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Posts from NHF – new heroes for Heroes V 3.1.

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In reply to Dyrman
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#1729
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Dyrman

Caravans aren't such an important and frequent mechanic. Especially in multiplayer.
The developers of Heroes 6 also thought so. But without caravans, the game failed.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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#1730
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But this is still better than invisible caravans, which cannot be bypassed or accidentally looted.
Without an active tile, the army cannot be picked up, am I wrong? And it shouldn't be possible to bypass them either...
 

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In reply to Ment
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#1731
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Ment
If there's no active tile, you won't be able to pick up the army, right? And you won't be able to bypass it either...
Can the active tile be removed?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1733
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Try finding it here now)).

I also need to post some ideas for discussion. I have a lot of them, but I don't write down everything.

For example, we need a dark gnome. Maybe he could "absorb" the attack power of the enemy hero?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1734
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Good luck finding it here!
Model? Active and other cells are in the shared folder, and caravans have their own.
But is it even necessary to do this?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to Dyrman
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#1735
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Dyrman
It's hard to find her here now)).

I should also post some ideas for discussion. I have a lot of them, but I don't even write down everything.

For example, we need a dark gnome. Maybe he could "consume" the attack power of the enemy hero?
And what about naming the ability "metal corrosion"?
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#1736
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Ideas for a Dark Elf hero: - The hero learns all the dark spells possessed by the slain creatures of the enemy, provided they have the required level of Dark Magic skill. To activate this, at least 2 basic units of such creatures must be killed, and combined with creatures from NCF, it will be possible to learn even mass spells (I saw such creatures there) without having the necessary perks. Starts with Dark Magic and Education; - Enemy heroes within a radius of 1 tile from this hero will be cursed on the next turn (minus attack or minus health in percentage). Starts with Dark Magic and Master of Curses; - Before a battle, disables all perks of the enemy hero that were upgraded in magic schools. Starts with Dark Magic and Master of Minds; - The hero leaves a cursing spell on a captured object; if the enemy captures it later, they will receive a penalty (e.g., to a certain characteristic) in the next battle. Starts with Dark Magic and Master of Curses. Question: Are there slots for unit abilities in the game, so that, for example, we could copy "Killing Blow" and give it 4 damage/creature instead of 2 (this is just an example)? This would allow for more diverse creatures after merging with NCF.
In reply to AwesomeDude
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#1737
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AwesomeDude

The question is: are there slots in the game for unit abilities, so that, for example, you could copy "Killing Blow" and give it 4 damage/creature instead of 2 (this is just an example)? This would allow for more diverse creatures after merging with NCF.
Can you provide more details (((

We'll think about the specialists later. We'd like to avoid making things too complicated and ensure they are useful to the hero as a main character.

Added 1 minute ago
And we'd like to rewrite the scripts to work in single-player mode as well, so that everything is good there too.
But that requires catching everything))
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1738
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It would also be interesting to give heroes similar direct attack abilities...

The demon hero doesn't use Hellfire himself, but the imps can – that's ridiculous!!
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#1739
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I would also like to rewrite the scripts to work well in single-player mode. But that would require fixing everything.
What incompatibilities exist at the moment?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#1740
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RedHeavenHero
What incompatibilities exist at the moment?
Kiina definitely had something.
Then there were problems with finding objects, which can be fixed with slipmaps, for example.
There was something else too.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1741
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Maybe she has a sleep(0.1) function.
Here's a question that arose regarding her. Every week, she creates 2 * level of Elves, and the names of the created mobs are stored in an array. What's the purpose?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#1742
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RedHeavenHero
Maybe she has sleep(0.1)
This raised a question. Every week, she creates 2 * level of Elves, and the names of the created mobs are placed in an array, why?
They join her.
Everyone has the same sleep time.

By the way, most of the errors in the console didn't affect the game in single-player mode, very often.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1743
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Dyrman
They join her.
The sleep duration is the same for everyone.

By the way, most of the errors in the console didn't affect the game in single-player mode, very often.
1) She still has a separate function assigned to her for touch interaction.
2) sleep always discards the fractional part.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4