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Recruit new creatures
I hope they add animations to this window; otherwise, it feels a bit lacking in atmosphere.
 

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Lokken
Town screen interface:
https://mmh7.ubi.com/en/blog/post/view/townscreen-interface

A remake from the alpha version of Heroes of Might and Magic V, with tabs in the form of buttons from Heroes of Might and Magic VI!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Leaked video of the Haven faction (Holy Empire):
https://www.youtube.com/watch?v=6gCcmJEvmjE
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Lokken
Leaked video of the Haven (Holy Empire):
https://www.youtube.com/watch?v=6gCcmJEvmjE

didn't impress me much. In my personal opinion, the musical accompaniment is simply terrible.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Personally, I think the musical score is simply terrible.
And is it just the musical score? Almost everything is awful; it looks like a mod for the sixth game, not a separate, independent part. This is "Heroes" version 6.5, not 7. Visually, the game is inferior to its predecessor, which is absurd. The only positive is the more subdued color palette; in some places, the sixth game was excessively colorful.
As for the composers, Paul and Rob, unfortunately, they are very disappointing. The quality of the music is unacceptably low. It's as if they did it for free, out of old habit. Their creative peak is definitely in the past.
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Not very impressive. In my personal opinion, the musical accompaniment is simply terrible.
As for me, it's not bad. And overall, I must say, it's quite engaging, especially after the sixth installment – the contrast is obvious. However, there are many complaints. In general, considering what is being shown, it seems more like a beta (something that the developers themselves will be able to play in a couple of days) rather than an alpha, and it looks somewhat unfinished.
Cons:
- When a hero's turn ends, the cell's highlight color doesn't change and remains green. That's quite a bug. It seems like it should be fixed in just a couple of minutes.
- They've created an interesting building tree, but... it doesn't look very good. Especially the decision to use the icon of a barracks or similar building: instead of the building icon, we see the icon of a unit. It's good for clarity, but they could have implemented this clarity in a different way...
- The unit recruitment interface still doesn't appeal to me personally. Just add some animations; otherwise, it looks too much like some browser game in this aspect.
- A cute town. With a very strange cartoonish animation. Seriously, those drawn, animated waterfalls look very strange. It's probably not worth saving money on 3D towns, in my opinion. Yes, there are a lot of resources. Yes, after the fifth game, no one pays attention to them anymore. But such towns blend harmoniously with a 3D game and don't look gaudy against the rest. And yes, it's 2015. Seriously. The city view was present even in the second (!) Civilization. The second, I mean, Civilization! A game from 1996! And after 19 years, the largest gaming corporation claims that it doesn't have enough resources for this. We've gone down the wrong path somewhere...
- Another bug (?). In battle, when there is no city siege, the catapult is still displayed. It's even on the initiative scale, but it has to skip its turn all the time. Hmm... it's kind of silly.
- When capturing buildings on the global map, we see a sword icon, as if it were an attack icon. Why, if they aren't even guarded?
What I liked:
+ It seems like I saw hints of DialogScenes, like in the fifth game. In the video, there were clearly not pre-rendered scenes with a group of human units and a hero in the center. If this guess is confirmed, it will be great.
+ They've brought back the rotating camera. It's a small thing, but it's nice! When I played the sixth game, I suspected that I was being deceived and that the game was actually pseudo-3D, with all the models drawn only on one side :D Just kidding.
+ Overall, it looks quite beautiful.
+ As seen in the screenshots above, the maps are now filled with objects. At first, it was very empty, like in the sixth game, but now it's acceptable.
+ The skill wheel, although not as good as in the fifth game (in the sense that it works differently), still looks quite harmonious.
+ They've brought back the log on the top left and the reminder list on the right, a la AoW3. These are small things, but they are pleasant.
+ In reconnaissance mode, it shows how the arrangement of units buffs the neighbors. However, I've seen this somewhere before, perhaps even in the sixth game... But I don't remember, I might be wrong.
+ Flank attacks seem to work.
+ (see attachment) Will we finally be rid of the eternal crutch of having only one unit for weak heroes? Although, this also reveals a small drawback: the unit exchange interface is not very good; there are no buttons at all. I don't mind using Shift to divide, but it's 2015 after all...
Overall, I would say that I really like what I see. With the exception of the controversial interface. There are some obvious bugs, and there are just controversial things (which I personally still hope will be fixed :rolleyes: ). But in any case, apart from the interface, I don't see anything that I would criticize right away. Seriously.
*I take back my words. The global map looked good, but the battle with the academy was a mess
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The beta is still not available for installation...
:smile21:
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

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