Skip to content

Posts from Mafia: general discussions. Auto-translated

5.0 (2 ratings)
In reply to Arandor
User Avatar
#6312
Auto-translated
Arandor
you can even prohibit writing about the results of the night
I don't see anything criminal in the note "Tox is not the enemy of the crown." After all, no one knows what they were actually checking for regarding Tox.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
User Avatar
#6313
Auto-translated
Has anyone actually queued up for the 98th game?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#6314
Auto-translated
Notes have this drawback: you can ban anything, but it's always problematic to control this from a formal point of view. So, when Rudy assigned me to write a note, I crafted it in such a way that the people would have no doubts about Mentha's (that is, my) peaceful intentions. At the same time, I didn't reveal myself anywhere and didn't even mention my role. So, I'm skeptical about this... No, the daytime game has similar problems, but there, everything that can be banned is simply banned! But here... you disguise it as literature, and that's it.
And the mafia is usually in an unfavorable position when many things are allowed in the notes. Because it's a priori more difficult for them to write a plausible note, supposedly from the investigator, than for the investigator himself. Although there are two ways:
1. Lack of competition – the investigator "sleeps" or is killed, but the town misinterprets the newspaper and doesn't realize this. But this is situational, and the second situation is only possible for Revan.
2. A huge number of notes from the mafia, like 10 from just one investigator. Then the chances that the town will find the correct one are small. Most likely, everyone will just ignore these notes. The problem with this method is that only Tox and I use it, which means we don't use it anymore so as not to be exposed.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#6315
Auto-translated
Ment
The second scenario is only possible for Revan.
There are some individuals who are capable of competing with Revan in this regard.... No... It's better without notes than like this...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
User Avatar
#6316
Auto-translated
That’s good, let’s get rid of obvious hints about the role.

Be strong. Believe
User Avatar
#6317
Auto-translated
By the way, is anyone playing the game on Windows 98?
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#6318
Auto-translated
No... It's better without notes than like this...
It was a hidden manipulation to make you come to this conclusion.
 

К А
Стикеры GBF в Telegram
In reply to Arandor
User Avatar
#6319
Auto-translated
Arandor
that's good, let's get rid of obvious hints about the role
Here's another crazy idea: "with version X%, instead of hints about the role of the killed player, there are hints about a random role in the game." :rolleyes:
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
User Avatar
#6320
Auto-translated
You don't understand; the vagueness of the description often encourages players to discuss and figure things out, which provides an extra boost to player activity. Moreover, the intrigue can be maintained until the very end of the game, making it even more interesting.
Honestly, it seems like there used to be more vague descriptions. In game 39, for example, we spent almost the entire time guessing the roles, arguing, and coming up with wild theories.
And in my game, it was interesting to watch how everyone kept assigning the role of Hunter to different players. No wonder both games generated a lot of discussion.

Be strong. Believe
In reply to Arandor
User Avatar
#6321
Auto-translated
Arandor
It's no coincidence that both games generated a lot of discussion.
It's no surprise that in the first game, the city lost, and in the other, it won by a miracle... Information in the newspaper is the foundation upon which the city's game is built. Lack of information is bad, and unreliable information is even worse. But there's always something to discuss, even when everything is calculated. For example, in the last game, one could discuss the appropriateness of executing the Shaman. The problem is that the person who should have been interested in it didn't want to do it, but that's a different matter...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
User Avatar
#6322
Auto-translated
I lost for other reasons, not because of this. Also, my chances were equal, and that's what balance is all about, so these kinds of victories should be the norm. It depends on the players; in my game, some players figured it out correctly. If some players succeed and others don't, then the problem clearly lies with the latter.

Be strong. Believe
User Avatar
#6323
Auto-translated
I can't say anything about game 39, but in game 73, the town won only because the maniac went overboard in eliminating the Mafia. Just like in game 97.
Arandor
in mine, some players correctly guessed the roles
No one (at least from the town) identified Vesper's role.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
User Avatar
#6324
Auto-translated
Percentages aren't great, but the excessive number of 100% defenses in the latest Mafia games is so annoying that I've requested replacements in the last two games. Seriously, enough is enough.
In reply to ToX
User Avatar
#6325
Auto-translated
ToX
the abundance of 100% defenses in the recent mafia games freezes me out so much that I've been asking for two substitutions in a row.
I wonder why they even sign up then...
P.S. In principle, impenetrable defenses could be left only to mana, as well as city units who intercept attacks on themselves, while other city units and mafia players should limit themselves to ordinary, but 100% defenses.

Added after 59 minutes
Here I had an idea to give defenses only against certain types of attacks (certain roles could be given defense against several types). Here, the leaders in terms of number of attack types seem to be 66 and 90 mafia players with 3 types (physical, energy, absolute and physical, magic, disease respectively), but their number is limited only by the GM's imagination. I once had to play with 8 types (physical, poison, fire, frost, electric discharge, radiation, mind affect, absolute). In my opinion, this is certainly better than "faith, hope, chance".:smile26:
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
User Avatar
#6326
Auto-translated
It would be better to have two defensive roles, so that players have more responsibility. And this was a PvP game, not players against a fixed balance.