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Posts from Necromancer – “Invasion” [Campaign 3, Mission 3] Auto-translated

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#199
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SuperGuru
In the undead army, the Necromancer's "Raise Dead" spell leaves the raised units after the battle, and they don't disappear. What about the Knight?
This is a property of the spell, not the hero class. Vampirism can also make the effect of raising permanent.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
#200
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RedHeavenHero
Vampirism can also make the effect of raising permanent.
Absolutely correct. If you apply "vampirism" to a stack of living creatures and then raise the dead, the raised portion will not disappear. This combination of spells is equivalent to "resurrection." If the living stack is completely eliminated and a portion of it is raised as undead, then with "first aid" at the end, a small amount will remain, regenerated by the tent.
In reply to FireCool
#201
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FireCool
I didn't even have summons, and I managed perfectly well with Darkness.
As an option, but a well-developed Godric with antimagic can make the fifth mission very difficult. Also, with one stack + phoenix, you can clear almost all neutral creatures without losses and without using Raise Dead.
SuperGuru
In the undead army, the Necromancer's "Raise Dead" leaves the raised creatures after the battle, and they don't disappear, but what about the Knight?
The Knight has excellent growth in combat stats and light magic, which brings undead into a combat-ready state, and nothing prevents the Knight from taking Raise Dead. And the Necromancer is a magical hero. His army should simply survive while Berserk, Dominate, Plague, Phoenix, etc. destroy the enemy. The Necromancer practically has no special abilities for undead (he is not a demon, dwarf, or orc). I'm not saying that the Necromancer is weak, but I'm saying that he is not a combat hero, and these are different things.
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#202
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Vadimh, did you not level up Markel's magic skills enough? I don't understand. You're talking about an undead army commanded by a Knight, right? Or do you mean something else?
P.S. Regarding vampirism, that's cool, I didn't know about that perk.
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#203
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PS Regarding vampirism, that's awesome; I didn't know about this perk.
Well, it appears in Tribes of the East anyway.
 

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In reply to FireCool
#204
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FireCool
Vadimh, I don't understand, was your Arcomage's magic power poorly developed? I'm talking about an undead army commanded by a Knight. Or are you talking about something else?
P.S. Regarding vampirism, that's cool, I didn't know about that perk.
I'm talking about the statement made earlier that undead should be given to Arcomage because undead are stronger under a Necromancer. I'm saying that the undead don't care who commands them. The undead will be stronger under a Knight (assuming the same level and adequate development), but the Necromancer is a strong mage, and in the end, he will cope just as well as the Knight.
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#205
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Ment
Well, she only appears in Tribes of the East anyway.
Yeah, that's what's annoying.
Vadimh
I'm talking about the statement above that undead are better suited for Marcell because undead are stronger under a Necromancer. I'm saying that the undead don't care who commands them. The undead will be stronger under a Knight (assuming the same level and adequate development), but the Necromancer is a strong mage, and in the end, he will cope just as well as the Knight.
I understand.
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#206
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Vadimh
I'm talking about the statement made earlier that undead should be given to Marcel because undead are stronger under a Necromancer. I'm saying that undead don't care who their native hero is. The undead will be stronger under a Knight (assuming the same level and adequate development), but the Necromancer himself is a strong mage and will ultimately cope just as well as the Knight.

I'm saying this solely because the Necromancer has his own "native" abilities for undead, like Raise Dead. It's equivalent to Resurrection for living armies. And if you use Raise Dead with a hero who isn't a Necromancer on a non-undead unit, these summoned creatures disappear after the battle, and that's what I meant. But in terms of direct combat qualities, the Knight is definitely more powerful. But all these combat spirits don't give him much if his army consists of undead; they are beyond worldly morals.

Vampirism only appears in the expansion pack, yes. I was experimenting with summoning a Phoenix with 1500+ health and casting Vampirism on it... But I still don't understand if it works in this case or not?
:smile45:
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#207
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If you use Power Mana on a unit that isn't a Necromancer, but on a unit of undead, the undead won't disappear. The question is, it's usually easy to target a Necromancer with Power Mana, as he has a lot of spells and, ultimately, only he has Necromancy, which will provide additional undead reinforcements.
 

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In reply to Ment
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#208
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That makes perfect sense, but since I'm hesitant to mix troops due to morale drops, I didn't have the option to try out the permanent map ("live hero") feature with an undead unit – I simply don't include them in the army of a living hero. There are usually only living units there. I'll need to keep that in mind; it might be useful.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#209
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I don't understand. This time, I was playing 3.0, and Cyrus was defeated right after taking the second magic city, so he's essentially gone for the orange faction. All quests are completed, and Isabel and Markel have reached level 26. Markel is progressing through the third garrison on his way to the last magic city, and then the game freezes. Is it because Cyrus is gone, or because Markel's army has 34 spectral dragons instead of bone dragons? What do you think? Also, Cyrus attacked on his own, but he was killed in an autobattle with "medium" danger at that point in the game.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#210
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Just in case: do you have a mod installed that allows you to unlock scenario heroes?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#211
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RedHeavenHero
Just in case: do you have a mod installed that unlocks campaign heroes?

Yes, I have a mod that unlocks campaign heroes for single-player scenarios. And another one that allows playing all campaigns through version 3.0.
People above mentioned that only the core heroes need to be recruited, but I completed all campaigns twice in version 1.60, and I don't remember what dragons were there, but I didn't have any problems:mad:
P.S. Maybe I shouldn't have visited the Sphinx with Isabella, I don't know anymore, but I got her 15K experience points there and sent her back to Mythgard.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#212
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One of the mods that unlocks heroes changes the script name of Cyrus, which can cause an error.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#213
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RedHeavenHero
One of the mods that unlocks heroes changes Cyrus's scripted name, which can lead to an error.

I was about to use a cheat code to win, but the console won't open. It's definitely not my day. Should I replay...? :mad:
Or maybe there's another nuance: Cyrus was killed after all? He seemed to stay in the city in version 1.60, but now that he's become "different," he left...
P.S. I replayed the end, gathering 20 skeletons instead of ghosts from the castles – it didn't help.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool: