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Which side would you find most interesting to play as?
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11 years ago
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As an alternative, I could replace the "No Damage to Cat" condition with something else, for example, visiting 4 different corpses.
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11 years ago
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I didn't say it was bad. I just wish there was more action in the Necropolis campaign. But you're the GM, you know best, if you want it this way, then so be it, that's fine too.
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11 years ago
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Oh, here's an idea: at the beginning of the game, scatter four parts of some item among the players. The goal is for one player to find and collect them. If they succeed, they win prematurely.

Added 1 minute ago
A similar idea was suggested by a user named oвен666...
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11 years ago
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/topic/at/807563/
Following numerous requests from Arandor players, I added Amko (Yes! Now we need 22 players!). I had to fix the Necropolis graphic for Kshadarakk. Increased the number of status effects to three. When I open the game, I will explain in more detail about checking dragon statuses. Added necromancy to Lord Raven. That's all for now.
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11 years ago
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Amok turned out to be not only cute but also epic. Exactly what the doctor ordered!
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11 years ago
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Oh, I already forgot about my space-opera-inspired setting about HW players. But mine is more boring there.
At this rate, Nebok will be able to host the hundredth game on time.
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11 years ago
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Hello, comrades!
I decided to introduce "Mafia" to a completely unrelated resource, and I sketched out a simple setting for 12 people. Can you give me some feedback? I don't want it to be unbalanced for people's first time =-)
As standard, in Mafia, there is 1 murder + two other non-detectable actions per turn, and the game is played with notes.

The setting is in Google Docs:
https://docs.google.com/document/d/1oCf1rCnQzpJya2A7mMn4j7bg3eSBwPa0YGlgWREey1E/edit?usp=sharing
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11 years ago
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Oh, come back to our mafia. We miss your absolute mathematical precision.
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11 years ago
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*makes a cute face*
Maybe later =-)
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11 years ago
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Whoa, don't go too far, we're planning a Mafia game for 22 people here...
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11 years ago
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Yeah, come back, Oot!
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11 years ago
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Thanks, comrades =-) I'll try to come back as soon as I settle things with that mafia and real-life matters =-)
And still, can you say something critical about the setting? Are the Mafia too powerful?
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11 years ago
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Not really. But they will become too strong if the town loses.
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11 years ago
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But they will become too strong if the town loses.
Thanks, Captain Obvious o_O
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11 years ago
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8:4, the Mafia's abilities aren't too strong, and they only have one zero vote... I think that's fair.
There are a lot of beautiful pictures, though.

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