (N/R)
58. Vladimir_Ospa (N/R)
59. Docent Picolan (N/R)
60. hippox89 (N/R)
61. flate (N/R)
---------
62. Pit for LM (1847)
63. aka.Ward3n (1376)
64. Sky21044 (N/R)
65. wowa (1695)
66. RozenKran (1536)
67. Toganash (1733)
68. Simba (N/R)
69. horror145 (N/R)
70. ...

UPDATE

Regarding the tournament start dates - 3 weeks are given for registration and qualification, meaning the draw for the 1st round will be on 24.04.2015

Players may independently agree on tournament games ahead of the bracket. For this, players must have an equal number of wins/losses. The fact of agreement should be reported to me before the start of the game via a forum post or ICQ message. Independent games that were not reported before the draw of the corresponding round are considered null and void.

Anyone who wants to start already can find an opponent for the 1st round themselves and play against them. Early games may be counted as qualification if bo3 (best-of-3) is played.

UPDATE

Draw for the 1st round:

Pupa (Blue, Wharf, Cassiopeia, Cassiopeia) def KobRa_RR (Red, Wharf, Jeremy, Jeremy) Jebus Cross 117
shpilenger (Red, Wharf, Jeremy, Dessa) def R@siM(Blue, Wharf, Annabelle, Annabelle) Mini-Nostalgia 141
FireToSky (Blue, Random, Fortress, Stig, Das) def =Lizard= (Red, Random, Fortress, Korbak, Tazar) 8mm6a 122
redwhait (Blue, Wharf, Cassiopeia, Craig Heck) def Mizrael (Red, Wharf, Annabelle, Jeremy) 6lm10а 232
Jubi-Juby (Blue, Wharf, Cassiopeia, Cassiopeia) def wariator (Red, Wharf, Miriam, Miriam) Jebus Cross 127 1:0 (bo3)
Jubi-Juby (Red, Wharf, Cassiopeia, Korkes) def wariator (Blue, Wharf, Miriam, Miriam) 8mm6a 232 2:0 (bo3)
twaryna (Red, Wharf, Jeremy, Tiraxor) def Amiloo (Blue, Wharf, Cassiopeia, Cassiopeia) 8mm6a 227
YaR (Blue, Rampart, Kyri, Kyri) def mals (Red, Wharf, Cassiopeia, Cassiopeia) 6lm10a 211
nik312 (Blue, Wharf, Jeremy, Jeremy) def MuLLIyTa (Red, Wharf, Cassiopeia, Cassiopeia) Diamond 124
DreadKn1ght (Red, Wharf, Jeremy, Jeremy) def BlackFatal (Blue, Wharf, Cassiopeia, Cassiopeia) 6lm10a 121
Dandy (Red, Wharf, Jeremy, Jeremy) def flate (Blue, Wharf, Cassiopeia, Cassiopeia) MiniNostalgia 123
Gi5d (Red, Wharf, Lina, Kyri) def Bikeman56 (Blue, Wharf, Jeremy, Jeremy) Jebus Cross 222
The_ (Blue, Wharf, Cassiopeia, Gunnar) def Сатир (Red, Wharf, Miriam, Arlak) 6lm10a 212
LorD ExE (Red, Wharf, Annabelle, Annabelle) def Intofire (Blue, Wharf, Jeremy, Jeremy) 6lm10a 224
Pit for LM (Blue, Wharf, Cassiopeia, Cassiopeia) def RozenKran (Red, Wharf, Annabelle, Annabelle) Jebus Cross 127
MikeM (Blue, Fortress, Tazar, Gunnar) def Stomper (Red, Stronghold, Craig Heg, Craig Heg) Jebus Cross 126
Deferatto (Red, Wharf, Jeremy, Jeremy) def Gee (Blue, Wharf, Korkes, Korkes) 8mm6a 225
Sky21044 (Red, Wharf, Jeremy, Kyri) def aka.Ward3n (Blue, Wharf, Cassiopeia, Cassiopeia) Mini-Nostalgia 133
skd (Red, Wharf, Lina, Illor) def _XS!_ (Blue, Wharf, Cassiopeia, Korkes) 8mm6a 145
Huanito (Blue, Wharf, Cassiopeia, Kyri) def MelSpirit (Red, Wharf, Illor, Jeremy) 6lm10a 147
wowa (Red, Wharf, Illor, Illor) def Toganash (Blue, Wharf, Annabelle, Kyri) 8mm6a 214
Docent Picolan (Blue, Wharf, Annabelle, Gunnar) def hippox89 (Red, Wharf, Korkes, Korkes) Mini-Nostalgia 223
Maretti (Red, Wharf, Jeremy, Gundula) def Javdet (Blue, Wharf, Miriam, Miriam) 6lm10a 224
Blitz (Red, Wharf, Jeremy, Jeremy) def Simba (Blue, Wharf, Cassiopeia, Korkes) 8mm6a 132

WiZarDX_576 def Little
Dr.Ftor def korvet
Piterius def liverpool
Mukti def Kalcefar

Arka - Loinz, mutual tech-loss

The player listed first in the pair chooses the color. The player listed second in the pair chooses the starting hero first. The template draw is started by the player listed first in the pair.

Registration and qualification continue until the end of the 1st round. There will be no further official draws; all players who register and qualify after the tournament starts must find opponents for the 1st round independently.

Deadline for the 1st round - 15.05.2015 (3 weeks)

Draw for the 2nd round:

Winners:
shpilenger (Blue, Wharf, Annabelle, Craig Heg) def The_ (Red, Wharf, Miriam, Miriam) Mini-Nostalgia 133
nik312 (Blue, Inferno, Calh, Calh) def Jubi-Juby (Red, Wharf, Cassiopeia, Cassiopeia) Mini-Nostalgia 214
Dandy (Red, Wharf, Korkes, Tazar) def Gi5d (Blue, Wharf, Jeremy, Jeremy) Jebus Cross 143
Redwhait HP (Red, Wharf, Cassiopeia, Cassiopeia) def Deferatto (Blue, Wharf, Jeremy, Jeremy) Mini-Nostalgia 221
Maretti (Red, Wharf, Jeremy, Kyri) def Pit for LM (Blue, Wharf, Annabelle, Annabelle) Mini-Nostalgia 211
YaR (Red, Wharf, Jeremy, Jeremy) def skd (Blue, Wharf, Korkes, Korkes) Jebus Cross 125
DreadKn1ght (Blue, Wharf, Jeremy, Jeremy) def Sky21044 (Red, Wharf, Cassiopeia, Cassiopeia) 6lm10a 317
wowa (Blue, Wharf, Annabelle, Annabelle) def twaryna (Red, Wharf, Jeremy, Jeremy) 6lm10a 213
WiZarDX_576 (Red, Wharf, Korkes, Korkes) def FireToSky (Blue, Wharf, Annabelle, Annabelle) Diamond 132
Huanito def Pupa
horror145 def Piterius
Blitz def Mukti - awarded by save
Docent Picolan (Red, Inferno, Calh, Calh) def Dr.Ftor (Blue, Fortress, Tazar, Tazar) 8mm6a 234
MikeM (Blue, Wharf, Jeremy, Jeremy) def LorD ExE (Red, Wharf, Annabelle, Annabelle) 8mm6a 211

Substitutions:
Pupa -> Jubi-Juby#2
Piterius -> Gi5d#2

Losers:
Mizrael (Blue, Random, Fortress, Vistan, Vistan) def Stomper (Red, Random, Dungeon, Alamar, Craig Heg) 6lm10a 135
RozenKran (Red, Wharf, Annabelle, Annabelle) def wariator (Blue, Wharf, Korkes, Korkes) Jebus Cross 127
aka.Ward3n (Red, Wharf, Cassiopeia, Cassiopeia) def Gee (Blue, Wharf, Jeremy, Jeremy) 6lm10a 114
hippox89 (Red, Wharf, Jeremy, Jeremy) def Bikeman56 (Blue, Wharf, Cassiopeia, Cassiopeia) 8mm6a 146
KobRa_RR (Red, Wharf, Jeremy, Jeremy) def R@sIM (Blue, Wharf, Cassiopeia, Cassiopeia) 8mm6a 137
BlackFatal (Blue, Wharf, Annabelle, Annabelle) def flate (Red, Wharf, Cassiopeia, Miriam) 8mm6a 134
=Lizard= (Blue, Wharf, Cassiopeia, Cassiopeia) def Amiloo (Red, Inferno, Mariussa, Mariussa) 8mm6a 136
_XS!_ (Blue, Wharf, Cassiopeia, Cassiopeia) def Intofire (Red, Wharf, Jeremy, Jeremy) 8mm6a 133
mals (Red, Castle, Valeska, Valeska) def MelSpirit (Blue, Wharf, Korkes, Korkes) 8mm6a 127

Toganash def MuLLIyTa

Substitution:
Kalcefar -> The_#2

Simba (Red, Conflux, Luna, Luna) def The_#2 (Blue, Rampart, Kyri, Kyri) Jebus Cross 121

Сатир vs Javdet - mutual tech-loss; Deferatto#2 enters as a substitute for the winner of this pair
horror145 vs liverpool - mutual tech-loss

Deadline for the 2nd round - 3 weeks, meaning until 05.06.2015

Draw for the 3rd round:

Winners:
nik312 (Blue, Wharf, Annabelle, Annabelle) def Redwhait HP (Red, Wharf, Cassiopeia, Moner) Mini-Nostalgia 247
YaR (Red, Wharf, Jeremy, Jeremy) def DreadKn1ght (Blue, Wharf, Illor, Illor) 6lm10a 141
Dandy (Red, Rampart, Kyri, Kyri) def MikeM (Blue, Castle, Caitlin, Tazar) Jebus Cross 125
WiZarDX_576 (Blue, Wharf, Korkes, Korkes) def Huanito (Red, Wharf, Annabelle, Annabelle) Jebus Cross 131
Docent Picolan (Red, Wharf, Jeremy, Jeremy) def Blitz (Blue, Wharf, Cassiopeia, Cassiopeia) 8mm6a 127
wowa (Red, Wharf, Jeremy, Craig Heg) def shpilenger (Blue, Wharf, Annabelle, Annabelle) 6lm10a 136

Intermediate pair (winner vs loser):
Maretti def horror145

Losers:
Jubi-Juby (Red, Conflux, Luna, Crellion) def The_ (Blue, Dungeon, Shakti, Shakti) Jebus Cross 132
RozenKran (Blue, Wharf, Annabelle, Annabelle) def Gi5d (Red, Wharf, Lina, Tazar) Mini-Nostalgia 211
KobRa_RR (Blue, Wharf, Cassiopeia, Cassiopeia) def Deferatto (Red, Wharf, Jeremy, Jeremy) 8mm6a 233
=Lizard= (Blue, Wharf, Cassiopeia, Dragon) def aka.Ward3n (Red, Wharf, Jeremy, Jeremy) Diamond 115
Pit for LM (Blue, Wharf, Cassiopeia, Craig Heg) def Mizrael (Red, Wharf, Korkes, Korkes) Jebus Cross 125
skd (Red, Wharf, Lina, Lorelei) def BlackFatal (Blue, Wharf, Annabelle, Annabelle) 8mm6a 144
Simba (Blue, Wharf, Annabelle, Tiraxor) def Gi5d#2 (Red, Wharf, Jeremy, Jeremy) Jebus Cross 146
_XS!_ (Blue, Wharf, Cassiopeia, Cassiopeia) def hippox89 (Red, Wharf, Annabelle, Annabelle) Mini-Nostalgia 133
twaryna def FireToSky
Toganash (Blue, Wharf, Jeremy, Jeremy) def mals (Red, Rampart, Kyri, Kyri) 6lm10a 144
Jubi-Juby#2 (Blue, Wharf, Jeremy, Moner) def Sky21044 (Red, Wharf, Cassiopeia, Cassiopeia) 6lm10a 217
Deferatto#2 (Blue, Wharf, Jeremy, Jeremy) def LorD ExE (Red, Wharf, Annabelle, Annabelle) 8mm6a 214
Dr.Ftor def Mukti

Deadline - 3 weeks, meaning until 26.06.2015

Draw for the 4th round:

Players highlighted in italics play with a debuff - they grant their opponent the right to choose both the color and the starting hero.

Winners:
WiZarDX_576 (Red, Wharf, Jeremy, Jeremy) def nik312 (Blue, Inferno, Calh, Calh) Mini-Nostalgia 147
Maretti (Red, Wharf, Jeremy, Gunnar) def wowa (Blue, Wharf, Annabelle, Cassiopeia) 8mm6a 135
YaR (Red, Wharf, Jeremy, Jeremy) def Docent Picolan (Blue, Wharf, Annabelle, Annabelle) 6lm10a 131

Intermediate pair (winner vs loser):
Dandy (Red, Wharf, Jeremy, Gunnar) def Huanito (Blue, Wharf, Annabelle, Annabelle) Diamond 142

Losers:
RozenKran (Red, Wharf, Annabelle, Annabelle) def Jubi-Juby (Blue, Wharf, Cassiopeia, Cassiopeia) Jebus Cross 135
=Lizard= (Red, Wharf, Jeremy, Jeremy) def Redwhait HP (Blue, Wharf, Cassiopeia, Cassiopeia) Diamond 133
Toganash (Red, Wharf, Jeremy, Jeremy) def twaryna (Blue, Wharf, Annabelle, Annabelle) 6lm10a 214
Pit for LM (Blue, Wharf, Annabelle, Cassiopeia) def Jubi-Juby#2 (Red, Wharf, Jeremy, Kyri) Mini-Nostalgia 125
MikeM (Red, Wharf, Jeremy, Jeremy) def Blitz (Blue, Wharf, Annabelle, Gunnar) 8mm6a 127
_XS!_ (Red, Wharf, Annabelle, Annabelle) def Dr.Ftor (Blue, Wharf, Cassiopeia, Craig Heg) 8mm6a 133
KobRa_RR (Red, Wharf, Cassiopeia, Cassiopeia) def DreadKn1ght (Blue, Wharf, Manfred, Manfred) 8mm6a 135

skd def shpilenger
Deferatto#2 def Simba

Deadline for the 4th round - until 24.07.2015

Draw for the 5th round:

Winners:
Dandy (Blue, Wharf, Korkes, Korkes) def YaR (Red, Wharf, Jeremy, Jeremy) Jebus Cross 124
Maretti (Red, Wharf, Annabelle, Annabelle) def WiZarDX_576 (Blue, Wharf, Jeremy, Jeremy) 8mm6a 221

Losers:
=Lizard= (Blue, Wharf, Cassiopeia, Jeremy) def RozenKran (Red, Wharf, Annabelle, Annabelle) Jebus Cross 125
nik312 (Blue, Necropolis, Claudius, Claudius) def Toganash (Red, Conflux, Luna, Dessa) 8mm6a 141
Deferatto#2 (Blue, Wharf, Jeremy, Jeremy) def _XS!_ (Red, Wharf, Cassiopeia, Cassiopeia) 8mm6a 211
skd (Blue, Wharf, Annabelle, Annabelle) def KobRa_RR (Red, Wharf, Cassiopeia, Cassiopeia) Diamond 134
Pit for LM (Red, Wharf, Jeremy, Jeremy) def wowa (Blue, Wharf, Cassiopeia, Cassiopeia) Jebus Cross 127
MikeM (Blue, Wharf, Annabelle, Annabelle) def Docent Picolan (Red, Wharf, Jeremy, Jeremy) Mini-Nostalgia 216

Deadline for the 5th round - until 14.08.2015

Draw for the 6th round:

Winners:
Maretti (Red, Wharf, Annabelle, Craig Heg) def Dandy (Blue, Wharf, Jeremy, Jeremy) 6lm10a 144

Losers:
YaR (Blue, Wharf, Jeremy, Jeremy) def Deferatto#2 (Red, Wharf, Annabelle, Illor) Mini-Nostalgia 213
Pit for LM (Blue, Wharf, Jeremy, Kyri) def =Lizard= (Red, Wharf, Cassiopeia, Mephala) Diamond 122
WiZarDX_576 (Blue, Wharf, Jeremy, Jeremy) def skd (Red, Wharf, Annabelle, Annabelle) Diamond 132
MikeM (Red, Castle, Valeska, Valeska) def nik312 (Blue, Wharf, Annabelle, Annabelle) 8mm6a 127

Deadline for the 6th round - until 04.09.2015

Draw for the 7th round:

Intermediate pair (winner vs loser):
Maretti (Blue, Wharf, Jeremy, Cassiopeia) def YaR (Red, Wharf, Annabelle, Annabelle) 6lm10a 214

Losers:
WiZarDX_576 (Blue, Wharf, Jeremy, Jeremy) def Pit for LM (Red, Wharf, Annabelle, Annabelle) Diamond 127
MikeM (Red, Wharf, Annabelle, Korkes) def Dandy (Blue, Wharf, Jeremy, Jeremy) 6lm10a 211

Deadline for the 7th round - until 25.09.2015

Draw for the 8th round:
YaR's bonus for winning the quiz is activated, and he remains in the tournament.

Intermediate pair (winner vs loser):
Maretti (Red, Wharf, Illor, Tazar) def MikeM (Blue, Wharf, Jeremy, Das) 6lm10a 136

Losers:
YaR (Red, Wharf, Jeremy, Jeremy) def WiZarDX_576 (Blue, Wharf, Annabelle, Annabelle) 8mm6a 137

Deadline for the 8th round - until 16.10.2015

Final:

Maretti vs YaR

To win the tournament, Maretti only needs to win once, while YaR must win twice.

UPDATE

Since the starting confusion has ended, we will play more orderly from the 2nd round onwards.

1) Players who do not meet the round deadline (regardless of whose fault), will play in the next round with a debuff - their opponent may choose both the color and the hero.

Exceptions are possible at the discretion of the organizer. For example, if players reported difficulties in advance (within one week from the start of the round).

Therefore, I recommend not waiting until the last day, but agreeing and starting to play immediately.

2) Private messages from the organizer should be answered within 3 days. The same applies to public messages with any requests. Lack of reaction is interpreted against the player.

For example, if in response to a private message "How is the round 2 game going?", one of the players replied (regardless of what), and the second remained silent, then in the absence of a result, a technical victory will be awarded to the first.

3) If a player withdraws from the tournament or is disqualified, their slot is passed in order of queue to players who have already been eliminated from the tournament. Priority is given to those who progressed further, and if they reached the same distance - to whoever played earlier.

Therefore, I recommend agreeing and playing subsequent rounds before their official start.
In reply to Amiloo
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11 years ago
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We finally finished this endless game. It was played over 4 or 5 sessions. If I were asked to describe this event in one word, only "SWEAT" comes to mind. Of course, I'm to blame for this myself; no one asked me to generate an XL+U mini-nostalgia game... :D

Well yeah, I started the game straight from the Cove, and we only noticed we were playing on XL+U on day 7, but decided to continue...
From the AI towns, I managed to grab both Castle and Tower. Opponent took Swamp as their first pick... Not sure about that choice. There were no upgraded Wyverns in any of the final battles.

The first week went briskly. Bless in the guild on 111, Anabel got Logistics as her first skill, I got to the enemy's Castle relatively quickly, the AI didn't even hole up in the citadel with all the meat. Collected some crypts, dwarf cottages, black towers (no boots, alas), found a Pandora's Box with almost a hundred Golems. Turned out to be 5k exp (a damn workshop and some wood). And then on level up, Anabelator joyfully picks... Well, between Eagle Eye and Pathfinding, I had to choose Pathfinding. Right after that, Earth magic finally came... But guess which skill stubbornly leveled up first.

Nevertheless, by the end of the first week, Nix were in the Castle, there was a Pirate external dwelling, and there was enough money for a full buy. With about 50 Pirates and the beginnings of Earth magic, I decided to break into the treasure zone on 121. And then the great period of accomplishing nothing began... In the treasure zone, an immediate block of Hydras behind KO (with a block of reds visible beyond). I split my main force, ran to the Tower spawn point to recruit Giants on the second day, buy a [Ballista], and get into the next treasure zone... With expert Logistics, I had to run from the main force to the Tower, just along the road, for four full days. This time, the AI holed up in the Castle with all its meat. Thankfully, the meat wasn't much; I managed to get away with sacrificing all Nymphs and 5 Pirates. I had to run for another two days to the treasure zone (and I even saved a day by a lucky re-split at an external tavern). Immediately upon entering the treasure zone, a beautiful block of Ice [elemental] Throngs for a Pandora's Box, which I didn't risk taking without Wisdom anyway (as it turned out - rightly so). -13 Pirates. And immediately another Papal choice between Diplomacy and Scouting... Good news: found Golden Bow and 2 Giant external dwellings. Bad news: I still had 2.5 days to run to the Castle, and mana was running out. The Cove mistake: I misjudged the build days, and the Giants didn't get built.

And the third week began. Scattered parts of AotD were spotted at spawn points, but there wasn't much point in that artifact yet, and collecting them was extremely costly. Another bout of pointless running around with hints of topographical cretinism resulted in barely managing to take two Giant external dwellings, a couple of Zephyrs, and a Dragon Fly Hive (plus a couple of empty Pandora's Boxes) during the entire third week. However, I did scout three Dragon Utopias... I had nothing to take them with yet, but a stack of Giants on day 141 would open that prospect too.

And then from the fourth week, things started going well. The first Dragon Utopia (triple) yielded only Titan's Gladius and Helm of Thunder, which finally solved the mana problem. But the second (mini) was truly royal. Speaker's Hat, Pendant of -2 Morale, Badge of [Courage], and Ring of [Life]. I leveled up to expert Air magic. Near the third Dragon Utopia, I found another Speaker's Hat... Inside the (mini) Dragon Utopia, just a relatively useless Necklace of +3 All (I was still wearing the pendant for negative morale anyway). With 2 Dimension Doors and two hats (sadly, the AI players didn't get Air magic), I hopped into another treasure zone, took the Red Ball there, Titan's Cuirass, found 2 Dragon Utopias, but I had Pirates with me and felt sorry for them, so I didn't attack immediately. The next day, I rushed into the first Dragon Utopia, lost the remains of my [Behemoths] and 3 Nix, but... KZ, KV, Chaynik... Well, just my luck, as they say). As I said, I had no [Behemoths] left, and no mana either, so I grabbed a Maxi [Crossbow?] nearby and flew away from the second Dragon Utopia :smile05:. Soon after, the opponent took it. After that, it became a normal game (if you don't count AI heroes flying off with basic Town Portal to some other level of the map instead of the castle that's ten steps away).

Start of the second month.
Giant (pun intended) problems with Gems were discovered, but I managed to solve them more or less, and the Titans finally got built. Finally finished collecting AotD. By the end of the week, Crag Hack arrived with powerful stats and tons of meat. My timer had already run out, my brain was melting, so I decided to take a strategic time-out (more commonly known as Papal procrastination). Redd suggested I play one more turn if I was going to attack, but I wasn't planning to attack at that point, and I told the Admiral as much. It seemed to me that a +30+ battle stat advantage under Crag Hack with expert Tactics was still better than AotD+Power of the Dragon Father... The calculator during the break explained to me that I had never been so wrong). So, at the start of the continuation, I quickly grab Bracers, a Necklace for morale/luck, collect the rest of the meat, finish the Elixir, and treacherously, without declaring war, I attack.

FB #1:
Crag Hack 40 31 X X, Red Ball, expert Tactics, +3 Speed.
8 Angels, 53 Wyverns, 10 [Simple?] Bears, 165 Demons, 92 Cyclopes
vs
Anabel 24 14 X X, AotD, Bracers, expert Archery, Angelic Arrows, Elixir
35 Titans, 4 Angels, 70 Sea Wolves, 31 Wyverns, 15 Nix Warriors, 76 Cyclopes, Ballista

The opponent, of course, recognizes the situation from the stats, moves everything forward with Tactics, hoping for lucky Morale rolls. But no lucky Morale happened, while I was getting lucky both on Morale and negative Luck and aimed shots. Not that it really decided anything there, but the feeling lingered (the Admiral took my sincere sympathy as BM :( ). Redd's entire army fell in 3 rounds, I lost the Angels and Wyverns. I wasn't particularly saving the army, thinking it would all end now... yeah... it will end... right now.

Opponent doesn't surrender, I'm stunned. In the tavern, there are Elder Behemoths, their army strength higher than the AI that built Black Dragons. Still stunned and wondering what's happening, I run at full speed to take all castles from the opponent. Along the way, I maximally control all AI heroes through the Bracers. And now the XL+U mini-nostalgia becomes painfully noticeable. Even with 3900 movement points and 2 Dimension Doors, running from one castle to another was absolutely unrealistic in most cases. I spent an average of a day and a half on each castle. Only external taverns sometimes saved me. I fully understand that while I'm busy with this running around, the opponent is building up, but I fairly assume that out-building 35 Titans with +6 per week, having lost all artifacts, is not realistic, so I ignore everything on the road and diligently capture the castles.

I won't retell everything from here on; there was a lot of running around and mind games with control. Eventually, I pinned the opponent on their last respawn point (orange treasure zone). Unfortunately, I blundered and didn't take the castle with a well-leveled hero. On the turn change, Miriam attacks me with 36 Elder Behemoths 0_o. Not enough to truly impress 40 Titans, but enough to kill the hero with the Chaynik, Boots, Gloves, and Speaker's Hat :smile05:. I couldn't reach the castle in one turn by any means (or so it seemed to me), so I decided to just pin the opponent on their patch of land and crush them with growth advantages. Pinning them was very difficult, they had many good heroes with control. Their growth there also turned out to be wild due to many unclaimed external dwellings. In the end, when Moner managed to get from the pinned castle to another key castle in one turn, I realized I had to stop and try to catch them. I managed to catch them when Moner brazenly jumped into my Dungeon's treasure zone hoping I couldn't reach them. I did. The calculator not long before had informed me again that stats are rubbish, and AotD is many times more profitable than this Alliance of yours. And why the hell did I collect and run around for it...

FB #2:
Moner 38 34 X X
45 Elder Behemoths, 58 Cyclopes, 56 Wyverns, 15 Thunderbirds, 6 Angels
vs
Anabel 30 17 X X
91 Cyclops Kings, 18 Master Genies, 2 Strategic Firebirds, 100+ Sea Wolves, 2x18 Nix Warriors (opponent left 11 in the main), 55 Titans.

I was constantly afraid I was forgetting something, checked parameters for the possibility of IFotO (Ogre's Club), didn't see it, checked Tactics and speed artifacts – didn't see it, insured against Morale with the Spirit of [Oppression] just in case. As it turned out – I was indeed forgetting something. The opponent had a Cloak of Silence, which would have cut almost all my AotD bonuses. But luckily for me, they didn't have time to equip it on that turn. Then again, maybe it would have worked out even with it, but it would have been much harder. As it was – after the Titan and Cyclops shot, the opponent surrendered.

Thank you for an interesting and intense game. :)
Battle Report Accepted
Причал / Cove Faction Причал / Cove
Анабель / Anabel Start Hero Анабель / Anabel
Анабель / Anabel Main Hero Анабель / Anabel
Победа / Def Победа / Def
Причал / Cove Faction Причал / Cove
Касмера / Casmetra Start Hero Касмера / Casmetra
Монер / Monere Main Hero Монер / Monere
Map Template
Mini-Nostalgia
Game Length
247 days
Game Date
5/30/2015
Reported
5/30/2015 9:42 AM
Rating Impact Archived
nik312 1446 1477 +31 ↑
Redwhait 1878 1847 -31 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/30/2015 2:08 PM

In reply to Wicc
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11 years ago
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Couldn't start normally for an hour.
No restarts.
Nothing special happened. Just on turns 132-133, two units of 30x5 were involved.
The opponent surrendered on turn 133, had problems with the gray computer, and lost in the unit battle.

Good game, St. Petersburg! :smile13:
Battle Report Accepted
Причал / Cove Faction Причал / Cove
Касмера / Casmetra Start Hero Касмера / Casmetra
Касмера / Casmetra Main Hero Касмера / Casmetra
Победа / Def Победа / Def
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Джереми / Jeremy Main Hero Джереми / Jeremy
Map Template
8mm6a
Game Length
133 days
Game Date
5/30/2015
Reported
5/30/2015 10:00 AM
Rating Impact Archived
_XS!_ 1471 1487 +16 ↑
Intofire 1500 1484 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/30/2015 10:03 AM

In reply to _XS!_
11 years ago
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_XS!_
Couldn't start properly for an hour.
No restarts.
Nothing special happened, just two 30x5 conserves on turns 132-133.
The opponent surrendered on turn 133, had problems with the gray computer, and lost in the conserve.

Good game:smile13:
Confirmed.
In reply to Intofire
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11 years ago
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Well, let me share my thoughts as one of those responsible for the balance, in its current state.
The party's policy is to balance the castles in terms of strength. Not necessarily to achieve perfect balance, but so that it's possible to play normally with any castle against any other, perhaps with a slight disadvantage (<2000).

The second point of the party's policy is to have fewer lines in the changelog. To avoid having, as in HotA 100500, many small changes that have little impact. This especially applies to the standard SoD functionality. If a change isn't necessary, it's better not to make it. For example, the prices for the psionic creatures, bird creatures, and dwell bird creatures in SoD are clearly too low, so they were raised without much hesitation, because it's unlikely that they will need to be reverted.

The third point of the party's policy is to avoid making too many changes, introducing and reverting features, and raising or lowering numbers. The strategy here is to first introduce all the conceptual features that shape the balance, then test them in tournaments, and based on the results, slightly adjust the numbers (prices, starting quantities) up or down. Again, the requirements for standard functionality are much stricter.

Well, regarding the second point, not quite. If it's possible to achieve a balance shift either through a set of small changes or through a radically drastic change in gameplay, the preference is given to the former. Rather, the second point is only true to the extent that it follows from the third – we really don't want to be constantly changing things back and forth.

Now, regarding the Shakti issue: in HotA 1.2, it had SoD stacks, and there was a feeling that this dungeon, which was already one of the fastest-paced castles in the game, was now possibly too strong. But it wasn't possible to turn this feeling into a specific nerf. Then, Vik joined the team and, as expected, pointed out this issue and suggested already proven versions – the ones that shall not be named – and raised them to the average SoD level. Everyone agreed that the average SoD pace for the dungeon is quite satisfactory for HotA, especially since in SoD it's actually less, and people weren't complaining (and they don't always play full SoD with experience). Yes, HotA is not SoD, and the same new items can also affect the balance, and we will look at the feedback, but that's how the numbers were formed.
The fact that 23-24-26-27, etc. troglodytes come in stacks is absurd. If aesthetics are so important, then there should be only 20-25-30 troglodytes, according to the logic of the developers, which will remain a mystery to me until the end of time (regarding the aesthetic beauty of the numbers).

It's not so much about aesthetic beauty as it is about the integrity of the game mechanics. There are standard quantities in the stacks of the first level, with a small exception in the form of centaurs, and in order to introduce some kind of intermediate inconsistency, there needs to be a very good reason, which there isn't yet. If it turns out that, oh no, 20-30 is too few, 25-35 is too many, then a reason will appear.

In general, I don't see anything wrong with slightly increasing the stacks of Shakti if there is a general opinion that the dungeon is underpowered (including from players who specialize in it). There will, of course, be no democracy with voting, but all feedback will be taken into account. So yes, the opinion doesn't go into the void.
Cassiopeia was reduced from 120 to 100 with the argument "it's too strong!", and troglodytes are still a more useful unit than nymphs.

Um, I wouldn't rush to conclusions). There is a very thin competition between troglodytes and nymphs, and I can't immediately give preference to one of them. Greater melee combat ability and reliability versus greater mobility and damage... It strongly depends on the situation
In reply to nik312
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11 years ago
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to nik312, thank you for your reply.
In reply to nik312
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11 years ago
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nik312

Thank you for the interesting and intense game. :)


The Pope's delaying tactics and my own mistakes decided the outcome of the game.
Thank you for the game.
In reply to Redwhait
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11 years ago
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We agreed with aka.Ward3n to play the 3rd round.
In reply to nik312
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11 years ago
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We used all our restarts and started playing. On the respawn I found a Dragon Fly Hive, an external dwelling of Nix, a Naga Bank, 2 external dwellings of Nymphs, and 2 very long roads. On day 115 I went to my secondary hero and saw Cassiopeia on an Angel there. Cassie ran away - there was no restart for the encounter. I took the external dwelling of Nix, started day 121 with 10 upgraded Nix, and cleared the Dragon Fly Hive. 2 options - go to the secondary area and fight there for treasure zones and neutral stacks with the opponent, or go to my far treasure zone and break it. 10 upgraded Nix and the cannon suggested option 2 to me (probably completely wrong). In the treasure zone there were continuous blocks and terrible guards protecting mini Dragon Fly Hives (Giants, Cyclops Kings, etc.). I approach a town in the treasure zone and see that it belongs to Pink... Interesting, so it's a blocked passage, and Pink also has a port. I look for a passage, spending a week on snow, again with continuous blocks and no Pathfinding. Overall, the situation is extremely dire, but at least Jeremy leveled up decently. On day 141 I finally reached the double, collected the growth, and took the Town Portal scroll. I decided to look for more treasure zones in these parts, found a Dragon Utopia, and on day 147 I broke it (the Cape of Silence and a Sword +5 to all stats). I defended my double, bought all the growth, but I was wrong - I probably should have already gone to the opponent, but I got greedy and decided to keep clearing treasure zones. There was a glaring emptiness in them. I delayed, lost my main, and then on day 233 the opponent comes with some terrifying armies (and it turns out there's a Legion Statue, Angel of Death, a gifted double, Sniper's Bow, full control (although the opponent clearly had problems with the latter, just like me)...). If we had gotten Dimension Door or at least Fly, we would have had a chance. But no, we didn't get those, nor anything else at all.

Thanks for the game=)
Battle Report Accepted
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Джереми / Jeremy Main Hero Джереми / Jeremy
Поражение / Lose Поражение / Lose
Причал / Cove Faction Причал / Cove
Касмера / Casmetra Start Hero Касмера / Casmetra
Касмера / Casmetra Main Hero Касмера / Casmetra
Map Template
8mm6a
Game Length
233 days
Game Date
5/30/2015
Reported
5/30/2015 9:53 PM
Rating Impact Archived
Deferatto 1513 1510 -3 ↓
KobRa_RR 1827 1830 +3 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/19/2015 9:24 AM

In reply to Deferatto
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11 years ago
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Simba has disappeared; we haven't heard from him since Thursday.
In reply to nik312
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11 years ago
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Round 3. Losers' bracket.

Mega-fast pace. 114: 5 castles, including the home village and a computer-controlled swamp, an angel, and a decent number of native troops. A dragon, captured on day 111 from a level 5 dungeon, had already reached level 10 and, wearing boots from the graveyard, was replenishing mana in the main hero. He had ranged attack and artillery, was heading for the library, and then planned to take 3 stars in a chain. But the opponent defeated himself before that:) . Thanks for the game!
Battle Report Accepted
Причал / Cove Faction Причал / Cove
Касмера / Casmetra Start Hero Касмера / Casmetra
Дракон / Drakon Main Hero Дракон / Drakon
Победа / Def Победа / Def
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Джереми / Jeremy Main Hero Джереми / Jeremy
Map Template
Diamond
Game Length
115 days
Game Date
5/31/2015
Reported
5/31/2015 10:34 AM
Rating Impact Archived
=Lizard= 1737 1738 +1 ↑
aka.Ward3n 1270 1269 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/31/2015 11:00 AM

In reply to =Lizard=
11 years ago
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=Lizard=
Round 3. Losers' bracket

Mega-fast pace. 114: 5 castles, including my home village and a computer-controlled swamp, an angel, and a decent amount of native troops. A dragon, taken from the dungeon at level 111, had already reached level 10 and, wearing boots from the graveyard, was replenishing mana in my main hero. I had ranged attack and artillery, I was heading for the library, then 3 griffins in a chain. But my opponent killed himself before that:) . Thanks for the game!

I still haven't learned how to assess the strength of a cannon and the armor of nixies. I should have started with Anabelle.
Thanks for the game, good luck in the future.
In reply to Wicc
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11 years ago
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We started with one restart from the opponent. Ultimately, I only got 12 pirates from the start, nothing special in the starting zone, so I wanted to take a restart. To do this, I entered an external dwelling of Wyverns on 111 with 12 pirates, 7 sailors, and single fairies. I cleared the wyverns without losses. Had to continue playing. On 112, I approached the swamp computer. They barricaded themselves in the castle and bought up wyverns. Again, I wanted to restart for this reason, but two heroes, including the starting Anabel, got Logistics. I passed the turn, the computer killed off two of my heroes but remained with its army in the castle.
On 113, I thought I would definitely restart. In the castle, there were 29 basilisks, 2 wyverns, and a dozen gnolls under Vistan. But no, I took it with the loss of two pirates. Had to play. The setup, I must say, was great.
In the first week, after the swamp computer, I also killed a Castle (player), couldn't reach the barbarian (player); minotaurs blocked the Zephyr (guards). I built Nix in the Citadel. Anabel picked up a lot of good skills, but upgrading them won't happen soon. There are 3 Zephyrs and a couple of Hives.
On 121, I played sloppily, losing 7 pirates at the Medusa dwelling. Then I lost a few more troops, so on 122, the Golem Factory with 3 giants was tough. From it, I got a Zephyr and crushed the barbarian computer. Then I split the army into two parts. Anabel with pirates, giants, and nymphs went to the treasure zone. Cyclopes and upgraded Wyverns went to clear objects on the respawn. Result – 20 cyclopes, 15 monarchs – with this army, Miriam went to another treasure zone. Anabel found a couple of Fire Birds, 10 cyclopes, quite a lot of experience, an external dwelling of Serpent Flies, a chapel with Resurrection. When Miriam hit hard blocks, the army was brought to her, she ran to a village, Anabel bought there and took a Dragon Utopia. The first Dragon Utopia gave only a red orb, taken without losses thanks to the found 30 Wyverns and Resurrection. Overall, the treasure zone turned out to be very good, there were about 15 Dragon Fly Hives, most of them near the road. At the start of the third week, I take another couple of Dragon Utopias here. They give everything needed – the cap of 5th level magic, the +6 all stats helmet, gloves. Then I go to the central treasure zone, where I grab the Book of Earth. I collect Dragon Fly Hives and Zephyrs, and on 136 I reach the opponent's respawn with a hundred monarchs, 50 Cyclops Kings, pirates, Serpent Flies, and minor troops. I take the capital, on 137 – the Tower, where Titans are built. And then – the opponent also has full control and Kyrre. A chase begins, in which my situation was poor. I was late sending a hero to my last treasure zone, it was quite rich there, but I only managed to grab a little.
In the end, in the middle of the 4th week, I finally managed to push enough castles to reach Kyrre. I killed 12 Titans with an explosion, they exploded my Wyverns, wounded the Cyclopes, and bought (army). I lose again, restore control over towns, but very stupidly give away my Castle; the timer wasn't enough to bring troops there… And there's an unclaimed Dragon Utopia, which is very important because Maretti also didn't have much gold. However, it wasn't that important, because in the end I could have caught Kyrre again and killed her very important helper, but I made a stupid mistake, failed to reach (them), and also wasted my Dimension Door. And without Dimension Door, the chances became zero, so I had to surrender.
The timer pressured me more than the opponent :smile34:
Thank you for the game.
Thanks for playing.
Battle Report Accepted
Причал / Cove Faction Причал / Cove
Анабель / Anabel Start Hero Анабель / Anabel
Анабель / Anabel Main Hero Анабель / Anabel
Поражение / Lose Поражение / Lose
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Mini-Nostalgia
Game Length
211 days
Game Date
5/30/2015
Reported
5/31/2015 1:34 PM
Rating Impact Archived
Pit for LM 1897 1886 -11 ↓
Maretti 2002 2013 +11 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/31/2015 6:09 PM

In reply to Pit for LM
11 years ago
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Pit for LM
Started with one restart from the opponent. In the end, I only got 12 Pirates from the start, nothing special in the starting zone, so I wanted to take a restart. To do that, I entered an external dwelling of Wyverns on day 1.1.1 with 12 Pirates, 7 Seamen, and single Fairies. I cleared the Wyverns without losses. Had to keep playing. On day 1.1.2, I approached the Swamp computer. It barricaded itself in the castle, bought up Wyverns. Again, I wanted to restart for this reason, but two heroes, including the starting Anabel, got Logistics. I ended my turn, the computer killed off my two heroes but stayed with an army in the castle.
On day 1.1.3, I thought I would definitely restart. In the castle, there turned out to be 29 Lizardmen, 2 Wyverns, and a dozen Gnolls under Vistan. But no, I took it with the loss of two Pirates. Had to play. The setup, I must say, was great.
In the first week, after the Swamp computer, I also killed a Castle player, couldn't reach the Barbarian; Minotaurs were blocking the Air Elementals. I built Nix in the Citadel. Anabel picked up a lot of good skills, but it won't be possible to level them up soon. I have 3 Air Elementals and a couple of Dragon Fly Hives.
On day 2.1.1, I played sloppily, losing 7 Pirates at Medusa Stores. Then I lost a few more troops, so on day 2.1.2, the Golem Factory with 3 Giants was tough. From it, I took Air Elementals and crushed the Barbarian computer. Then I split the army into two parts. Anabel with Pirates, Giants, and Nymphs went into the treasure zone. Cyclopes and upgraded Wyverns went to clean up objects on the respawn. Result – 20 Cyclopes, 15 Monks – with this army, Miriam went into another treasure zone. Anabel found a couple of Firebirds, 10 Cyclopes, quite a lot of experience, an external dwelling of Serpents (Hydras), a Resurrection Shrine. When Miriam hit hard blocks, an army was brought to her, she ran to a village, Anabel was bought there and took a Dragon Utopia. The first Dragon Utopia gave only a Red Orb, was taken without losses thanks to the found 30 Wyverns and Resurrection. Overall, the treasure zone turned out to be very good; there were about 15 Dragon Fly Hives, most of them near the road. At the start of the third week, I take another couple of Dragon Utopias here. They give everything needed – a Cape of 5th Level Magic, a Helm +6 Everything, Gloves. Then I go to the central treasure zone, where I grab the Tome of Earth. I pick up Dragon Fly Hives, Air Elementals, and on day 3.1.6, I come out to the opponent's respawn with a hundred Monks, 50 Cyclops Kings, Pirates, Serpents (Hydras), and small fry. I capture the capital; on day 3.1.7, the Tower, where Titans are built. And then – the opponent also has full control and Kyrre. A chase begins, in which everything was going badly for me. I sent a hero late to my last treasure zone; it was quite rich there, but I managed to grab little.
In the end, in the middle of the 4th week, I finally managed to push enough castles to reach Kyrre. I took out 12 Titans with Implosion; my Wyverns were blown up, Cyclopes were damaged, and they bought back. Again I lose, restore control over towns, but very stupidly give away my Castle, didn't have enough timer to move troops there... And there's an untaken Dragon Utopia there, which is very important, because Maretti didn't have that much gold either. However, that wasn't so important, because in the end I could have caught Kyrre again and killed her very important assistant, but I made a stupid mistake, didn't reach them, and also wasted my Dimension Door. Well, without Dimension Door, there were zero chances left, so I had to surrender.
The timer pressed me harder than the opponent :smile34:
Thank you for the game.
Thanks for playing.

I confirm. Had decent start with good skills on Jeremy and went for Tower cpu to build that town. Unfortunatly road was blocked by pack unicorns which delayed me some. But I could take them out late w1 after getting mass slow. Kyrre showed in tavern and I got ready to level her up week 2.

Early w2 I took con with 2 agnels which was all i could handle at the time. Everything went fine, I killed cpu players easily and split army between the 2 heroes to each go to a t-area.

Week 3 I could take 3 topes in t-area but they didnt give much for stats and army wasnt big. Opponent showed late week 3 with a huge army. Now I had to prevent him from taking over everything and get stronger at the same time. Boots, gloves and full control helped, but it was a very hard task with the timer running low all the time. I made 2 crusial mistakes standing in town where opponent could catch me. First time it cost 12 titans and 60 k gold, but I was lucky to escape (I had no clue which arts I was wearing since the timer ran out). Second time I was saved by Pit making a mistake under the timepressure and after that giving up.

If I could avoid mistakes I think I could have won in the long run, so im a little unhappy with the way the game ended, but it was very hard with the timepressure.

Despite being only a Large map mini nostalgia is very time consuming (especially on hota). Imo we should get more time.

Thanks for playing.
In reply to Wicc
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11 years ago
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maximum distance, 2 women +350, Tirax from prison lvl 5, 3 hives near the city and a chest for 50+ grands, south along the road consa(2-4), further on an outpost with master genies blocks the road, in town I build the guild, I don't take 111.
112 took the birds external dwelling, broke through one ulik, a large one, waiting for nixs, Jeremy gets armor, found 2 rings +1 hp and +1+1.
113 other uliy is also large, decide to take it with all the meat except nymphs and pirates, it's +8, 2 nixs and 7 birds survive, went to check the 3rd uliy. Jeremy gets tactics, didn't take water.
114 3rd uliy is large, decided not to take it with Tirax, went to finish off the 2nd one, it's +8, -2 nixs -5 birds.
115 max hive -5 vivs, chest for grands for 10k exp, Jeremy maxed all 4 skills
116 consa +2, beat back peppers with Tirax, didn't have time to pick them up, and unlikely I'll have time to pass them on next turn. sea serpents appeared, haven't found any external dwellings yet, have some money. naga bank is there, maybe enough to do a grade, main thing is to find sulfur. scouted another ulik further along the road after consa, near ГО there are brown bears and two outposts.
117 ulik +6 vivs, stood under pendant -2 morale and immediately split up, secondary nearby went to take it with scout. found sulfur, if naga bank is large, then great. built castle.
121 outpost for +6 cyclops. split up and I'm halfway to ГО, tomorrow if everything works out can break through to the center. cannot find haste. building - gm2.
122 another +6 cyclops, total 18 pieces + in the center I see another outpost immediately on the road. max naga bank, Jeremy gets archery, asps appear, Jeremy is speeding up before ГО.
123. ГО with gs -11 vivs, -1 asp (vivs and asps failed once with -1 morale) C: outpost +12, 2 chests +15 exp, got leadership.
124 further, nearby 3 hives for 16 vivs + blue cap, scouted in other direction central city + 2 Dragon Utopia + ulik + outpost, which road leads to opp is not clear yet.
125 running even higher, see an outpost, decide to take it with Terax and then go down, but spotted Corkes and decided to attack:
Corkes 14 4 8 100 - morale, 37 vivs 18 nix-warriors 12 cyclops and ones
Jeremy 16 6 5 23 +3 morale exp archery + bowstring 2 angels, 1 asp 34 cyclops 29 vivs bird ones
and the cyclops shot everyone.
thanks for the game.
Battle Report Accepted
Красный / Red
ЯR
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Джереми / Jeremy Main Hero Джереми / Jeremy
Победа / Def Победа / Def
skd
Синий / Blue
Причал / Cove Faction Причал / Cove
Коркес / Corkes Start Hero Коркес / Corkes
Коркес / Corkes Main Hero Коркес / Corkes
Map Template
Jebus Cross
Game Length
125 days
Game Date
5/31/2015
Reported
5/31/2015 7:42 PM
Rating Impact Archived
ЯR 1536 1554 +18 ↑
skd 1615 1597 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/31/2015 7:52 PM

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