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Choosing a starting Castle?
104 voters
Single choice Public votes Closed 2015-02-14
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11 years ago
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"only XL-2"

Greetings to all fans of "XL" templates! This tournament is just for you:smile20:


I. Rules and Templates.

1. The rules are standard. The tournament will be held using the SoD 3.2 (4.0) + HD-mod version of the game.
2. XL templates: 8mm6a, 8хм12а, 6LM10a, 8xm8a, Spider.
3. Template selection is standard; Red starts first, with Blue making the final choice.
4. Castle selection is done by poll in a standard manner; Blue starts first. After restart, the color does not change (by mutual agreement, Random can be chosen, with resource selection and color swap).
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The time for one game is 2 weeks

II. Regulations

Stage 1 – Group Stage

16 groups of 6 players each. Two players from each group advance to the next stage, based on the highest score.
In case of equal scores, places are determined according to additional criteria (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. Points scored in a game "weigh" more than technical defeats.
4. If it is impossible to determine who advances to the playoffs based on previous criteria, players will be offered a scheme for tiebreaker games. At this time, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that arises in the groups at the end of the stage.

Round 1: February 14 - February 27
Round 2: February 28 - March 13
Deadline for 2 games: March 15
Round 3: March 14 - March 27
Round 4: March 28 - April 10
Deadline for 4 games: April 12
Round 5: April 11 - April 24
Deadline for 5 games: April 26
RESERVE, voting for the playoff bracket: April 25 - April 28
Playoff draw: April 27 - April 28
Vacation: April 29 - May 8, CIS-2015

Attention!!! Failure to play the required number of games (report the played games) by the deadline results in disqualification, except for vacation or valid reasons, provided that you inform the organizers about the reason in advance.

In the group stage, each player can take a two-week break; notify the tournament organizers in advance (before the start of the round), with the obligation to play the games before the next deadline.

Victory – 3 points; defeat – 0; draw – 1 point (counted at Stage 211+ at the discretion of the organizers)

Players who have already advanced to the playoffs should send me two answers to the question in ICQ:
1. Template selection
a) Template selection is done in a standard manner.
b) Random template selection (specify preferences: coin toss once for template selection or every time after restart).
1. Castle Selection
a) Castle selection is done in a standard manner.
b) Castles are selected randomly, with color change after restart.
P.S. Please do not just write "1a 2b," but provide a complete answer. All voting results will be posted on the forum..

Stage 2 – Olympic Tournament

32 players, random distribution, 1st place and 2nd from the groups.
Changes to the rules based on the voting results:Random castle selection, with bonus selection and color swap.

Round 1 1/16 May 9 - May 22
Round 2 1/8 May 23 - June 5
Round 3 1/4 June 6 - June 19
Round 4 1/2 June 20 - July 3
Round 5 FINAL up to 2 wins July 4 - July 31; August 14

III. Organizational Issues

1. The tournament starts on February 13, 2015 (processing of the poll for castle selection, determination of the final regulations of the tournament, draw of groups)
2. The tournament is official
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host, organizational issues – Scorpiona (ICQ 469326983), Nitro (ICQ 627769385) – organizational issues.
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal under their avatar.
The winner of the previous tournament "only XL" AlexTheGreat[/B]
In reply to zoog
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11 years ago
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zoog
I disagree with this as well) If there's no DD/flyer on week 2, the game can start as late as week 13, it's happened. My sample size, admittedly, is about 5 games, but I have no doubt about the conclusion - few respawns@lots of space lead to a long game.
On Nostra there are 3 main game scenarios:

1) Gather power, break through the ГО, then either eat the center or rush the opponent.

2) Find DD/fly and fly to the opponent, since respawns often generate close to each other.

3) Explore the map, kill neutrals, clear treasure zones, build guilds — in short, a typical XL+U with an active contact phase starting around week 4, when everyone has control, so the template's structure doesn't matter much.

The difference between Nostra and other XL+U templates is that scenarios 1-2 can be played "blindly" there, building your game around them. On other templates, rushing is hindered by the need to find the opponent; in many games, accidental rushes happen — the opponent unexpectedly pokes out and gets thrashed. On Nostra, accidental rushes are rare.

Also, on 8mm6a you can rush blindly, while the other templates have a more convoluted and variable structure.

What makes one template style better than another? Nothing special, really — just different approaches.
In reply to Dirty_Player
11 years ago
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Dirty_Player, I ran a sample (20 generations) – and in it, blue consistently wins, although not as well as red, and one road in the Grand Order can be restored. In my opinion, this is the most stable HL+U (and also 8mm6b/c) for blue.
And complaints about roads have always been there – but mainly about their length.
In reply to Wicc
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11 years ago
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Vik, don't get upset. It's too late anyway, the tournament has already started.
In reply to Dirty_Player
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11 years ago
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Dirty_Player
I think that on Big Nostalgia, the road network is worse than on all other HL+U maps. When there was a final round on Nostalgia in OFB, people were really upset about it.
Not that it's worse, just that the roads are longer, so the shortcomings of the road network are more noticeable. For example, on Spider, the only road from the Castle branches out into many directions after 2-3 days of travel, while on Nostalgia this happens after 4-5 days of travel.

Therefore, it is best to play on Nostalgia exclusively with fast roads. And with a restart on the only road to the Guardian Outpost.

Well, and the restart strategy is slightly different there - with a greater priority on the number of roads and available money, and a lesser priority on the rest of the respawn's features (hiding places, resources, artifacts). There are players who restart based on the principle of "no 6-7 level hiding place and a couple of resources - restart", it's difficult for them to play on Nostalgia, this is a template for exploring large areas.

Quote from a report (played on Nostalgia as Castle):
Wic
The start was normal, a lot of money was given, both regular and resources - 2 Nagashniks, several Medusa huts. No hiding places or resources were given, there are only 2 roads (one of them to the Guardian Outpost), this is bad. But there is a Mephala, and money is important on Nostalgia - often it is not given at all, and then it becomes sad to play, especially as Castle. So I decided not to restart.

And here is a quote from another game (as Swamp), a fairly typical game scenario:
Wic
111 One road to the Guardian Outpost, the second is blocked, the third is alive, we run there. There is nothing on the respawn, only a bull hiding place in a deep off-road area, I didn't reach it until the end of the game. I found a decent amount of money on the dirt, an external market, a stable, a Utopian and 2 cat hiding places. On day 115, I ran into an empty Inferno Castle.

If 4 roads are generated (a full set), then you can only restart in case of a complete disaster (10 Gnolls, difficult blockades, and no money at all).

Added 2 minutes ago
Lider1
Wic, don't get upset. It's too late anyway, the tournament has already started.
I'm just saying this for the future, to dispel stereotypes, because they tend to stick.
In reply to Wicc
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11 years ago
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I won't have time to play the remaining group stage matches, let alone the playoffs. I apologize and withdraw from the tournament.
In reply to Scorpiona
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11 years ago
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We started with almost no restarts. A Stables is visible, a Necromancer is in the Tavern, there's plenty of wood and a fair amount of gold too. I lit a Griffin Conservatory, another Necromancer shows up, I recruit him, then another Necromancer. I went to an adjacent zone, there's a +5 Necromancy artifact and a +1 HP ring, and right next to the passage there's an experience stone — awesome! I leveled up 2 of the 3 Necromancers and started scouting. The 2nd one got Earth magic, but there's no Slow anywhere (so I played without it until day 141). The horses are in the Citadel. On day 121, I took a couple of Dragon Fly Hives, got the Cape of Speed (+2 Speed), but lost a horse. I lit another Griffin Conservatory and a respawn Dragon Fly Hive, decided to go for a turnaround. On day 124, I stepped on a Griffin Conservatory — it turned out to be a double. Then I picked up the Dragon Fly Hive and a 2nd Griffin Conservatory (3rd one). Found a Flask (+2 HP) there too. On day 125, I went into a Dragon Utopia, we ate the meat, and there were 3 Angels — they gave junk and КВ. Well, the Necromancer-Mages started carrying then. I took a few more Dragon Utopias in a treasure zone for stats, opened several central zones and the opponent's quadrant, then started slowly waiting while scouting for the opponent to show up. On day 142, I see Tazar jumping into the treasure zone, but all my backup castles are being captured by the computer, and I can't pin him down. Had to let him go and wait. I saw Tazar again a couple of days later and pinned him — ate half his army, and Tazar bought himself out. Then I continued scouting. On day 211, the opponent writes ГГ.

Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кси / Xsi Main Hero Кси / Xsi
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
211 days
Game Date
2/16/2015
Reported
2/16/2015 3:47 PM
Rating Impact Archived
Simon5760 1480 1499 +19 ↑
Scorpiona 1598 1579 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/16/2015 3:53 PM

In reply to Simon5760
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11 years ago
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Simon5760
We started almost without resists. A stable is visible, in the tavern a Necro, lots of wood and a decent amount of gold scattered around, I scouted a Griffin Conservatory, another Necro comes in, I buy him out, then another Necro, I went to the adjacent zone, there's a +5 Necro artifact and a +1 HP ring, and right next to the passage a pile of experience, great! I level Necro 2 out of 3, and power-stack, the 2nd gave Earth, but no Slow anywhere (so I played without it until 141). Horses in the Citadel, on 121 I take a couple of Dragon Fly Hives, grabbed a +2 Speed Cloak, lost a horse, scouted another Griffin Conservatory and a Dragon Fly Hive at the respawn, I decide to try a reversal, on 124 I camped a Griffin Conservatory, it turned out to be a two, then I finished the Dragon Fly Hive and a 2nd Griffin Conservatory (3), there I also found a +2 HP Flask, on 125 I entered a Dragon Utopia, ate some meat, and 3 Angels, they gave crap and КВ, well and then the Necro-Mages started carrying, I took a few more Dragon Utopias in the treasure zone for stats, opened several central zones and the opponent's zone, and then started waiting little by little, powering up, for the opponent to appear. On 142 I see Tazar who is jumping into the treasure zone, but then all my supporting castles are captured by the computer and I can't corner him, I had to let him go and wait, I saw Taz a couple of days later and cornered him, ate half his army and Taz bought himself off, then I continued powering up, and then on 211 the opponent writes GG.

Thanks for the game!

I'm a lucky player :smile19:

For the first two days, I scout 2 roads with a quick scout, a Griffin Conservatory 1, about 4 crypts for gold, not bad!! Tazar got Log))
By the end of the week, I start realizing that the roads are endlessly long… and the swamp is simply boundless, I also went into the treasure zone along the road, through a zone that is also swamp, and there's a block at the entrance, with a pickup on 121 I break through a Manticore in the underground and run to the village. The treasure zone turned out to be just as scattered and empty. I scouted a second road to the exit, 4-5 days of travel… I realize it's hopeless without control…
By 134, I built 5 Mage Guilds with a library in Tower, they gave Dimension Door, Tazar learned all of 4th level in the box.
RESULT: 7 Griffin Conservatories, all ones, 3 Dragon Fly Hives with 4-6 Wyverns each. Tazar, even with full control, is useless with 2 knowledge. Dragon Utopias = 0. To the nearest town is 7-8 days on full speed, non-stop…
137-141 I jumped to the computer through the swamp. And into the computer's treasure zone, I managed to eat the first Dragon Utopia, they gave a set of spheres and К огня, well then they cornered me, no money to buy off… no mana…
Thanks for the game.
In reply to Scorpiona
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11 years ago
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Please register me for the tournament.
In reply to Scorpiona
11 years ago
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Please register me for the tournament.
In reply to zoog
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11 years ago
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Medusas in the citadel on the first day, computer is Castle, and an angel at the very end of the week.
Starting artifact was a helmet +2, on the 4th day there was a sword +3 and shield +3. Only ribs were missing :D Shakti has expert earth but no slow. Another cons3 was found at the computer's respawn, which I was very glad about. On the second day, I built angels in the citadel and took the bear external dwelling, immediately teleporting them. On the third day we noticed each other; I pretended to attack, mostly as a bluff, since among spells there were neither slow nor haste, but my army and stats were higher. Oops, he gave up the town where there was GM4, and I captured a DD scroll and set GM5. Which was very convenient :D :D
On the fourth day we pushed each other; I took 2 Dragon Utopias for control but got nothing, home is GM4 and computer - no, that's all. It was tough without TP; at first I wanted to go far toward the revealed same-side Dragon Utopia, but changed my mind. Upgraded archangels, even without buying one, and set up an "ambush" :D Spent the night in the monolith, then ran out the next day and crushed him. Lucky.

Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
8mm6a
Game Length
213 days
Game Date
2/16/2015
Reported
2/16/2015 7:24 PM
Rating Impact Archived
Lider1 1654 1655 +1 ↑
Iamsamstan 1246 1245 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/16/2015 7:31 PM

In reply to Lider1
11 years ago
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Lider1
Medusas in the citadel on the first day, comp is Castle, and an angel at the very end of the week.
Starting art was a helmet +2, on the 4th day there was a sword +3 and shield +3. Only missing some ribs :D Shakti has expert earth but no slow. Found another cons3 at the comp's respawn, which I was very happy about. On the second day, I built angels in the citadel and took the bear external dwelling right there, teleporting them immediately. On the third day we noticed each other; I acted like I was attacking, mostly as a bluff, since I had neither slow nor haste among my spells, but my army and stats were higher. Oops, he gave up the town where there is GM4, and I captured a DD scroll and set up GM5. Which came in very handy :D :D
On the fourth day we pushed; I took 2 Dragon Utopias for control but they gave nothing, I have GM4 at home and the comp doesn't, and that was it. It was tough without TP; at first I wanted to go far toward the revealed home Dragon Utopia, but changed my mind. Upgraded archs, even without buying one of them, and set up an "ambush" :D Spent the night in the monolith, then ran out the next day and crushed him. Lucky.

Thanks for the game!Had a decent run) took a long time to get to the comp because he was blocked by grands, took him on the 2nd through some passage I don't even know))):D On the 2nd I took two cons-2s and saw red flags there, so I ran away; then right before building GM4 I found a TP scroll, but was afraid to spend the night there with Ivor, and before that I lost 40 grands:D attacked some elves with them for some reason) but they moraled and survived, in the end it turned out there was DD, well I tried to look for control, got wings in the Dragon Utopia, but ended up getting crushed) thanks for the game!
In reply to LeBron
11 years ago
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LeBron
16.02.2015 LeBron (Red, Castle, Valeska, Shiva) def Palach HP (Blue, Conflux, Random, Labetha, Tyris) 8mm6a 211

I got 31 Archers, Shiva and a Griffin Conservatory, decided to play. Very little gold, the road to the teleport turned out to be long, but a very decent crossroads leading to the center and my own computer opponent (though it was blocked by a horde of Silver Pegasi).
As a result, on day 1 I went to the purple bot, which turned out to be Inferno, I sit on 117 in a Castle, everything there is set up for Efreeti, so I recruit them instead of Cavaliers.
Very little army, the home Griffin Conservatory turned out to be 3+, Mass Haste is not upgraded, so I decide to start with Dragon Fly Hives, I take two - 6+6 and prepare to split up and return home. At this time, Tyris jumps out of the teleport with decent stats and an army of 5-9 Angels, 1-4 Firebirds, 5-9 Psychos and a zoo with decent combat stats. We're screwed :(
I hole up in the Castle with under-upgraded Earth Magic and prepare to lose in a maximum Griffin Conservatory, but the last battle finally gives me the coveted skill and Haste 3 lands without any issues.
Meanwhile, Tyris without a spellbook (as revealed later) chickened out and split up to return home :p
My Shiva with 3400 movement points flies to the scouted 2 Griffin Conservatories and a Dragon Utopia, collecting gold piles along the way. But the Griffin Conservatories turned out to be onesies and with such a setup, there's nothing to do in the Dragon Utopia.
The plan changes - there is another Griffin Conservatory and a Dragon Utopia near a far corner town on the Inferno side, as a result I bust into Inferno with Shiva, but make a mistake by overestimating the army and rushing into the Griffin Conservatory without checking it with a zero-level scout hero. Naturally, it's maximum there, the bot on quick combat loses without killing even half :D
With a heavy heart, I start scraping by and barely manage to win while losing everything except 7 Archangels and 4 Archangels.
My main hero gets a supply boost and dives into a double Dragon Utopia. It rewards royally with +2 all stats and Remove Obstacle :smile03:
But the opponent still has much more supply, the plan is to demonize everything available and on week 4 field a hundred Demons and Archangels.
Shiva runs to yet another corner town with 8 Archangels while the rest of the crew amasses Demons in another corner of the map. In the corner town, we found a onesie Dragon Utopia with a Crown +4+4, which is not so bad overall.
I Town Portal home and with the same 8 Archangels run to 2 more revealed Dragon Utopias (in the far end of a huge respawn area).
In the first Dragon Utopia, a jackpot on stats: +6 and +3 all stats and a Sword +12 (I had no Sword or Pendant at all before this). As a result, the stats are already cosmic compared to the opponent's weak main hero.
The second Dragon Utopia gives an even more valuable Air spellbook + 2 double Griffin Conservatories and an Angel external dwelling next to it.
As a result, by 145 we have Shiva with 39 28, 14 Archangels, 97 Demons, 14 Archangels, 3 Behemoths and single Efreet Sultans, with full control and maximum movement range. :smile10:
I go visit the opponent, no one is home to meet me, the whole crew is roaming around the orange and lavender respawn, no Chains or Control.
And on the next turn, an unexpected finale happened:
My Eleshar level 1 with Archery and 1+1+1+1+1+1+8 Centaurs against
Aeris level 1 with Lightning Bolt and 4+4+4+3+3+3+3 Faerie Dragons.
Completely unexpectedly, I managed to pull it off. After losing the key hero and most of the army, the opponent surrenders! :smile03:
Thank you for the game!
I got a slow block of 20-49 Liches, which was difficult to bypass for about a day and a half of travel. But still, I placed Birds in the Fort and took the external dwelling of Psychos. On the second day, I killed 2 Griffin Conservatories and went to the opponent without a spellbook (I didn't think Turis would be the main hero and didn't buy her a book on day 1), I didn't reach the Castle - I would have stormed it on 132, I decided to return to the scouted 3 Dragon Utopias and take them on the third day, and then kill them, but in the end, the three onesies gave nothing! Then I also built 3 full Towers from scratch and there, too, nothing! A bunch of scrolls and nothing there either! At the end, I took a Dragon Utopia with Wings, but it essentially didn't change anything anymore.
Thank you for the game.
In reply to Palach HP
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11 years ago
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I'm sitting here reading reports, and I really want to go for a quick run:D
Or at least do some map editing in the game editor:o
In reply to Scorpiona
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11 years ago
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Scorpiona
I'm just sitting here reading reports and I really want to go for a walk:D
Be careful what you wish for, sometimes it comes true :)

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