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Posts from Harmony - Troop Symmetry Auto-translated

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#184
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I would put the griffin on level six for the Humans, and let the angel be on level seven.

beta, Faceless
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new, Faceless

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Let's continue:)

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The further we go, the more ominous it gets:smile51:

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In reply to fktifzobr
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#185
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Ooo, that’s something – but I’m still for a bare torso rather than clothes and armor, and the question is what kind of animation it will have. The flaws can be covered up with some kind of fog, like with the Banshee and Faceless One, and it’s better to make the Faceless One without a hood.

Added 20 minutes later
So, let’s vote: do we need Light Dragons in the Humans’ army (let’s rename Haven to Alliance of Light), and will we get a Light Dragon against a Black Dragon and Angels against the Faceless Ones, or should we not do this?

Added 11 minutes later
I apologize – the question was cut off – it was too long.

Added 14 minutes later
If there are Faceless Ones and Griffons on level 6, then the symmetry will not be fulfilled in principle. Symmetry is not needed everywhere, and it is not the main thing – the goal of the mod is to distribute the troops more logically across the levels, including replacing some units – for example, giving a Manticore to the Town Guard.
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#186
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How do you like the idea of transforming the magic of summoning chaos of light and darkness into lands of fire, air, and water?
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#188
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In my opinion, the magic system in Heroes of Might and Magic V is the best conceived of all the games in the series. But it's still interesting to discuss this topic.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to SRD
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#189
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SRD
How do you like the idea of transforming the magic of summoning chaos of light and darkness into lands of fire, air, and water?
I've already considered this concept and even looked at a specific version proposed by the Heroes community (there was a mod that was like the third game in the fifth). But in the end, I came to the conclusion that this concept has flaws and is inferior to both the original third game and the fifth.

Similarly, options with schools from Heroes 4 were also considered there, but it was a complete failure. Trying to compete with the fourth game in terms of magic, especially with similar concepts, is pointless – it has a much higher number and variety of spells.

In my mod, I took a different approach – to position myself not through some other systematization, but through powerful spells. Roughly speaking, if one game has 100 spells, but only 20 of them are powerful, and another game has only 40, but all of them are powerful, then the second game will be richer in terms of powerful spells.

What I mean by powerful spells, for example, Stone Skin – not some insignificant buff like +3 defense, but already decent bonuses of the order of +10-20.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#190
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The problem is that some skills will be useless if they aren't reworked – for example, "Fallen Knight" – what magic will be enhanced for a morale penalty?

Added 3 minutes ago
The skill clearly needs to be reworked, as well as Twilight, etc. Guardian Angel doesn't fit into any magic school (it should be in Leadership or Defense).

Added 12 minutes ago
I want to make a number of spells available to specific factions by including them in skills. For example, raising the dead and vampirism – pure Necromancy...

Added 1 minute ago
By the way, I want to divide the summoning of elementals into 4 separate classes.

Added 2 minutes ago
What do you think of the "SUMMON AZURE DRAGON" class – for Elves?
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#191
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Well, as they say, dreaming doesn't hurt, but it's unlikely to be realized. In essence, I wouldn't even start worrying about it, because a parody of Heroes 3 or 4 is worse than the original. There are too few spells in the 5th part, and they don't fit well with the old school style.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#192
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The idea is that we have skills (for example, a rune shield) that grant a spell. This allows the spell to be, in a way, contained within the skill. I don't know the exact mechanism, but the goal is that because some skills are only given to specific factions, the spells they grant will also only be available to those factions. Furthermore, we need to experiment with customization – for example, a dragon summoning spell can be based on the phoenix summoning spell. I've seen how the avatar of death was reworked in one mod – feel free to suggest your ideas.
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#193
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What's the point? You won't increase the total number of spells. The existing ones won't be improved. What's the use of rearranging them?
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#194
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The division into elements in the fifth part is pointless. The system is very inflexible. It is very difficult to actually add anything (you have to modify the executable file). I was actually unhappy that almost all the spells were concentrated in the summoning skill.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#195
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In my opinion, Order and Chaos have not quite fitting names – Creation and Destruction would be more appropriate, and then everything would fall into place.
And it immediately becomes clear that elves should have Light and Creation (instead of Destruction), dark creatures should have Destruction and Darkness (instead of Creation), and mages should have Creation and Destruction (instead of Light).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#196
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The goal is not to make more spells, but to give some spells to those to whom they belong – for example, vampirism turns a creature into undead – a spell only for necromancers – let this spell be available only to a necromancer, like banshee's cry.
In reply to SRD
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#197
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How is the mod for white dragons coming along?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to SRD
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#198
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SRD
The goal is not to make more spells, but to give some to those to whom they belong – for example, vampirism turns a creature into undead – a spell purely for necromancers – so let this spell be available only to a necromancer, like a banshee's cry.
Vampirism is the dark analogue of removal (due to the transformation into undead), and in the hands of a necromancer, it is simply... vampirism. A necromancer needs it the least.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат