I think that on Big Nostalgia, the road network is worse than on all other HL+U maps. When there was a final round on Nostalgia in OFB, people were really upset about it.
Therefore, it is best to play on Nostalgia exclusively with fast roads. And with a restart on the only road to the Guardian Outpost.
Well, and the restart strategy is slightly different there - with a greater priority on the number of roads and available money, and a lesser priority on the rest of the respawn's features (hiding places, resources, artifacts). There are players who restart based on the principle of "no 6-7 level hiding place and a couple of resources - restart", it's difficult for them to play on Nostalgia, this is a template for exploring large areas.
Quote from a report (played on Nostalgia as Castle):
The start was normal, a lot of money was given, both regular and resources - 2 Nagashniks, several Medusa huts. No hiding places or resources were given, there are only 2 roads (one of them to the Guardian Outpost), this is bad. But there is a Mephala, and money is important on Nostalgia - often it is not given at all, and then it becomes sad to play, especially as Castle. So I decided not to restart.
And here is a quote from another game (as Swamp), a fairly typical game scenario:
111 One road to the Guardian Outpost, the second is blocked, the third is alive, we run there. There is nothing on the respawn, only a bull hiding place in a deep off-road area, I didn't reach it until the end of the game. I found a decent amount of money on the dirt, an external market, a stable, a Utopian and 2 cat hiding places. On day 115, I ran into an empty Inferno Castle.
If 4 roads are generated (a full set), then you can only restart in case of a complete disaster (10 Gnolls, difficult blockades, and no money at all).
Added 2 minutes ago
Wic, don't get upset. It's too late anyway, the tournament has already started.